The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

603 ratings
Another Sleep Mod
File Size
0.080 MB
Oct 30, 2013 @ 9:41pm
Dec 15, 2013 @ 7:55am
8 Change Notes ( view )

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Another Sleep Mod

This mod causes your character to play the default sleep animations in Skyrim for going to bed and waking up (just like NPCs).

This mod requires SKSE
SKSE stands for Skyrim Script Extender. It expands the functionality available to modders.
You must have the latest version, currently 1.6.16[].

For configuration, this mod requires SkyUI
You can get SkyUI here.
You can use the MCM to start and stop the mod and to select a sleep outfit from any items currently in your inventory. The feature in the MCM that allows you to select a sleep outfit is still being fine-tuned, but it should detect most items (including items from other mods).

Q: What if I don't like using Steam to manage my mods?
A: No problem. You can download the latest version here[].
The most current version is 2.0.3, released on Dec 15, 2013.

Q: How do I use this mod in-game?
A: Just press the activate button ("e" by default) to use a bed as you normally would. Press the same button again to wake up.

Q: What happens if I just try it without SKSE installed?
A: Your character's eyes will be stuck closed until the next time you save and reload. This is because the function to open them is ONLY available to us because of the wonderful work the SKSE team has done. Those folks are gods, in my opinion. Seriously, we modders don't make certain mods dependent on SKSE just for the heck of it. It's only because there is some function that is absolutely necessary that is only available by using SKSE.

A1: Not all beds are supported. This is for various technical reasons. Some of the beds that do not have the animations include the beds in Alvor and Gerdur's houses and any bedrolls underneath or very near small tents (to prevent collision and camera issues).
A2: There are certain mods with camping gear and such that for now do not play the sleep animations. I do plan to eventually add support for some of them. I will not be adding support for Frostfall since that gear already has its own unique functionality.
A3: You sometimes cannot sleep in a bed where another NPC, including your spouse, is already sleeping. I am looking into whether it is possible to change this.
A4: The mod will automatically stop running at certain times to avoid specific quest conflicts. It will start running again after the conflicting quest stage is completed.

Q: Are any DLC required?
A: No, they are not required, but all of the DLC are supported if you do have them.

Q: Where should I place this in my load order?
A: For this mod, it won't make any difference at all. Place it wherever you like.

Q: How do I uninstall?
A: Stop the mod in the MCM options menu. Exit the menu and wait a second or two. Now you can uninstall. If you don't use SkyUI, you must go to a cell without any beds, save, and then deactivate the mod.

For ENB Users:
Older ENBs have a bug that interferes with the Skyrim fade-to-black that is used by this mod. It is the same ENB bug that causes problems with night-eye. I know very little about ENBs, but I am re-posting here a comment from a user named Lee that helped a number of people:
For users of this mod and RealvisionENB I solve my fade-to-black screen doing the action below that is better explained in the RealVision ENB page on Nexus:
"Open the enbeffects.fx file in notepad, find entry:
//#define APPLYGAMECOLORCORRECTION and remove this "//"
find a section labelled //POSTPROCESS 2,
change the {float EColorSaturationV2=1.60;} to something higher like 2.0."

For mod authors:
Your mod will automatically be compatible so long as any bed or coffin in your mod uses a base form that is from the core game, Dawnguard, Hearthfire, or Dragonborn.

- Brodual and Svaalbard for the videos
- Shinji72 for the screenshots
- Chesko for his mods and for always including his source scripts. I used his compatibility method to detect and adapt to the DLC.
- Cipcis, JustinOther, SmkViper, Schlangster, and Alexander J. Velicky for their helpfulness on the Bethesda CK forum.
- The authors of the first two sleep mods, Madmole (See You Sleep) and Vivanto (Immersive Beds)
- Bethesda, of course.

It is fine to translate this and post it on a non-English-language site for non-commercial use. You don't have to ask.
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loki90 Jul 26 @ 8:34am 
whats the MCM?
Pevey  [author] Jul 16 @ 8:40pm 
I think there's a setting for that if you have the MCM
loki90 May 13 @ 3:58am 
can i just lay in my bed and not get out after sleeping?
Sausage Apr 18 @ 11:02pm 
A reliable sleep mod.
Sir Pickles Apr 6 @ 11:57pm 
Any chance this will work on Special Edition?
Rain Mar 19 @ 7:03pm 
Ah okay, thanks! I saw the ENB text on the description, I just didn't know it was my ENB or not.
Pevey  [author] Mar 19 @ 6:13pm 
It's because of your ENB or some other mod that makes the game's fade to black not work like it should.
Rain Mar 19 @ 2:35pm 
Hiya, I dunno if this is a common problem but when I go to sleep in third person, everything works fine and my character lays in bed but when it blacks out and brings up the sleep menu, my character goes straight to standing in bed. Afterwards, my character is sleeping in bed again but it kinda takes me out of it. Is this a common issue? Is there a simple workaround with this?
Dornek Feb 18 @ 3:31am 
Your steam profile is private
Dornek Feb 18 @ 1:48am 
Do you have any other mods of yours? I tried to look for more of your mods but your profile is private so i can't check