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Civilization - Tortuga
File Size:
4.133 MB
Nov 9, 2013 @ 9:07am
Nov 17, 2013 @ 4:10pm
8 change notes ( view )
Before anything, an extra thanks to KingChris20 for creating the majority of the artwork and data in this mod. The Pirates are a great idea for a civilization, and I am in no way taking the credit for what he has created.

Second, special thanks to Moriboe for creating the Explorer unit mod, which I implemented into this civilization, as well as Deliverator, sukritact, and MadSkunky who were all instrumental in his creation of that mod.

Because I enjoyed the original one city Pirate mod so much, I decided to give it a full overhaul. The Unique Buildings are all still in the game, but I've changed the civilization trait to fit the single city mod theme, as well as altered the unique units. I hope you find it both balanced and rewarding in its playstyle. It is highly recommended to pursue the Exploration social policy for Great Admiral bonuses. This civilization excels at domination victories with an aquatic focus.


New Unit - Explorer:
All civilizations may create this unit, which is an upgrade from the scout. It is available with Gunpowder, and is much more powerful than the regular scout, but weaker than a musketman. It is capable of crossing ice and mountain tiles as well as deep ocean water. Upgrades to Paratrooper.

New Wonder - Royal Fortune:
The Royal Fortune is now a wonder unit, and is identical to the Flying Dutchman from the original mod. It's artwork has been changed to that of the Sea Begger. The previous Royal Fortune unit has been removed and replaced with the generic Frigate. The Royal Fortune is a powerful ranged Renaissance era Naval Unit capable of wrecking entire navys if left unchallenged. While it is eventually made obsolete through technology, it is a nightmare mid-game. Only capable of targeting naval units.

Reskinned Pirate Units:
All units which receive the defensive penalty (mounted, melee, gun and archer units), have been reskinned to represent the more ragtag nature of a pirate army (NOTE: Due to technical errors with my shoddy SQL file, the skins might not function properly. Additionally, the Scout has been reskinned for the heck of it. If it looks like a regular warrior unit rather than a ragtag crew, apologies. That will be fixed in another update).



UA - The Pirate Round:
Start with Sailing. 33% defensive penalty to land units. May not build settlers or annex cities. Pirate Captains may puppet city states, one free with Compass. Melee naval units have prize ships and supply. Bonus gold from plundering.

UU - Buccaneer:
Replaces the Explorer. It has comparable strength to a Musketman, and does not receive the defensive penalty of other Pirate land units. It is best used for coastal raids, as it comes with the Amphibious and War Canoes promtion. Unlike Explorers, which upgrade to Lancers with goody huts, the Buccaneer upgrades to a Rifleman. Otherwise it follows the Scout upgrade path. It cannot cross Ice or Mountain tiles, but has extra movement when embarked.

UU - Pirate Captain:
The Pirate Captain is a type of Great Admiral capable of purchasing City States, much like the Merchant of Venice unit. Unlike the Pirate Captain in the original mod, this one's artwork has been replaced with the Spanish Treasure Cart, and is capable of crossing land in order to access landlocked City States.

Palace - Black Bart's Fortune:
+5 Gold, +2 Culture, +3 Production, +2 Science, always moves to the new capital if Tortuga is captured.

UB - Rum Distillery:
Replaces Windmill. +2 Production, extra Happiness, 5% production towards buildings. Requires source of Sugar



- Reskinning the Pirate Captain to make it look more piratical.

- Reskinning Buccaneers to look more piratical.

- Reskinning The Royal Fortune to have black sails.

- Reskinning embarked land units to have Jolly Rodger flags/Pirate Sails.

- Possibly editing the UA or Buccaneers' ability so that land units have a ranged attack
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Octoski  [author] Sep 11, 2014 @ 8:22pm 
Jake just play with the Buccaneers mod, it's far superior.
jake101276 Aug 26, 2014 @ 3:22am 
can`t find civ in set up game, pls help
quakers oats Jan 18, 2014 @ 3:19am 
jack sparrow is leader pls
Octoski  [author] Nov 24, 2013 @ 11:00am 
Not sure, it should though.
Cpt. Apocolypse Nov 24, 2013 @ 9:58am 
Does this work with Direct X 9.
Riprex (C6-H12-O6) Nov 18, 2013 @ 11:14pm 
I have a problem this is the only Mod i have enabled but this mod won't show up and i have G&K please help :D
Bringer of the End Times Nov 17, 2013 @ 2:02pm 
agh thank you very much
Octoski  [author] Nov 17, 2013 @ 6:43am 
marc.windmill G&K means Gods and Kings, the first expansion for Civ V. BNW means Brave New World, the most recent expansion.
Bringer of the End Times Nov 17, 2013 @ 6:16am 
what does g&k and bnw mean?
Octoski  [author] Nov 16, 2013 @ 5:54pm 
Also, the Merchant Unit has been removed with the updated game, however it is also available in KingChris20's original mod.