This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Graywalkers: Purgatory (Turn-Based Post-Apocalyptic RPG)
Platforms: PC, Mac, Linux
Nov 3, 2013 @ 1:13am
Jun 12, 2015 @ 5:54am
Release date: Early Access moved to end of the Year
Graywalkers: Purgatory is the first in a series of Emergent, Strategic, and Tactical Turn-based 3D Role-Playing Games set in a stylish supernatural post-apocalyptic world, where parts of Heaven, Hell and Earth have merged together in an event called "The Rupture".

The game is inspired by a combination of features from classic XCom, Jagged Alliance, and Fallout, then mixed in with the Emergent Strategy features of Mount & Blade. Together, this creates a unique RPG experience that is Graywalkers: Purgatory.

In this game, you play the prophesied leader of the Graywalkers, 36 Hidden Ones who walk the line between the darkness and the light. It is your task to gather them all, unite the chaotic lands of Purgatory under one banner, and lead the war to reclaim the world for humanity.

The game is in the pre-alpha stage, and was successfully funded on Kickstarter. You can still pledge to help, to receive a Steam key upon release, along with cool bonuses:
Follow the game's latest development status, art & more here:

  • Custom Hero – Your player character is a special one, even among Graywalkers. He is customizable, where you can choose his or her gender, race, appearance, path, skills and special abilities.
  • Races – You can be Human or one of the Hybrids, like the Cambion, Nephilim, Dhampir, Wolfkin and Hunterborne.
  • Character Paths – "Paths" are the equivalent to classes in typical RPGs. Choose a path to take such as the magic-wielding Arcanist, the weapon master Armsmen, the stealthy Agents, the spiritually blessed Diviners, the firearms expert Soldiers, the hand-to-hand specialist Martialist, the perceptive Scouts, the versatile Adventurers, the intelligent Techs, and the lucky Survivors.
  • Recruitment – Find, convince and recruit your Graywalker team members from a pool of at least 50+ playable NPCs, each with their own style, personality, motivation, relationships and history.
  • Levels & Experience – Gain experience points through missions and improve your characters skills and abilities each time you level up.
  • Strategic Management – Manage your resources, personnel, influence, technology, research, crafting and scavenging.
    Exploration – Explore a country sized island with different regions, each filled with interesting locations to visit, scavenge in, influence and control.
  • Strategic Bases – Find and capture strategic points that can act as base of operations where you can rest, recuperate, rearm and reorganize. Defend these operational bases from attacks and prevent enemies from retaking it from your control.
  • Resources – Scavenge for resources, rebuild lost technology, recover ancient relics of power, and research entirely new technologies that fuse the powers of ancient magic and known science.
  • Crafting – Many things you find in the world are useful in that they can be used to build certain things. To create more exotic items, you need to have the blueprints or formula for it and the needed skill sets.
  • Vehicles – Acquire vehicles to increase your speed of travel between locations on the map and carry more equipment--or maybe even use them in combat.
  • Enemies – Encounter many kinds of enemies such as zealot cultists, rival gangs, dangerous criminals, demons, fallen angels, feral vampires, rabid werewolves, zombies, ghosts, witches and other supernatural creatures of legend.
  • Combat Choices – When in combat, you can choose the quick and easy Strategic Combat or the down and dirty Turn-based Tactical Combat.
  • Strategic Combat – Resolve combat quickly and automatically especially when fighting enemies you know you can overwhelm.
  • Tactical Combat – Control up to 6 characters per team, and have multiple teams working in concert to execute tactical maneuvers against many or more powerful foes.
  • Special Abilities – Each character has a list of special abilities which are dependent on his Race, Path and Style.
Popular Discussions View All (5)
Nov 6, 2013 @ 3:09am
Kickstarter Updates
Sep 11, 2014 @ 10:12am
Apr 5, 2014 @ 7:30pm
hw the game is.
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Resvit. Feb 22, 2014 @ 11:57am 
Loved screenshots want her to let out and play in it. And please add the Russian language.
I am Russian. I do not know English.
vasshu Feb 22, 2014 @ 10:24am 
Dauen Feb 21, 2014 @ 6:19pm 
To the right crowd, I think this will be fun.
Wyldekarde  [author] Feb 21, 2014 @ 3:39pm 
Thank you for the kind words and support. We truly appreciate it. It is you guys who are in part why we are very passionate about this project. It's been a difficult road so far but the overwhelming support and reviews from many people has given us the strength not only to endure, but also to become better.
Wyldekarde  [author] Feb 21, 2014 @ 3:37pm 
Any feature that involves AP will definitely be studied carefully. You're right that potential abuse of that mechanic could happen. Still, it has its merits in which it could be done in a very limited degree maybe. Something like a "morale booster" providing a few extra APs to the receiver as long as the character has that specific special ability.
SavageBeastZero Feb 21, 2014 @ 12:46pm 
I would like to extend my sincerest wishes of luck to the developers of Graywalkers! It's always great to see such passion from a development team!
Wyldekarde  [author] Feb 21, 2014 @ 8:31am 
@JUSTICE moses
Hi there! Well, one thing that sets it apart is that the world is different. The Graywalkers world is a modern day supernatural post-apocalyptic world which is pretty rare. Also, the gameplay is pretty unique in the sense that the combination of strategic and tactical features present a new experience not commonly seen in other games in its class. The biggest thing that would set us apart i think would be the emergent and dynamic way the world will change as you play it.
Humr Feb 21, 2014 @ 3:22am 
Personally I do not like James' idea, because it could lead to one fast character sitting in the corner, which will grant AP to remaining characters stronger teammates. If it would be implemented, then there should be "off" switch .
Justice Moses;-0 Feb 20, 2014 @ 3:20am 
what would set this apart from wow?
Wyldekarde  [author] Feb 19, 2014 @ 9:43pm 
Well, that's something we can consider and see if it works. It is doable, the only question would be is if it would be balanced or not. It is definitely an interesting idea though.