Sid Meier's Civilization V

Sid Meier's Civilization V

649 ratings
Faerun for GnK
File Size
2.177 MB
Nov 6, 2013 @ 5:43pm
Apr 17, 2016 @ 2:55pm
6 Change Notes ( view )

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Faerun for GnK

In 1 collection by framedarchitecture
6 items
Faerun for Civilization 6 in Development

Over the past five years I invested more than 2500 hours to bring you this top-quality mod. Now I ask that you support our team of artists and coders so we can bring Faerun to life in Civ6!.

Pledge: Patreon[]

If you don't want to support the Civ6 version, but you enjoyed this mod, your donations are still appreciated!

Explore a Dark Fantasy Realm
Set in the fantasy world of the Forgotten Realms, inspired by the European-style continent of Faerun.

* You must have installed and enabled Faerun Art Assets v.5.
* Gods and Kings Expansion

* Faerun is not compatible with most mods. UI only mods (IGE, InfoAddict, my Greatest Cities mod) will generally function.

* Choose from 25 Civilizations reflecting Faerun’s major kingdoms.
* Load Faerun with any map or map script with any settings.
* Includes four Faerun scenario maps with true start locations for civs.
* Random events allow you to vanquish powerful foes and reap huge rewards.
* Recruit up to three Heroes to fight for you, including Rangers, Druids, Wizards and Paladins.
* Most leaders have unique heroes, available only to their civilization.
* A completely reimagined tech tree with many new buildings and wonders
* Unit upgrade system allows you to transform your units to over 10 races, including Elf, Dwarf, Gnome, Drow, Orc, and Goblin.
* Two new Victory types: Religious and Magical.

* See the readme.txt in the mod folder for details and links to the many fantastic modder's work included in Faerun.
* Special thanks to c_note_1001 for all leader art.

Hotseat Games
* Subscribe and Enable Gedemon's Custom Advanced Setup Screen, available in the Faerun Collection.

Troubleshooting Crashes, Installation and corrupt Saved Games
* Unload all other mods.
* Run under DX9 if running under DX11.
* Delete all previous versions of Faerun and Faerun Art Assets from the MODs folder.
* Delete the cache (C:\Users\UserName\Documents\My Games\Sid Meier's Civilization 5\cache)
* Load from a discreet saved game, never an autosave.
* Update to the most recent version of Civilization 5 (
* Mac users see this CivFanatics forum thread[].

Alternate Download Site
Faerun at Civfanatics[].

Author discusses Faerun on Modcast Episode 58[].
Faerun featured as "Mod of the Week" at PC Gamer.
If you enjoy this mod, why not give it a positive rating?
Popular Discussions View All (10)
Apr 1, 2016 @ 7:53pm
Bug Reports
Apr 28, 2014 @ 6:57pm
Some feedback
Mar 7, 2014 @ 7:27pm
A Suggestion
Kaito Bruche'Daine
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benjamin.ashby.herschel Feb 17 @ 5:25pm 
I love the sieres and have tried to do use this mod as well as all the other Faerun mods but have found that every time I try to launch the game, it crashes (byt launch I mean load the seecnario). Help please?
Tetsu Feb 11 @ 3:33pm 
@Pokced Faerun for BNW and Faerun for GnK are two completely different modes. Both are very well made and fun to play. What unites them is the same fantasy theme, the theme of Faerun realm.
Pokced Feb 11 @ 3:11pm 
why does the game cant add a construction after I fund a city, i dont understand the mod
Tetsu Feb 11 @ 2:36pm 
Btw... Why only neutral civilizations in Faerun GnK can have 3 heroes maximum? Good and evil ones... only two. It's kind of illogical, no? :)
Pokced Feb 11 @ 2:26pm 
what is the difference between G&K and BNW
Civ VI Scen Editor pls Feb 8 @ 7:15pm 
Expanding is not a problem.
You get more charter when you research.
You can capture other civs cities.
I even traded with other civs to get 3 charter !
Civ VI Scen Editor pls Feb 8 @ 7:09pm 
You have added way more content than an official DLC so I guess i will have to donate.
The thought that has gone into changing the game mechanics is very impressive.
Some extra maps or a map script might give us the ability to use this mod over and over (I have only finished as the dwarf civ so i will be trying the other civs now).
framedarchitecture  [author] Jun 20, 2016 @ 6:12am 
@Totenkopf Don't panic... yeesh! Settlers require 4 pop in a city and a city charter resource.
Totenkopf Jun 19, 2016 @ 8:22am 
CANT BUILD SETTLER'S. HELP .... Mod is brilliant,but if toy cant expand whats the point.
Stupidbear Feb 28, 2016 @ 6:26am 
What's the best unit to pump out early? (In your opinion ofc) What's the best unit to take cities with? It's a bit much to take in all the new units and all my regular tactics obviously aren't working anymore xD Would love some coaching!
Amazing mod!