This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Wild Season
Genre: RPG, Simulation
Platforms: PC, Mac, Linux
Languages: English
Nov 22, 2013 @ 2:32am
Mar 19, 2014 @ 11:04am
Recent Announcements View All (38)
GDC News
Dev Diary #5
  • The world map is now accessible by pressing M on your keyboard (Yay!)
  • Implementation and testing of NPC schedules & routines (NPC’s need to have lives too, you know)
  • Weather system for storms, and other nasty weather related occurrences added
  • Relationship Engine improvements – This is almost done! NPCs can now have different feelings towards you and react differently depending on them (We’ll have a different post about the relationship system soon – once it’s finalized!) – Now we just need enough written content for it!
  • Music Handler – Our music collection is starting to grow! So, we’ll need a better and smarter way to handle music in the game.
  • Wild Season Open Beta will be coming to Ouya soon! We’re also almost done making adjustments to our build for Ouya compatibility. So, if you have an Ouya and a KICKSTARTER BACKER, you are eligible for an Ouya code. Please email with your BACKER DETAILS. (For those of you who only ordered Wild Season in ONE platform, requesting an Ouya code will make that your chosen platform).
  • Better controls – We’ve improved our controls, and now have prompts when you start a game. So, you’re not spending hours trying to find out which one is to select.
    Aside from that, we’ve been working on bug fixes that you guys have been reporting about (Thanks everyone! If you forgot, you can submit bugs & feedbacks at We haven’t addressed everything but we’re getting there!
  • We’ve also been heavily focusing on performance and optimization. The Ouya has a lot of performance restrictions, so we had to work hard to clean things up to get it working – but it’s almost there! It’s a great practice for getting things running on other consoles; expect to hear news on that soon too!

That’s pretty much it, so far! This is what our roadmap looks like for things we still need to do (in order of priority):

    Character Customization (once this is done, our producers will begin reaching out to backers with customization options!)
  • Helper System
  • Beer making
  • Wine Making
  • Animal Breeding (horses & dogs) – affects races
  • Cell Phone
  • Marriage & Kids
  • Polish, polish, polish & Story Content

We’re almost there!!!

Release date: Aug - Nov 2014
The Kickstarter is now LIVE!!! Please help further support the game by supporting us through kickstarter!

VIDEO TRAILER IS NOW LIVE!!! complete with a preview of our Main Theme! Hope you all enjoy it! We'll have even more gameplay footage coming over the next few days!

Wild Season is a Farming Game, inspired by the likes of Harvest Moon, Animal Crossing, Rune Factory and Thousand Arms. Although it shares many of the same concepts and mechanics, Wild Season differentiates itself in its approach to these same ideas.

The game revolves around the main character (you), suddenly coming into posession of a farm in a far away town, and the story of how you repair, build and expand it. However along the way you will experience the many distractions, including friends, enemies, love, heartbreak, marriage, winning, losing, discover some mysteries, and perhaps even discover the meaning of true evil.

Game Features:

  • A detailed and intricately crafted world that you can explore, experience and enjoy

  • Play as a male or female character!

  • Same Sex Marriages!

  • 8 Bachelors and/or Bachelorette's for you to woo, romance and marry

  • Build relationships with characters that you can believe. make friends, and loved ones, or enemies and crazy exes with our custom built relationship engine: The Friend-Zone Engine

  • Turn your newly acquired decrepit farm into one of the region's top farm

  • Grow crops, raise animals, and sell their produce

  • Multiple story-lines, relationships and choices for you to explore, ranging from a mature emotional roller coaster, to downright slapstick

  • Make choices that change the world around you. Make your way into the town council and make decisions about where to take your town

  • participate or simply attend the many festivals that occur throughout the year, including fairs, competition, races and more.

  • Discover the deep dark secret of your town, why it will cause worlds to collide, and decide what you will do with that knowledge.

  • Take part in part-time jobs to help build relationships, and fill your wallet in the early days

  • Stop for a drink at the bar after a long day's work to socialize. Who knows what you might learn! ( Especially on quiz-night!)

Wild Season is being developed by Quickfire Games, a small but passionate & dedicated team of game developer veterans based out of the Philippines.

We will be launching our Kickstarter for this shortly! Once we have hit our minimum ammount we will upgrade this to a proper Greenlight Game!


We initially intend to launch on PC/Mac/Linux as well as IOS and Android versions. However based on the success of our kickstarter we are eyeing having the game also available on other mobile platforms like blackberry & windows phone (and a Windows 8 touch friendly version) as well as consoles and handheld consoles (including PS Vita, 3DS, Xbox & PS indie channels)

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Popular Discussions View All (68)
Mar 8 @ 3:37pm
PINNED: What would you like to see?
Mar 10 @ 7:11am
How does the after story work?
Mar 8 @ 3:51pm
Using the Controller?
< >
Alpha Waves Mar 23 @ 8:41pm 
Well this is a keeper, *followed*
YanNep  [author] Mar 23 @ 8:21pm 
Early access
God Dammit Rasp!! Mar 23 @ 5:07am 
Are we talking feature complete or early access launch?
junior.nc1 Mar 22 @ 5:06am 
Good day. I'm with the fans hoping to launch later this month.
YanNep  [author] Mar 21 @ 6:38pm 
I stand corrected. I was listening to the podcast in the background and watching the chat. We're supposed to have it on Steam by the end of the month HOPEFULLY.
Sicarius Mar 21 @ 8:44am 
Hey guys, I saw you at SXSW fest. I'm looking forward to this!
YanNep  [author] Mar 18 @ 6:46pm 
We are on target for a March - May release :), we've just had to slightly compress the time-table
junior.nc1 Mar 18 @ 4:19am 
Hello! What release date?
YanNep  [author] Mar 11 @ 7:00pm 
The save feature will come in the final game and/or a beta sprint.
Vincent Feb 28 @ 4:01pm 
I can't seem to save my game in the current Beta build, is it possible?
@spiderzz :: I'm sure we'll get our Steam Keys once the game is released; it's currently targeted for a March-May release.