This game has been Greenlit by the Community!

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Vae Victis
 
 
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Genre: Strategy, RPG
Platforms: PC, Mac
Languages: English
Players: Single-player
Posted
Updated
Nov 22, 2013 @ 8:18am
Jan 7, 2015 @ 2:02pm
Recent Announcements View All (4)
Greenligh! Yeah!
Description
Release date: Q2 2014
About the Game:
Enter the fantasy world of Vae Victis.
You will battle cunning mythical creatures.
You will explore beautiful wild lands, uncover the history, the plots and the old grudges of the races.
You will live the story.


Downloads
Available on IndieDB


Reviews, News, Articles and Coverage:
Dota2Romania community, Cry0nicS, Admin[www.dota2romania.com]
Softpedia, Andrei Dumitrescu, Games Editor[news.softpedia.com]
Aiur.ro, SantoAiur.RO, Friend[www.aiur.ro]
Wiiz[wiiz.info]


Key Features:
  • Turn Based Strategy
    with tactical and RPG elements

  • Emergent Gameplay
    creatures have different abilities
    the abilities are expressed with simple rules
    like chess, complexity arises from the interaction of simple rules
    your are encouraged to explore creative strategies and interactions and make use of them to achieve your goals
    choose your abilities wisely

  • Effects
    abilities could create effects that continue over a period of turns (ex: Blood Bond Effect - the damage is send through the link between 2 creatures)
    effects may be static or may trigger changes (ex: Blood Trail Effect - the unit takes damage if it Moves)

  • Artificial Intelligence
    very competent and surprising A.I. (mostly in a good way) that can successfully use any ability and predict it's outcomes
    A.I. controlled creatures work cooperatively to defeat you
    different style A.I. for each races (some are brave, take risks, dive into battle while others keep their distance or hit & run)

  • Beautiful Graphics
    beautiful immersive landscapes that help tell the story
    cool spell effects that are just cool

  • Positioning Mechanic
    units occupy hexagonal cells
    positioning entails blocking, protection and exploiting the landscape's geometry
    positioning is very important because you will encounter:
    area of effect abilities (ex: Fireball hits surrounding cells)
    abilities that are limited by range
    effects that trigger on movement (ex: Blood Trail Effect - the unit takes damage if it Moves)
    repositioning abilities (ex: Kick - moves the kicked creature to a new destination)
    terrain modifiers (height mechanic and cover mechanic)
    hexagons have interesting math, don't suffer from diagonal problems like squares and look really nice
Popular Discussions View All (10)
9
Jul 27, 2014 @ 5:50am
Nice game
XellaS™ SteelSeries
4
Dec 2, 2013 @ 9:06am
E un joc foarte frumos
Rufuss #Manele
0
Dec 30, 2016 @ 8:26am
Na Moralzinha
BonecoJosias
< >
235 Comments
Sayonara Boy Jun 8 @ 11:47pm 
good
who the fuck shot tupac!!! Apr 27 @ 1:35pm 
qwe
big shark Apr 6 @ 2:52am 
中文名字是什么啊?美女 好
Dmitry.K Jan 23 @ 8:58am 
ggwp
Fedaykian Dec 26, 2016 @ 2:30pm 
Interesant!
宁宁鸡 Dec 17, 2016 @ 6:49pm 
nice body, nice game
MACARRÃO 100 TEMPERO Dec 12, 2016 @ 9:48am 
good game
Mr - 'S' Nov 23, 2016 @ 11:24am 
good game
DOGStyle- Aw Aw Aug 10, 2016 @ 1:52am 
asdasdsada
ТЮРЬМА-CHINA Aug 2, 2016 @ 9:20pm 
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