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Super Roman Conquest
Genre: Action, Strategy
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Nov 4, 2013 @ 3:34pm
Jul 25 @ 3:08pm

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Recent Announcements View All (9)
Creating The Gallic Army
Combat System Updates + New Animations

Two weeks ago marked the launch of our Alpha 0.1 build to our Alpha Reward Tier backers. This early release features some of the systems that make up the foundation of the player’s experience on the campaign map. The build allows players to move from location to location, experience a small variety of random decisions, and fight battles on a handful of encounters. As we move forward we’ll continue to add additional events and levels along with a variety of new units that will give a greater diversity to player tactics within encounters.

Combat System

Now that the bones of the campaign map have been set we’ve moved on to give some much needed engineering love to the combat system of SRC. We’re committed to having dynamic and entertaining combat within the encounters and have managed to make significant improvements to the overall system. Take a look at the gif below to get a better idea of what I’m talking about. To see more, check out the YouTube links below the clip.

More Combat Footage

Backer Rewards

We’re working to design all the backer rewards our early supporters earned through their various reward tiers starting with the $60 LEGATUS TIER and above. As we detailed in a previous update, we had some initial trouble getting the image on the mug just right but after a few rounds of color correction were finally able to get what we wanted. Here are some behind the scenes photos of the creation of the first round of rewards.

Next Steps

In the next couple of weeks we’re looking to refine squad control and navigation - giving players precise control over their forces in the most accessible way. We look forward to sharing more with you all as we complete future milestones.

As always, sign up for our forums, especially if you're an alpha or beta backer and would like get your hands on the build. Alpha backers and above, simply request to join the Magistrates Tier to get your build.

Forum Link []

- Matt & Tim

Release date: Summer 2014

Super Roman Conquest is a side-scrolling strategy game that gives you full control of your troops within a multi-layered, 3D landscape. Developed by veterans of LucasArts, SRC blends our formative PC-gaming past with modern RTS design elements and a deep Campaign Mode progression.

Animation Pre-Viz

Gaul Enemy Lineup

Auxilia Unit Animations


Combat Idle


Combat Walk

Attack - Slash

Attack - Bash

Attack - Finisher

Attack - Blocked


Death - Front

Death - Back

Legionary Unit Animations

Attack - Thrust

Attack - Finisher

Death - Stomach

Gaul Brute Animations


Attack - Fierce

Death - Melee

Command Your Legion
Give specific movement orders to your troops, send them to attack or fire arrows, and utilize special abilities -- Engineers can construct helpful tools, Doctors can heal, and more.

Move in All Directions
Units can be ordered to move deeper into the landscape, exponentially increasing the depth and complexity of typical sidescrolling strategy games (admittedly there aren't many).This allows you to use familiar RTS tactics -- set up ambushes, distract and flank enemies, or tactically retreat to fight another day. Find a leadership style that fits you; there is more than one way to achieve victory in SRC.

Plan Your Conquest
Between battles with your enemies, you will find yourself in the meta game of the Campaign Map. This serves as your hub between encounters, allowing you to manage your army, plot your campaign, monitor the enemy, and make key decisions during regional events.

Upgrade Your Legion
Upgrading your troop's equipment and abilities is critical to a successful campaign. As your veteran legions continually risk life and limb for your glory, it’s important to increase their fighting stats and reward them with superior equipment. Be diligent, because if you don’t reward your most devoted troops often you may face mutiny or desertion.

Concept Paint-Over

Take command of Historically-themed units:
Medicii (Doctors)
Architecti (Engineers)

Battle enemies of Ancient Rome:
Parthian Empire (Persia)
Caledonia (Ancient Scotland)
pre-Gallic Empire

Note -- all art you see here is placeholder. Part of our Kickstarter funding is set aside to contract some of our favorite pixel artists in the industry
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Seacliff Interactive  [author] Jul 23 @ 12:15pm 
@Xaisar - Great questions. At launch Rome will be the only playable faction. The game is set in the Late Republic era. At the time of the game the Marian Reforms have already happened but how you respond to events will alter or "reform" the way the republic works.
Xaisar Jul 22 @ 4:33am 
Will Rome be the only playable faction? In wich historical period will be set the game? Will there be any military reforms during the campaign such as the Gaius Marius' one?
Seacliff Interactive  [author] Jul 11 @ 4:26pm 
@alanmgrady - That's good because that's EXACTLY what you'll be doing!
Seacliff Interactive  [author] Jul 11 @ 4:25pm 
@Trouserman - I hear you, man. We had some videos up earlier but we've updated so much art that they were no longer representative of how the game looked so I took them down. We've been super busy on other features lately but have a new gameplay video on the To-Do List. When we have one, Steam will be the first to know!
Seacliff Interactive  [author] Jul 11 @ 4:23pm 
@Xaisar - Thanks, man! I've always wanted to say this: when it's ready... :)
alanmgrady Jul 8 @ 5:44pm 
Looking forwards to raining fire on my enemies, with fire arrows!
Trouserman Jul 7 @ 11:06am 
Animated logo, yet no actual gameplay video?
Xaisar Jul 5 @ 3:11am 
I'm wondering when this masterpiece will be released
Hur4c4n Jul 2 @ 5:35pm 
Upvoted, nice animations
Seacliff Interactive  [author] Jun 24 @ 4:32pm 
@Josh - Thanks man! We really appreciate the support.