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Genre: Adventure, RPG, Casual
Platforms: PC, Mac, Linux
Languages: English
Nov 25, 2013 @ 5:10pm
Jun 13 @ 1:59pm

Would you buy this game if it were available in Steam?

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Not interested
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again later
Recent Announcements View All (14)
Alpha Update #6 - 0.3 is released on all platforms
  • Changed how levels are both generated and actually work! This they're now longer, significantly higher and generate almost instantly
  • Increased the size of the game assets by 100%. Samphi is a more intimate experience that other similar games and I feel this change conveys that felling in game-play
  • Total overhaul of how the item, inventory and crafting system works under the hood (Made it more maintainable and expandable)
  • Implemented a new character creation and selection system
  • New in-game menus
  • Pressing 'Z' no longer crashes the game
  • Item slots 3 and 4 have been fixed (They were not working after creating a new player until you reloaded the level)
  • Pressing 'C' or 'G' when creating a character no longer crashes the game
  • Updated graphics throughout
  • Builds now available for OS X and Ubuntu
  • Re-draw the spider enemy as most people thought it was a crab! (My fault the sprite was pretty bad. The new one is significantly better.
  • Character now hold the torch and it effects the environment lighting real-time

Samphi is now available on all 3 platforms although there are issues unfortunately. Let me go over 1 by one.

This platform is fine. Windows plays nice :)

Due to a bug within GameMaker (display_get_width() & display_get_height() are returning the wrong values) GameMaker is unable to automatically scale. This will be resolved when GM sorts this bug, but for now here’s what to do.

  • Unpack the DMG as usual and drag the app into the /Applications/ folder.
  • Now open AppleScript Editor and enter the following:

  • You can change those two parameters (1680 and 1050 in my case) for your screen width and height respectively. This will launch the game at the correct size(ish). I say ‘ish’ because the graphics still don’t look crisp and have tile issues. I’m looking into sorting this so sorry Mac user for now :(.

The Ubuntu version runs fine but again the graphics aren't quite right; they aren't as crisp as on Windows. I haven’t spent much time in Mac or Ubuntu so forgive me I’m working on it. As soon as I figure it out I’ll put updates out.

Other than that 0.3 is out and for the first time Samphi is available on all platforms which is awesome! Even though Samphi is early in development there’s still a fare bit that you can do it there. Play around and see what you can discover ;) I will be creating a Wiki soon so you can cheat if needs be but for now it’s down to you ;p

Just a quick word before I go above Greenlight. Samphi is up in the top 80-90% now and it’s getting more difficult staying up there. If you haven't yet voted for Samphi on Greenlight you can do me a solid and vote here; I appreciate it massively. Tell your friends, Tweet, Facebook etc lets get Samphi past the last hurdle.

Hope you enjoy 0.3 and please report any bugs you find. I test the builds myself which is a massive pain as it’s so easy to miss bugs so apologies if you run into any.

There most likely wont be an update for a couple of weeks now while I sink my teeth straight into 0.4. I am planning on implementing the first part of the skill system and some more general content for the free-play mode; items, actions etc. That's as much as I know at this stage so stay tuned and I'll be back in a bit!

As always you can show your support and keep up to date with development by following me here:

Visit my websites
Greeny Games Website[]
Samphi Website[]

Follow me on Twitter/Facebook
Greeny Games Twitter
Greeny Games Facebook
Samphi Twitter
Samphi Facebook

Until next time, ciao.

Alpha Update #5 - A look at 0.3 and multiplayer server client
Release date: Soon as Greenlit!

Samphi is a randomly generated survival/rpg set in a 2D sandbox universe. What will hopefully make Samphi unique from the other games in this genre, is the greater focus on RPG, world management and the story.

The story of Samphi is about travelling through memories to re-live a broken relationship before letting go. A recent comment hit the nail on the head in what i'm trying to acheive. "Terraria meets To The Moon. Interesting. Got my vote." That's just what i'm trying to do. It will be a while before the story is up and running (I'm a single-man dev currently at University as well!) so for now in order to drum up a community the game is out in alpha giving you the freeplay mode in which the world is yours; This is only 50% of the game :)

To add something new to this kind of experience all memories are set in randomly generated sandbox areas which gives a whole new level of freedom. Instead of just carting the player from A to B with fixed dialog I want you to be able to create your own worlds, play how you want and ultimately apply your own significance to the game. Also with the addition of RPG features such as character progression, skills and pets I hope to really immerse the player into the world they create around themselves making the experience much deeper.
  • The story behind Samphi is about the reflection of an ended relationship.
    The characters are 'boy' & 'girl'. They have no dialog, no mouths, just their memories.
    Experiencing these in a sandbox world allows you to follow the story in your own way.

  • Play as either 'Boy' or 'Girl' and travel through the memories of their relationship.
    Each memory will find you in a randomly generated area in which you replay the memory.
    Complete all memories in the timeline and their tasks to learn the story behind 'boy' & 'girl'.

  • Samphi's story is me sharing my own experience. Almost an interactive diary.
    The loose telling of the story will allow you to add your own significance to your experience.
    If that's not your bag there's always freeplay mode where there's no restrictions.

Since I've created a whole sandbox universe for Samphi, as well as a story mode there is also freeplay where this world is your own. There is no goal, just sandbox goodness.
Create your own world, live your own story, use your skills to survive and hone them to master the world around you.
  • Each world is made up of randomly generated areas. What you do in this world is up to you!
    Dig, build, gather and create your own world. Don't take too long; things go bump in the night.
    You have plenty of materials at your disposal so let's see what you can create with them.

  • Once you have gathered your materials you are ready to craft.
    Use what you have gathered to forge new items and equipment to help you build your world.
    To craft better items and building materials build yourself a crafting bench.

  • Now you have your items and a shelter its time for the final step. Food!
    There's multiple ways in which you can get food including gathering, fishing and farming.
    Time to get back to your house, rustle up a campfire and cook your spoils.

  • While doing all this you will be gaining experience and improving your skills.
    The more you hone your skills the more competent and masterful you'll become.

  • Accompanying you throughout your adventure is your own pet.
    As he/she accompanies you you will find your pet grown stronger alongside you.
    The pet is currently a dog but I hope to add more later!

Samphi is in its most infant form. This is the first real build of the game so there's lots still to implement.
The funds raised through alpha funding are going to allow me to dedicate more time to development and make the best possible game.
Here's SOME of the features that I have planned for future development.

  • A solid story based on the description above
  • Greater RPG elements such as character progression, skills and pets
  • Larger worlds with more biomes
  • Local and online multiplayer
  • Many, Many more items
  • More weapons and enemies
  • More features I don't even know yet!

If you like the sound of Samphi and would like to support development you can purchase the alpha at the following stores:

Samphi's Official Site[]
Shiny Loot[]
Indie Game Stand[]

If you do purchase the game now you get all future releases for free and the game on steam if we ever get Greenlit :)

You can show support by giving Samphi some social media love. Here's some links that might interest you!

Visit my websites
Greeny Games Website[]
Samphi Website[]

Follow me on Twitter/Facebook
Greeny Games Twitter
Greeny Games Facebook
Samphi Twitter
Samphi Facebook
Popular Discussions View All (6)
Jun 9 @ 12:10pm
Jan 22 @ 1:49pm
First impressions of the game?
Greeny Games Studio
Apr 15 @ 11:44am
[LINUX] Liam
< >
Dunklerrevan Jul 28 @ 1:45am 
terraria fake 10
Berginmp33 Jul 25 @ 2:32am 
omg people on greenlight are stupid if you acctually read the description its nothing like minecraft or terraria. it makes you guys who think this weak/shallow minded. and everytime you see something with blocks or pixel graphics you think of terraria or minecraft then you shouldnt be playing games as you have allready found your top game ever which makes me think why are you guys searching greenlight? this game is awesome ive played it for ages one of the top games ive played this year you guys should really consider to upvote this its really great :D
DragonFBR Jul 21 @ 6:27am 
um jogo promissor
Tharock1 Jul 18 @ 8:35pm 
Look it's a clone.
COTS|ViiPerZz Jul 14 @ 12:24pm 
Un gioco davvero molto bello a mio parere sarebbe un piacere scaricarlo se lo aggiungeste al negozio di steam
Report Jul 10 @ 8:52pm 
Имеет уклон на Терарию но с более удобным и понятным интерфэйсем,я считаю игра достойная
EBASH Jul 1 @ 8:26am 
Nice i like)))
M. T. Kalashnikov Jul 1 @ 12:32am 
im like rpg
..::Daniel::.. Jun 30 @ 2:24am 
Nem tem o que reclamar o jogo é otimo
MurderMantis612 Jun 28 @ 10:18pm 
Of coarse I vote yes...