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Vae Victis
Genre: Strategy, RPG
Platforms: PC, Mac
Languages: English
Players: Single-player
Nov 22, 2013 @ 8:18am
Dec 6, 2013 @ 10:32am

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Recent Announcements View All (3)
The moment is here! The first demo release!
Release date: Q2 2014
About the Game:
Enter the fantasy world of Vae Victis.
You will battle cunning mythical creatures.
You will explore beautiful wild lands, uncover the history, the plots and the old grudges of the races.
You will live the story.

Available on IndieDB

Reviews, News, Articles and Coverage:
Dota2Romania community, Cry0nicS, Admin[]
Softpedia, Andrei Dumitrescu, Games Editor[], SantoAiur.RO, Friend[]

Key Features:
  • Turn Based Strategy
    with tactical and RPG elements

  • Emergent Gameplay
    creatures have different abilities
    the abilities are expressed with simple rules
    like chess, complexity arises from the interaction of simple rules
    your are encouraged to explore creative strategies and interactions and make use of them to achieve your goals
    choose your abilities wisely

  • Effects
    abilities could create effects that continue over a period of turns (ex: Blood Bond Effect - the damage is send through the link between 2 creatures)
    effects may be static or may trigger changes (ex: Blood Trail Effect - the unit takes damage if it Moves)

  • Artificial Intelligence
    very competent and surprising A.I. (mostly in a good way) that can successfully use any ability and predict it's outcomes
    A.I. controlled creatures work cooperatively to defeat you
    different style A.I. for each races (some are brave, take risks, dive into battle while others keep their distance or hit & run)

  • Beautiful Graphics
    beautiful immersive landscapes that help tell the story
    cool spell effects that are just cool

  • Positioning Mechanic
    units occupy hexagonal cells
    positioning entails blocking, protection and exploiting the landscape's geometry
    positioning is very important because you will encounter:
    area of effect abilities (ex: Fireball hits surrounding cells)
    abilities that are limited by range
    effects that trigger on movement (ex: Blood Trail Effect - the unit takes damage if it Moves)
    repositioning abilities (ex: Kick - moves the kicked creature to a new destination)
    terrain modifiers (height mechanic and cover mechanic)
    hexagons have interesting math, don't suffer from diagonal problems like squares and look really nice
Popular Discussions View All (4)
Jul 27 @ 5:50am
Nice game
XellaS SteelSeries
Dec 2, 2013 @ 9:06am
E un joc foarte frumos
Raduu. ^ w0w
Nov 25, 2013 @ 7:53pm
not bad
< >
Писаю Кровью Jul 27 @ 5:49am 
Good Look.
adzub100 Jul 23 @ 1:37am 
voted yes, good game
[eS]5aH9 Jul 20 @ 9:44am 
The game looks quite decent, only confuses the movement of units, but it's just the beginning, I think that the project has a great future, just need to improve the gameplay and graphics can be postponed, because the fans of this genre in the industry igrvoy enough! I think my opinion is eventually processed by developers., And yes I almost forgot, I would have bought this game without thinking, for example twenty dollars
Dream Jul 19 @ 2:07pm 
Nice game :D
+ALwaYS GaMeNg+ Jul 5 @ 7:35pm 
✯ßolaÐeÐragöN☯ Jul 3 @ 3:34pm 
Good luck
JDX|>NeoDement Jul 2 @ 10:30am 
Good Look
darkdisciple13 Jun 25 @ 6:05pm 
Looks gorgeous enough, game play could be a little more unique, but could be a good $5 game.
-Ag- Jun 24 @ 1:19pm 
voted, really cool
#DED.Lusq Jun 23 @ 1:45am 
looks nice