186 ratings
Revelation
Rate  
Favorite
Favorited
Unfavorite
Category: Weapons
File Size:
Posted:
Updated:
78.071 MB
Apr 26, 2012 @ 7:39am
Aug 7, 2012 @ 6:03pm
3 change notes ( view )
Description
Name: Revelation
Version: BETA
Date: 26/04/2012
Category: Weapons
Author: Soyuz & Mikael

=================
Description:
=================

*NOTE* As of the patch on the 8th of August 2012 it is now NECESSARY to get a fresh install of the mod. This means you have to disable the mod, open your save, re-save and re-enable the mod.

Revelation is a weapons, armour and quest mod that features many items and locations from traditional folklore and famous universes. In its current state there has only been weapons implemented, a listing and details of the weapons can be found below. All weapons can be crafted at a forge and require amounts of ingredients and perks that are suitable to the power of the weapons. Steel smithing is needed for the lesser items, Ebony for the better, and Arcane Smithing + Steel/Ebony Smithing for the best items.

Tyrfing:
The legenedary sword crafted by the dwarf Dvalin in traditional nordic folklore.

Durendal:
An Angelic 2-handed sword used by Charlemagne's paladin Roland in the Carolingian cycle.

Mortalis:
The Mace Mortalis is a master crafted weapon featuring a gothic design.

Myniad:
A two handed glaive based on the early generation Force Glaives from Warhammer 40K. Used by the Grey Knights.

Plecian:
The dagger of Plecy the Liar and Thief. Fashioned to be extra long so you can backstab your friends from a further distance!

Thunder Hammer:
A two handed warhammer based on the later generation Thunder Hammers from Warhammer 40K. Favoured weapon of the force commanders. Has a basic shock enchantment.

Triens:
A Trident with the power to control ice.

Revelation (and this weapon) is more or less a "testing" mod for us, so there may be some problems with the models and the quests; if you find any problems, or have any requests overall, feel free to leave a comment and we'll try to fix/implement it once we find time to do so. Fixing and updating will be slow until the summer break comes along due to both of us studying at university.
This is the first iteration we're putting out "there", meaning the textures are by no way "final", so any constructive feedback would be appreciated.

=================
Changelog:
=================
08/08/2012:
Updated the mod;
*Updated textures and models, including remaking Mortalis
*New models and textures (weapons)
*Removed the silly quests and locations for now, all things are crafted at a forge instead

27/04/2012:
Added the ability to upgrade all weapons at a grindstone, requires steel/ebony/arcane smithing (depending on the weapon).

===================
Upcoming Features:
===================
More weapons/scabbards/armour/shields.
Every weapon will have a custom enchantment, and a none-enchanted version available for crafting at the forge (for all your smithing needs).
Possibly making custom locations for every weapon in order to bypass any compability issues.
Implementing a currently half-way finished dungeon and the Dire Wolf companion "Pleccy".
The four horsemen of the apocalypse with a fitting dungeon to accompany them.

So stay with us for updates!

=================
Contact:
=================

Preferably we'd like you to use the comment section of this page, but you can always contact me (Soyuz) on steam or Mikael at contact@mikaelhellberg.com, also make sure to check out Mikael's website at http://www.mikaelhellberg.com for more of Mikael's work.

=================
Credits:
=================

Thanks to Bethesda for creating Skyrim.
Thanks to Games Workshop for the Thunder Hammer and Myniad designs.
Mikael Hellberg, Lead Modeller and Texturer
McBucko, Models and Textures
Soyuz, Putting the mod together in the Creation Kit

=================
Licensing/Legal:
=================

Please do not re-host this file without my explicit permission. Please ask for permission before putting this in any pack. You do not need permission to put it in collections (obviously). Videos, linking and images are fine too.
91 Comments
< >
hermitthefrog13 Aug 21 @ 7:28am 
hammer to slow
G20 Feb 19 @ 7:15am 
Hi, Love the this mod and have added it to this collection.
I hope you like it and take it as a high compliment ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=228285590
Master of Shadows Feb 7 @ 11:06pm 
can you make triens as an axe too?
lucfle97 Jan 11 @ 5:43pm 
HOw do i make the Thunder Hammer? Which material do i make it out of?
Master Of Killing (SWE) Jan 11 @ 7:10am 
cool
G20 Dec 30, 2013 @ 12:40pm 
Hi, I've made this little collection which includes your mod, you might like to lend it some support or have some ideas of things i should add ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=210122723
assassinscraft77 Nov 24, 2013 @ 12:07pm 
blood for the blood gods!!!!!!!!!!!!!
G20 Oct 20, 2013 @ 11:50am 
I love this mod, I've just added it to a collection, I hope you take it as the compliment it's meant as ;)
this mod is vastly underrated!
As you see I have great taste
G.
cjisepic Jun 22, 2013 @ 1:08pm 
ok thx
 [author] Jun 21, 2013 @ 9:44pm 
@cjisepic
item id's are decided by the load order of the mods you have installed. Due to that I can not give you the id's per se. However you could use the help <object name> command in console to get the id and then use player.additem as usual.