The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

143 ratings
Less Eternal Nocturnal Oath [SPOILER]
 
Rate  
Favorite
Favorited
Unfavorite
Category: Miscellaneous, Quests
File Size
Posted
0.038 MB
Mar 27, 2012 @ 5:01pm
1 Change Note ( view )

Subscribe to download
Less Eternal Nocturnal Oath [SPOILER]

Subscribed
Unsubscribe
Description
Changes the "Trinity Restored" quest so that you no longer need to sign your eternal soul over to a Daedra in order to progress.


We've all been there. One moment you're stealing a ring in a marketplace, the next you're garbed in mythical armour and swearing your eternal soul over to a Daedra. What happened? Where did it all go wrong? Will you at least be able to ogle Karliah when you're wandering the dusty halls of the Twilight Sepulchre forever with nothing else to do?

To put it simply, I thought it was stupid that you need to pledge eternal ghostly servitude to Nocturnal in order to progress in the Thieves' Guild questline. So stupid that I threw this little plugin together.

What this plugin does:
* Changes the dialogue that takes place within the Nightingales' Cave to remove references to posthumous/spiritual servitude. (This was achieved solely by truncating existing dialogue and, in one case, changing a player's available response in a conversation.)

What this plugin DOES NOT do:
* Allow you to skip the "Trinity Restored" quest.
* Allow you to get through the Thieves' Guild questline without making an oath of any kind to Nocturnal. (You still have to pledge to defend the Sepulchre when it's attacked, just not after your death.)
* Make any changes to the game other than altering dialogue strings and replacing one audio file with a truncated version.

Ultimately, this plugin is pretty pointless. I made it to alter something that irked me personally. That's literally all. It just changes the fluff of the quest, that's it. You will get absolutely nothing out of this unless you too are annoyed by the assumption that your character is prepared to spend the rest of time as some ghost in a temple just because you're a thief.

MOD CONFLICTS: Anything else that alters the quest "Trinity Restored", presumably.

***From what I could tell, there are no other references to you having signed your soul over to Thief Jesus in the rest of the game. I'm pretty sure it's only referenced in this one quest. If anyone finds otherwise, point me to the offending dialogue and I'll release a new version.***
< >
181 Comments
Nerin Nightingale Nov 6, 2015 @ 10:37am 
Definately consdering this. I did the Thieves Guild Questline once then refused to do it again after that because of that reason.. I didn't like the idea that my Dragonborn would be denyed her place in Sovengarde because she has to be trapped for all eternity. This might get me to do the quests again, because it was good, I just hated the ending.

Also, does this have any known bugs/glitches?
Dagon12 Oct 30, 2015 @ 7:07am 
Nice but Nocturnal still says at the end ''Your fate waits you in the Evergloam''. Would be nice if you update the mod and remove that line.
Luci Oct 7, 2015 @ 7:01pm 
Ugh, THANK YOU for this mod. If I could I'd skip the entire quest altogether, considering I'm more than capable enough to take down Mercer all by myself. The armor is crap aside from looking good, the powers are crap, and the oath is crap. At least this way I technically did not pledge myself into eternal servitude thanks to Karliah selling us into slavery because she wants revenge on something that has absolutely nothing to do with me.
poogala864 Sep 20, 2015 @ 5:47pm 
I wonder if the Dragonborn's choice comes into it at all. If so, most of my characters probably end up in Hircine's Hunting Grounds.
Matthew The Dark Mar 24, 2015 @ 7:38pm 
@SirDean

Actually, as Dragonborn, supposedly Akatosh has claim over your soul. And you're also supposed to go to Sovengarde. So either the Aedra have to play too, or you end up trolling all the Daedra.
TheDean Dec 8, 2014 @ 8:56pm 
The funny part is that throughout the game you can pledge your soul to several Deadra. And they never get mad at you if you pledge your soul to another. What the hell happens after you die? They all must play some kind of poker match to get your soul.
Squatticles, The Swole Savior Dec 5, 2014 @ 11:39am 
@Brother_Hank By right of birth, the Dragonborn always goes to Sovngarde. Besides, all who are honorable and good and who die valiantly in battle can go to Sovngarde should they desire, like the Ebony Warrior. He was a Redguard who goes to Sovngarde after you kill him in a duel.
spacewarper7 Nov 28, 2014 @ 1:21pm 
The way I see it, half the deadric princes plus Shor are going to be fighting over who gets the Dragonborn's soul after he dies anyway; assuming he does all the deadric quests. I've love to see a mod where they all duke it out to see who finally wins! Hircine? Nocturnal? Shor? Meridia? Or maybe even Sithis?
lazlo.arcadia Nov 19, 2014 @ 9:37pm 
Thank you for the mod. I personally bought pretty solid into the Dark Brotherhood quest line, and was perfectly fine with its implications, and then this after thought questline with the Nightingales / Nocturnal really screwed with it. Hell even the Companions you could opt to go your own direction and refuse the eternal servitude. That just left Father Sithis....the way it should be!
[►] Djerůn Oct 8, 2014 @ 1:42am 
I like when my characters pledge their soul to every single daedric prince just so in case of death none can claim it before dealing with the others And then making them wait an eternity by becoming a vampire
Maybe at some point I need to make a mod for the battle over your soul where the daedric lords who claim your soul go on a free-for-all battle for it