Sid Meier's Civilization V

Sid Meier's Civilization V

323 ratings
Health & Plague for BNW
File Size
0.109 MB
Nov 25, 2013 @ 11:12am
Mar 26, 2015 @ 12:18pm
14 Change Notes ( view )
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Health & Plague for BNW

In 1 collection by framedarchitecture
Components by FramedArchitecture
11 items
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food stores). Cities with negative Health are also more likely to spawn and spread Plagues.

New Features for Brave New World version:
* A new summary Health Screen available through the Diplo Corner dropdown.
* If a civilization has ever been plagued, their spies (not Diplomats) have a small chance to initiate a plague when placed in foreign cities.
* A civilization can cure all its plagued cities by constructing an Academy with a Great Scientist.
* Several health-focused religious beliefs
* International Trade routes are very likely to propagate plagues
* Large Tourism can reduce a city’s health.
* Stagnant cities can no longer grow from surplus health food conversion.

Mod Mechanics
* City Health is based on access to fresh water, local resources, population, tourism, local features and buildings.
* Overall Empire Health magnifies local City Health, and is based on acquired Technologies and Policies, Happiness, International Trade Routes and Difficulty.
* Plagues always begin in cities with the lowest Health, and can quickly spread to nearby cities.
* Plagues can spread faster along roads and sea routes, but slower across international borders.
* Plagued cities are very likely to lose citizens to the disease, and heal much more slowly if attacked.
* Units near plagued cities will take damage each turn, and may get the Diseased Promotion.
* World size, game speed, difficulty, and era all effect how fast and how far plagues will spread.
* Plagues tend to peak in the Medieval Era and get less severe in modern eras.

In-Game Help Civilopedia … Game Concepts … Cities

* Requires Brave New World Expansion
* Gods and Kings Expansion optional
* Will conflict with mods that change: City Banner, City View, or Top Panel.
* Should be compatible with mods that only change or add Civs, Units, or Buildings.

* If you have trouble downloading or installing this mod (i.e. not in your Mods list), see this guide.
* Delete the cache here: C:\Users\UserName\Documents\My Games\Sid Meier's Civilization 5\cache

Discussion Thread here[].
Popular Discussions View All (3)
Aug 20, 2016 @ 11:18am
Cities won't grow
Dec 8, 2013 @ 12:32pm
Is this compatible only for BNW?
the Portaller
Dec 8, 2013 @ 8:47am
Can adding a Mod be undone?
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framedarchitecture  [author] Apr 16 @ 5:44am 
@Rollin Stoner Sorry I don't generally do any cross-modding unless it's between my own.
Rollin Stoner Apr 14 @ 4:15pm 
is there any chance for compatability with the Reform and Rule mod? It alters all the social policies and so you lose any health benefits added by this mod. it would be cool if there was any way to patch this? but I'm not sure how these things work on steam
PlanePond Apr 8 @ 12:03pm 
Are all of your mods compatible with eachother, im trying to craft the perfect, realistic like civ game.
brotherpk6 Mar 31 @ 3:40pm 
Will there be a mod like this for Civ VI?
MrAlfiePoo Jan 2 @ 12:16pm 
@framedarchitecture do you know which one of these is the mod that is the EUI?
framedarchitecture  [author] Jan 2 @ 8:49am 
@MrAlfiePoo You're using another mod that is not compatible with this mod, maybe EUI. Uninstall mods that change the city view or top panel.
MrAlfiePoo Jan 2 @ 12:43am 
I have the same problem as @cape, after I create my first city, the "Choose Production" icon is broken, every time I klick it, nothing happens. Then I do it manually by going into the city screen and nothing happens again. I'm using Advanced Civ, Promotions Ancient Ruins, Promotion Expansions pack, Ultimate Eras, Germany Wilhelm II, Legendary Earth, some of the JFD's civ, Health and Plague, Fortress Borders, Immigration, Earth 2014 civs, Advanced Air-Ground-Naval units, and finally Leugi's Barbarian Immersion Enhancements mod. Is it possible that your mod is conflicting with any of these? @cape are you using any of these with this mod?

If you respond @framedarchitecture, then I thank you for reading through this. Cheers and happy new year.
Narrelama Dec 3, 2016 @ 2:07am 
U want plagues more often? Just send off more caravans.
But hell, this adds some serious concerns to the game.
campbellmc14 Nov 1, 2016 @ 11:49pm 
Question: is there a way to adjust it so that plagues occur just a little bit more often?
framedarchitecture  [author] Oct 12, 2016 @ 2:35pm 
@cape None of my mods are compatible with EUI, as I never use it.