The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Dahar Master's Klingon Bat'leth
 
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Category: Weapons
File Size
Posted
15.349 MB
Nov 2, 2013 @ 3:31pm
1 Change Note ( view )

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Dahar Master's Klingon Bat'leth

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In 1 collection by jagdtiger
Jagdtiger's Mods
6 items
Description
WHAT IT DOES

For now it adds an original Klingon Bat'leth, called the Dahar Master's Bat'leth. (A Dahar Master is a klingon warrior who has become a legend among their peers, because of their heroic deeds.) It is loosely inspired by the legendary Sword Of Kahless, but still an original mesh. It's supposed to be a great warrior's bat'leth from the same era, rather than actually the legendary sword of Kahless himself.

It's avalable in 4 versions, namely in all combinations of black or brown leather for the grip (there are a LOT of brown leather outfits in Skyrim), and with or without the Klingon insignia embossed on the blade. You can decide for yourself which you like best.

The insignia is not mirrored between the blade faces, so the "arms" should bend in the right direction when viewed from either side.

It is roughly 116 cm long (about 46 inches) from tip to tip, and the grip width is 5cm (2 inch), both sizes stated by Jadzia Dax in DS9 Blood Oath, and confirmed by an actual Dahar Master as being "a warrior's configuration." Well, that is assuming that a normal human is about 5'10" or so in the game.

From there, though, I used my own aesthetic preferences AND the game animations as a guide. E.g., the choice of 2 grips instead of 1 for the Sword Of Kahless or 3 for a modern bat'leth is largely based on hand positions. E.g., the back of the tips are sharp because at least one Dance Of Death killmove includes a backslash, so I made the sword realistically able to deliver a devastating draw cut with the back.

Balance-wise, it is on par with a daedric greatsword, but does twice the critical damage and has twice the chance to crit. It also has the silver effect, AND can get up to 7.5x damage multiplier from stealth, if you got the 15x dagger multiplier perk. (Though, obviously, no honourable Klingon warrior would do something as dishonourable as sneak and backstab their opponent;))

Basically it's a very good end-game weapon, but not over the top. It doesn't outdo the vanilla weapons by much. Well, not unless you sneak and backstab with it.

It can be crafted using steel, corundum and leather strips for the grip. I was at a loss as to what to approximate "composite bakonite" as for a material, and I didn't want it to be green or yellow like some metals in the game are supposed to be, so I figure steel with extra corundum will have to do.

It is filed under "Imperial" for crafting, because, you know, Klingon Empire :p

It can be enhanced with a steel ingot.


KNOWN PROBLEMS

1. Some of the killmove animations, namely the stabbing variety, especially with killmove mods like Dance Of Death, look wrong with this sword shape. There's nothing I can do about that, sadly, since animations are for all weapons, and even if I could edit them, then the killmoves with everything else would look wrong.

On the bright side, some of the mace and axe animations that such killmove mods add to swords actually look better with a bat'leth than with vanilla swords, IMHO.

2. For balance reasons I kept the reach the same as for the vanilla two-handers. It may look weird to hit enemies across the room with a sword this short.

3. Technically it sits in the same position on the back as any greatsword, with the grip just above the shoulder. However, in this case the grip starts near the centre of the sword, so half the bat'leth will be above the shoulder.

Again, I don't think I can change the position without editing the animation for two-handers, and that would screw up the position for vanilla weapons.


NOTE FOR PURISTS

Yes, this is not canon in any sense. If that bothers you, don't download it.


FURTHER NOTES

All pictures have been taken without any mods that change weapon placement or blood. If you use mods that change any, the changes will apply to this too. (E.g., if you use blood mods, the already abbundant blood on your batleth will get even more abbundant.)

All screenshots were taken without any ENB or other graphics mods. It will look exactly that shiny and reflective in the unmodded base game. Of course, if you use ENB to enhance contrast or lighting, they might get even shinier


HOW TO GET IT

Craft it. You can surely spare 1 perk point for steel smithing to craft an endgame weapon like this.

Or if you can't be bothered, pull down the console and type "help dahar" (without the quotes.) That tells you all 4 ids, including the ever important first 2 digits, for your current mod load order. Just use the ids verbatim in player.additem and there you go, genuine Klingon bat'leths will be beamed down to you from a cloaked bird of prey in orbit :p


REQUIREMENTS

None. As long as you have a patched base game, you're good to go earn your rightful place in Kahless's Black Fleet in Sto-Vo-Kor.


HOW TO INSTALL IT

For the Steam version, just subscribe it on Steam. That's all.


HOW TO UNINSTALL IT

For the Steam version, just unsubscribe it on Steam. (If you got the manual install version from the Nexus, check the included Readme for uninstall instructions.)


CONFLICTS

It shouldn't conflict with anything.


LICENSE

I release it in the public domain. You can do anything you wish with it. I would, of course, appreciate it if you give credit, but if not, so be it, I can live with that too.


VERSION HISTORY

1.02:
Added the brown wrap versions
Added the embossed versions
More blood on the blade
Increased the blade thickness slightly, to a quarter of an inch, to match replicas of the Sword Of Kahless
Increased the grip thickness a bit too
Increased the amount of materials a little, since this has a lot more blade than a normal two-hander
Reduced the price, since crafting and selling these was like printing your own money. (Well, it still is, just not as ludicriously profitable as in 1.0)
Minor texture and mesh tweaks

1.0:
First Skyrim release
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100 Comments
jagdtiger  [author] Jun 19 @ 6:48pm 
Glad to see I'm not the only true son of Kahless around ;)
-AKEVA-BANSHEE- Jun 19 @ 6:15pm 
Finally a two handed weapon I can be happy to bring along. Well done!
jagdtiger  [author] Dec 5, 2015 @ 5:37pm 
That's the Ves armor from Witcher 2. You can find a port to Skyrim here: http://www.nexusmods.com/skyrim/mods/17259/?

Female only. Guys get Roche's armor instead when they wear it.
Piper Dec 4, 2015 @ 8:26pm 
whats the armor?
13 Sep 29, 2015 @ 10:42am 
Cool mod, even if your not a Trek fan, adds a badass sword to the game. If you use two-handed then get this mod.
jagdtiger  [author] Sep 18, 2015 @ 8:09am 
As the text above says, normally you're supposed to get the steel smithing perk and craft your own Bat'leth, like Kahless once did.

Or, if that just won't fit in your build, pull down the console and do a

help dahar

to find their ids. Then use player.additem with one or more of those ids, and voila, they'll be beamed down to you from a cloaked Bird Of Prey in orbit :p
chromoly Sep 18, 2015 @ 3:52am 
how to get?
jagdtiger  [author] Aug 22, 2015 @ 3:31pm 
No problem. Weird, though. I'm pretty sure this one shouldn't need a new game. But then, when you have one big pot of mods that can interact in any number of unforessenable ways, I suppose crap can happen.

Well, glad you got it working in any case. Now you can go show them the skill and honor of a true klingon warrior :)
vaseago Aug 22, 2015 @ 3:20pm 
started working when I started a new game. I had a few mods that weren't showing up. In one of the mod threads it told me to start a new game then load load my game up once i got into the keep ... and they are all working now including this one. Thank you
jagdtiger  [author] Aug 22, 2015 @ 2:57am 
Hmm... Weird. Try looking in Data Files in the launcher to see if it's been downloaded and activated, then try again if it's there. Sometimes Steam takes some time.