109 ratings
Provincial Courier Service
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Category: Characters, Houses, Towns
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0.510 MB
Nov 8, 2013 @ 11:20pm
Sep 18 @ 3:32pm
7 change notes ( view )
Description
Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find you at will, but what if you wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of you to make his deliveries. Thus is born the Provincial Courier Service.

This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, near the carriage driver's area. When the courier is not tasked with delivering a message to you, he will be found in this shack living his daily life on a simple schedule. If a delivery is needed, no longer will be be pulled from the ether like magic. Instead, he will simply begin his journey to find you from the shack.

Alternate Download Locations
========================

AFK Mods[afkmods.iguanadons.net]
Skyrim Nexus[www.nexusmods.com]
TES Alliance[tesalliance.org]
Dark Creations[www.darkcreations.org]
The Assimilation Lab[www.theassimilationlab.com]

Installation Requirements
====================

Official Skyrim patch 1.9.32.0.8 or greater.

Load Order
=========

Best placed near other city modifications. Must load before Open Cities Skyrim if that is installed.

BOSS should be used for optimal placement.

Compatibility
==========

Mods altering the vanilla courier's base NPC record, his placed reference, or his AI packages will be incompatible.

Any mods editing the navmeshes or landscape in cells 3,-4 and 4,-4 will need a compatibility patch. The navmesh edits are based on those fixed by the USKP.

Any mod which alters the following scripts will be incompatible:

WICourierScript.psc
QF_WICourier_00039F82.psc

Note that these two scripts are based on the versions available from USKP 2.0.0 but the USKP is not required as a master for this mod.

Donations welcome.[www.paypal.com]

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21 Comments
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aroundthefur79 Dec 3 @ 3:47am 
hey, I love your mods!!!!
Gol Zin Nov 26 @ 6:05pm 
I've been thinking along the Same lines as SouL.....You'd think The Jarls would be asking POLITELY for the DB to take care of problems their Guards cant handle.......The Player should always have the Option to ignore all but the most Dire emergencies......They've earned that By Slaying Alduin and saving the world.......Give that Courier something to do that damm fool still doesnt go in the house when it rains.....
Soulgriffon Nov 23 @ 10:48am 
you should add something like the courier comes to you more often to deliver notes from all the quests in skyrim ex the markarth vigilant sends you a note asking help to investigate the house which starts the quest once you read making it easier to find and complete quests
UKN | Sir Howar the Stout Sep 21 @ 11:58am 
Laddy, you have made someting great here! This makes Skyrim so much better for the immersive player out there, keep up the good work! :D
Gol Zin Aug 31 @ 10:27pm 
again so far so good My PC has ridden past the Couriier's house at Whiterun and he's always home......especially now since MY PC has completed the main quest and knows ALL the Dragon words.......You would think the Jarls would be asking for his help a bit more with problems the Guards cant handle.....but no and I'm glad they dont....I think even Superman would get tired of Human kind if they could message him screaming HELP!......Oddly enough tho even tho he has a very nice house he's always outside by the road.....guess he doest have the sense to go in out of the Rain.
Gol Zin Jul 17 @ 6:11pm 
Ok lets try this again. have gotten rid of a few mods I think were causing some CTD's and gotten this againMY PC rodw past the Courier's house saw him come outand work on the house a lil....let's see if He and Esbern stay home where they belong....haing completed the main game and knowingall the words my PC hardly EVER gets messages anymore.
Gol Zin Jul 11 @ 12:39pm 
I too had a few issues with this mod the last time I had it in my game the Courier delivered a message to my PC IN Breezehome (he's never actually come INSIDE before) and then he wouldnt LEAVE...Next thing I know ESBERN ( of the Blades) comes in Bows to my PC and he dousnt leave!.....I deleted the mod after thatand went back to a prior save.....very strange....I'd try again but I'm afraid of who or maybe WHAT would show up.
TheDalekBuster Jul 7 @ 10:11am 
I'm having a few issues with the mod as I used to have it and worked brilliantly, but after having some issues the game and other mods, had to delete the game and redownload everything.

At first I thought I had issues with the Whiterun Outpost mod as from memory they were in a similar area and thought that was the issue, but I loaded them both in the Creation Kit and it still doesn't show them. I've also got Open Cities too, but have loaded this mod above that as instructed, and Whiterun Outpost above that again as it was causing CTDs the other way around.
I do also run the Immersive Settlements mod if that causes any issues, although I had that installed last time and it worked a treat.
Let me know when you can because it is a great mod and idea to give the courier a home. Cheers :)
lxMattAranxl Feb 2 @ 5:27pm 
Rea nice. Always wondered where he goes once he delivers things, least now we all know. Awesome!

@Riddlezz17 If that's the case our Courier needs that theme of his when he's nearing. Would make that awesome. lol :)
smalldog00 Feb 1 @ 7:14am 
I really like this mod. These kinds of mods really help Skyrim come to life!