First before we re-pack it, let's make sure we got everything:
Materials. *Dbl check
Now, remember the addoninfo? We're going to edit that quick, before we start the packing process.
So go into your skin's mod folder, and "right-click > edit" the addoninfo.txt...
We are going to change a few lines.
See the addontitle line? Change that to whatever you want the mod to be called in-game, like "My Minecraft Sv", just make sure not to backspace over the quotation marks. I'm not certain if they HAVE to be there or not. But it's better to be safe than sorry.
addonversion: This line means how many changes/updates to the mod have been added, so you can change this to "1". But it doesn't really matter too much right now, cause we didn't make a whole lot of changes.
addonDescription: The description that appears in-game, in the addons menu you can change it to anything that best describes your mod, like: "King 'o' Swag". :P
addontagline: A brief-er description of the mod, for in the game's addons menu.
addonauthor: The credited author names go here, "[insert your steam user name here.]/Splinks", again make a habit of crediting other modders if you use there mods as a base or template.
addonSteamGroupName: Your favorite steam group "...".
addonauthorSteamID: This line doesn't matter all that much, so you can leave it empty "...".
addonURL0: This attaches your steam user url to the mods description. But right now, it's got Splinks's in it, so just go ahead and leave the quotes empty "...".
Alright, we're finished here. Let's pack this thing. ^^
But before we can re-pack the mod, we need to install the "Left 4 Dead 2 Authoring Tools", if you haven't already.
In case you have not installed the tools yet, here's how you do it. Launch your steam application, and select the view tab (just above the store page tab), and view "Games Details"...
After that, you select the "ALL GAMES" option (Right of the search box), and choose "Tools".
Doing so, will bring up this page...
Type in the search box (located in the upper left corner of the browser): "Left 4 Dead 2"...
And double click on the Authoring tools, to begin the download and installation of its files...
Though this takes quite a while to do, so... how 'bout a cookie break? :p
Alrighty. Once steam's done downloading it, go to:
Program Files (x86)/Steam/SteamApps/common/Left 4 Dead 2/bin.
And there should be an application called "vpk", installed from the authoring tools...
Right-click on it, and hit: Send to > Desktop (create shortcut).
Now click/drag your mod's folder (with everything inside), over the vpk shortcut, like this...
And this will create a copied vpk file, with your skin packed and ready to play-test!
Oh, and for anyone who has never installed a L4D2 mod manually.
Just place that mod into your addons folder, located here:
C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2\left4dead2\addons
Don't put it in the workshop folder though, it will be deleted when you launch the game.
Now if everything went smoothly, we should see are skin in the game. Launch a single player campaign that has your survivor in it, and...
Voilà! That's all there is to it. ^^
I hope this tutorial was helpful to anyone out there.
If it helped you, then please rate some thumbs ups. b ^_^ d
I'd really appreciate it.
And if anyone is experiencing some difficulties getting this to work and stuff. Or if I missed some steps, or messed up anywhere, Just post in the comments, and I'll try and help the best I can.
Also, Big thank you(s) to Splinks for making this mod in the first place. + Suscribe to him on the Steam Workshop, he's always making new, awesome mods for everyone.
Happy modding, And see ya later. ^^