This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Vae Victis
Genre: Strategy, RPG
Platforms: PC, Mac
Languages: English
Players: Single-player
Nov 22, 2013 @ 8:18am
Jan 7, 2015 @ 2:02pm
Recent Announcements View All (4)
Greenligh! Yeah!
Release date: Q2 2014
About the Game:
Enter the fantasy world of Vae Victis.
You will battle cunning mythical creatures.
You will explore beautiful wild lands, uncover the history, the plots and the old grudges of the races.
You will live the story.

Available on IndieDB

Reviews, News, Articles and Coverage:
Dota2Romania community, Cry0nicS, Admin[]
Softpedia, Andrei Dumitrescu, Games Editor[], SantoAiur.RO, Friend[]

Key Features:
  • Turn Based Strategy
    with tactical and RPG elements

  • Emergent Gameplay
    creatures have different abilities
    the abilities are expressed with simple rules
    like chess, complexity arises from the interaction of simple rules
    your are encouraged to explore creative strategies and interactions and make use of them to achieve your goals
    choose your abilities wisely

  • Effects
    abilities could create effects that continue over a period of turns (ex: Blood Bond Effect - the damage is send through the link between 2 creatures)
    effects may be static or may trigger changes (ex: Blood Trail Effect - the unit takes damage if it Moves)

  • Artificial Intelligence
    very competent and surprising A.I. (mostly in a good way) that can successfully use any ability and predict it's outcomes
    A.I. controlled creatures work cooperatively to defeat you
    different style A.I. for each races (some are brave, take risks, dive into battle while others keep their distance or hit & run)

  • Beautiful Graphics
    beautiful immersive landscapes that help tell the story
    cool spell effects that are just cool

  • Positioning Mechanic
    units occupy hexagonal cells
    positioning entails blocking, protection and exploiting the landscape's geometry
    positioning is very important because you will encounter:
    area of effect abilities (ex: Fireball hits surrounding cells)
    abilities that are limited by range
    effects that trigger on movement (ex: Blood Trail Effect - the unit takes damage if it Moves)
    repositioning abilities (ex: Kick - moves the kicked creature to a new destination)
    terrain modifiers (height mechanic and cover mechanic)
    hexagons have interesting math, don't suffer from diagonal problems like squares and look really nice
Popular Discussions View All (9)
Jul 27, 2014 @ 5:50am
Nice game
@XellaS 凸 (◣_◢) 凸
Dec 2, 2013 @ 9:06am
E un joc foarte frumos
Rufus $Manele
Mar 23 @ 6:43am
nc game
< >
Mr.Legend #nevermore Nov 23 @ 11:24am 
good game
Mr.Marshmellow Aug 10 @ 1:52am 
ТЮРЬМА-CHINA Aug 2 @ 9:20pm 
Arteezy Jul 9 @ 12:32am 
panther May 28 @ 11:20am 
good game
Мирон 124 rus May 7 @ 12:23am 
Yukishiro Tomoe May 5 @ 2:41am 
伤心的一晚 May 4 @ 3:09am 
™®kim_sae_ron®™ Apr 1 @ 8:41am 
KINGUIN Jan 24 @ 11:56pm