Sid Meier's Civilization V

Sid Meier's Civilization V

339 ratings
Health & Plague for BNW
 
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0.109 MB
Nov 25, 2013 @ 11:12am
Mar 26, 2015 @ 12:18pm
14 Change Notes ( view )
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Health & Plague for BNW

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In 1 collection by framedarchitecture
Components by FramedArchitecture
11 items
Description
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food stores). Cities with negative Health are also more likely to spawn and spread Plagues.

New Features for Brave New World version:
* A new summary Health Screen available through the Diplo Corner dropdown.
* If a civilization has ever been plagued, their spies (not Diplomats) have a small chance to initiate a plague when placed in foreign cities.
* A civilization can cure all its plagued cities by constructing an Academy with a Great Scientist.
* Several health-focused religious beliefs
* International Trade routes are very likely to propagate plagues
* Large Tourism can reduce a city’s health.
* Stagnant cities can no longer grow from surplus health food conversion.


Mod Mechanics
* City Health is based on access to fresh water, local resources, population, tourism, local features and buildings.
* Overall Empire Health magnifies local City Health, and is based on acquired Technologies and Policies, Happiness, International Trade Routes and Difficulty.
* Plagues always begin in cities with the lowest Health, and can quickly spread to nearby cities.
* Plagues can spread faster along roads and sea routes, but slower across international borders.
* Plagued cities are very likely to lose citizens to the disease, and heal much more slowly if attacked.
* Units near plagued cities will take damage each turn, and may get the Diseased Promotion.
* World size, game speed, difficulty, and era all effect how fast and how far plagues will spread.
* Plagues tend to peak in the Medieval Era and get less severe in modern eras.

In-Game Help Civilopedia … Game Concepts … Cities

Compatibility
* Requires Brave New World Expansion
* Gods and Kings Expansion optional
* Will conflict with mods that change: City Banner, City View, or Top Panel.
* Should be compatible with mods that only change or add Civs, Units, or Buildings.

Troubleshooting
* If you have trouble downloading or installing this mod (i.e. not in your Mods list), see this guide.
* Delete the cache here: C:\Users\UserName\Documents\My Games\Sid Meier's Civilization 5\cache

Discussion Thread here[forums.civfanatics.com].
Popular Discussions View All (3)
4
Aug 20, 2016 @ 11:18am
Cities won't grow
EmperorMelden
4
Dec 8, 2013 @ 12:32pm
Is this compatible only for BNW?
the Portaller
2
Dec 8, 2013 @ 8:47am
Can adding a Mod be undone?
mdb10
< >
317 Comments
The Crab Lord Oct 14 @ 8:05am 
Very brilliant concept! Though I don't like it very much. Why is there % and also Health Points? Either one would be more understandable. Remember, basic, can always be more effective. Also health beliefs, they don't affect later stages of the game, where plagues are more rare. I would not reccomend this mod, but I would definitely reccomend the idea. Brilliant fella, thanks for your work!
Please leave strange person Sep 25 @ 9:08am 
This mod is pretty neat i guess
Dodge Charger Jul 18 @ 9:48am 
Theres a bug that keeps happening when i start a game and i believe it is linked to your mods. So when i start playing for a few turns the tile outline breaks and icons break or turn into black squares (http://prntscr.com/fx91o1)

Mods i use: Economics, Global Warming (Congress), Health and Plague BNW, Militia Defense, R.E.D. DLL for BNW (include Revolutions and Cultural Diffusion), R.E.D. Modpack, Historical Religions Edit (BNW or GK), Beyond the Future, and lastly InfoAddict.
Ironick96 Jul 16 @ 1:20pm 
I have a possible bug related to this mod being active, as saves without it dont have the same issue. When this mod is active, after a few turns in game, icons will start to be replaced by black squares, grey spaces, etc., which most likely indicates some issues finding the icon images. I was wondering if anyone else is having this issue and if they know a fix? I do not have any UI mods active, so Im not sure thats the issue. Thanks
framedarchitecture  [author] Apr 16 @ 5:44am 
@Rollin Stoner Sorry I don't generally do any cross-modding unless it's between my own.
Rollin Stoner Apr 14 @ 4:15pm 
is there any chance for compatability with the Reform and Rule mod? It alters all the social policies and so you lose any health benefits added by this mod. it would be cool if there was any way to patch this? but I'm not sure how these things work on steam
funny meme Apr 8 @ 12:03pm 
Are all of your mods compatible with eachother, im trying to craft the perfect, realistic like civ game.
brotherpk6 Mar 31 @ 3:40pm 
Will there be a mod like this for Civ VI?
MrAlfiePoo Jan 2 @ 12:16pm 
@framedarchitecture do you know which one of these is the mod that is the EUI?
framedarchitecture  [author] Jan 2 @ 8:49am 
@MrAlfiePoo You're using another mod that is not compatible with this mod, maybe EUI. Uninstall mods that change the city view or top panel.