31 ratings
The Shield of Martin
Category: Armor
File Size
11.758 MB
Nov 3, 2013 @ 11:52am
Nov 6, 2013 @ 4:27pm
2 Change Notes ( view )

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The Shield of Martin

In 1 collection by DEvasto
Defender of Redwall
2 items
By the moonlight, on the hour,
In my threshold space lay me.
Watch the beam reflect my power,
Unite once more my sword with me.
I--am that is, stand true for all.
O Warrior Mouse, protect Redwall.

After making Ratdeath, the sword of Martin the Warrior from the Redwall book series, I realized it was missing something. It was all alone without Martin's shield, and while it took me a bit I've now rectified that little matter. :3

This mod adds, of course, the shield of Martin the Warrior, modeled after its appearance on the book's 10th anniversary cover. The shield is classified as light armor and, protection-wise, it's roughly halfway between an elven shield and a glass shield. The shield's fully temperable and also has a perk attached to it that reduces damage dealt by skeevers, so it's fully enchantable as well. The shield can be found in Lund's Hut, which is some ways from Rorikstead on top of a hill. You'll know you've found it when you run into a house with skeevers chillin' out in front of it. Give the house a thorough search once you get inside, shouldn't be hard to find the shield there ;)

With 1.1, now you can make a heavy version! To do so you will, of course, need to get the shield, then 3 steel ingots and the Steel Smithing perk, and drag 'em all to a forge to hefty up the shield. It's functionally identical to the standard version, but of course weighs a bit more and offers more defense (just a smidge more than an orcish shield). You can also revert the shield back to the light version by taking it to a smelter, in case you want to switch it back for whatever reason. BE ADVISED, doing this will strip off any tempering or enchanting you've done to the shield, so choose carefully.

It ain't complete without Ratdeath! G'won and give it a looksee here

Known Issues


Future Plans

None at present
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Roelarten Sep 14, 2014 @ 5:37pm 
You should make Martin's armor!
ethanjfree Jul 31, 2014 @ 2:07pm 
DEvasto, I'd loooooooooooove to see Rackety Tam's Claymore on here. It was one of the first novels I ever read and I've always loved all the Redwall books.
Rackety Rackety Rackety Tam,
The drums are beatin' braw.
Rackety Rackety Rackety Tam,
Are ye marchin' off tae war?
DEvasto  [author] Jul 18, 2014 @ 8:09am 
Yeah, finding the shield in the hut requires a bit of poking around. Glad you like the mod, though.
Kira Namida Jul 18, 2014 @ 5:45am 
Nope, just me being dense and worrying I'd buggered up installing it. Very nice render I must say.
Kira Namida Jul 18, 2014 @ 5:30am 
I have just installed this Mod and have travelled to Lund's Hut but no sign of the shield. Seeing as this is the first mod I have played with I thought I'd make sure I'm not missing anything obvious from the world of Skyrim Mods.
- Mod enabled from the datafile launcher, no complaints on load.
- I had already been the Lund's Hut before. Is this an issue?
- Playing with all DLC. That shouldn't be an issue, right?
Josh20100 Jun 27, 2014 @ 4:03pm 
definitly sounds familiar.
DEvasto  [author] Jun 27, 2014 @ 3:57pm 
That maaay be the Rapscallion Blade you're referring to, but I dunno for sure. I might look into that stuff to make for the future.
Josh20100 Jun 26, 2014 @ 11:46pm 
should put in some of the badger lords weapons. i also remember a certain gang of rats whose leader always carried a sword with half the blade straight and the other wavy. to be the kind of land and water aspects of their raiding mastery.
BoredArsonist Jun 3, 2014 @ 9:46am 
DEvasto  [author] May 29, 2014 @ 10:02am 
Glad you enjoy 'em, Sam. :3 I'd have to look into Rakketty Tam to see what possible weapons I could do, if there are any that are distinctive, and if I have the time to do so. Right now I'm taking a break after updating Artifacts of Ultima (the nexus version at least. Dang ol' 100 meg workshop limit)