Sid Meier's Civilization V

Sid Meier's Civilization V

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City-State Diplomacy Mod (CSD) for Brave New World - no DLL
   
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5.226 MB
Dec 12, 2013 @ 12:51pm
Jan 1, 2014 @ 2:50pm
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City-State Diplomacy Mod (CSD) for Brave New World - no DLL

Description
This version is the same as CSD-BNW v.14, except that it does not have a DLL and therefore lacks a few DLL-exclusive features (such as new World Congress Resolutions and advanced AI behavior).

This mod is a complete overhaul of the city-state diplomacy system. It eliminates the importance of the 'Gifts of Gold' mechanic and introduces a new, unit-based system of influence.

Players are now encouraged to build and use diplomatic units and/or complete city-state quests if they want to earn influence. Because diplomacy now requires production, time and energy, players must actively and consciously strive to maintain good relations with neighboring city-states. Furthermore, diplomatic units, being defenseless, are liable to capture or destruction if sent too far from safety, thus long-distance diplomacy now utilizes a risk-reward system. The AI has been trained to utilize this system, so do not be surprised to see diplomatic units from many different civilizations criss-crossing the world in search of influence!

Includes 4 diplomatic unit types (unlocked in progression), each with marginally better influence generation.
Also includes 2 buildings, 2 national wonders and 3 world wonders, each with unique promotions and bonuses for city-state diplomacy.
Modified policy tree to incorporate CSD buildings.
Overhauled AI (based on a modified .dll) for diplomatic units to encourage competition for city-state control.
This mod has been edited and tweaked for years for maximum compatibility with other mods and for quality compared to the vanilla game.

Instructions: The settings for this mod, including tweaks to gold gifts, the Patronage tree, Sweden, and so on, can be modified in the mod's included Options.sql file (open with WordPad). When you open this file, you will see sections that look like this:
___
/*
Gold Gifting and Gold-Related Quests with City-States On/Off
1 = Gold Gifts Enabled
2 = Gold Gifts Disabled (Default)
*/

INSERT INTO CSD (Type, Value)
VALUES ('GIFT_OPTION', 2);
____

To re-enable gold gifts, change 'GIFT_OPTION', 2 to 'GIFT_OPTION', 1
This explanation applies to all settings- just set the integer to the desired value and save the file,
71 Comments
Fry McFly Nov 7, 2020 @ 1:44pm 
A mod in which CS diplomacy works more like in Civ VI would be cool!
angelo378 Aug 24, 2019 @ 5:46am 
After I install the mod I can't save games. I mean, I can play if I load the autosave, but I can't save it. Is it incompatible with other mods?
SniperTheNoodle Apr 9, 2019 @ 7:34pm 
Hey What About Venice
Flávio T. Aug 20, 2017 @ 12:22pm 
Não gostei do metodo utilizado.
Yuzu Sep 13, 2016 @ 6:08pm 
I haven't seen any AI moving their diplomatic units despite them reclaiming the city states as their allies. I also have never seen an AI diplo unt yet in my game
Gazebo  [author] Sep 10, 2016 @ 8:56am 
@daphnir my mod does nothing with that, so that is not a consequence of this mod.
Daphnir Sep 10, 2016 @ 8:16am 
it's work fine but my units can cross water with your mod =/
Daphnir Sep 8, 2016 @ 10:50am 
great it work in multi? do you have the same mod pack without dll for IA? Because community patch doen't work with MPMP. THX
Daphnir Sep 8, 2016 @ 9:27am 
work with more luxuries?
Djsoke Jul 19, 2016 @ 2:45pm 
Hi. I'm currently playing this version (No dll) of the mod with the Civ IV Diplomacy mod,a barbarian unlimited XP mod, the less damaged captured city mod, and quite a few upgrades/resource/terrain/ and scout unit adjustments. While playing, when I click on city states, and go to the "diplomatic mission" tab, nothing what appears is the give a gift options from vanilla, but all values are 0. "0 gold for 0 influence, 0 gold for 0 influence," and so on, down the line. I was just wondering if any of these would conflict with the CSD mod (even with no DLL) and if I need to disable them, or if something else would be causing this.