Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

536 ratings
Game Mode: Custom
File Size
10.352 MB
Dec 17, 2013 @ 3:16pm
Jan 9, 2014 @ 7:50am
5 Change Notes ( view )

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In 1 collection by Spherix
2 items

Capture the Flag brought to CS:GO!

I've used the famous map Facing Worlds to promote a new gameplay mode for CS:GO, the choice of the map is obvious: it's the most legendary map for Capture the Flag.
This is mainly used to show people that CTF is quite possible in CS:GO and I'll help anyone that wants to make other maps with this game mode. Please do not think that I expect this particular map to fit playing style of CS:GO in any serious way; new maps will have to be made with CTF in mind whilst targeting CS:GO to ensure fitting gameplay.

- The game mode uses a custom CFG that comes with the map where variables such as sv_gravity and mp_maxrounds are set. Console/Server commands should be able to overwrite them if they are not to your liking.
- Bots are incredibly stupid and I did not put effort into detailing the map on purpose.
- Bots cannot pick up a flag, only return them.
- I will release the CTF mode as prefab as soon as possible so other mapmakers can implement CTF in their maps easily. The respawning weapons and health kits are already available as prefab on[]

- If a player dies by killing itself whilst holding the flag, the game will play both 'flag dropped' and 'flag taken' sounds at once when it's picked up by a member of the dead flagcarrier.
- If mp_halftime is set to 1, the map won't change after the set mp_maxrounds limit. Setting halftime to 0 fixes that, but teamscore is not kept properly in the TAB scoreboard. It is kept correctly on the small scoreboard at the top of your screen however.

- Flag models by TopHATTWaffle, script losely based on the ctf_chicken map.
- Level design & sounds originated from the Unreal Tournament series, copyright lies with them, not me.

Update: 9 jan 2014

- Rewrote gameplay to Vscript instead of Hammer entities, it now works properly on dedicated servers.
- Added automated return after flag has been not picked up after dropping it for x seconds.
- Changed respawnwave time from 5 to 8 seconds.
- Players now spawn with armor instead of without.
- All damage is reduced by 10% on this map to give players a better chance to survive.


To run the map with custom settings do any of the following:
- Either run the map via the workshop menu
- Set game_type to 3 in console, or:
- Run the map from the console using "map ctf_facingworlds custom"

To keep up to date with any development for the gamemode or if you have any questions, please join the CSGOCTF group.
Popular Discussions View All (1)
Sep 14 @ 12:43pm
Can't Respawn
❂ SP-583 ❂
< >
skyprah Aug 13 @ 11:03pm 
cant pick up weapons?
Spherix  [author] Jul 29 @ 3:50am 
Haha alright, these comments don't work all too well for replying I guess. As for the settings, it's using a custom CFG. If you set the gamemode o a classic one, (game_type 1 game_mode 2 for deathmatch for example) and then up the gravity and such, you can basically 'emulate' the system. I'm using spawn wave settings which would then be ignored. More here:
Spongebob Jul 27 @ 11:20am 
Sorry, @Spherix I was talking to another user farther down. I quite enjoy what you've done with the gamemode and map and just wish the respawns worked properly, but in Valve time that'll not happen any time soon.
Is it not possible for you to allow the "vanilla" method of respawning and just have the config set for the custom mode to use it?
This is definitely my most favorite map on the workshop, I didn't mean to seem like I was coming at you.
mykingjr Jul 27 @ 7:01am 
many if only it worked
Spherix  [author] Jul 26 @ 11:54pm 
It literally says in the first paragraph that this is an existing map. As for spawns not working, I've spoken with Valve devs months ago which mentioned spaws were going to be fixed: it seems they don't give it any prio.
Spongebob Jul 25 @ 8:57pm 
map isn't unique it's based off a map in UT, and it's broken because respawns haven't worked for months.
mykingjr Jul 22 @ 6:04pm 
map is all errors
Hugh Mungus Jun 27 @ 11:55am 
Thanks for linking the prefab, I'm making a ctf map myself, and this was a HUGE help. Love your video, it gave me some helpful tips. Unique map, too.
I AM BANANA May 17 @ 3:50pm 
did anyone tested the latest update ?
3a VDV May 14 @ 11:38pm 
Карту своровал из другой игры дибил блять