Football Manager 2014

Football Manager 2014

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Base Skins
 
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Description
Base Skins for Football Manager 2014

As with most recent Football Managers for you to make certain changes in Football Manager 2014 you need to create a new skin.

So to make things easier for people I've put up some base skins that are identical to the default skins that come with the game, so you can add new files/graphics to these without messing up the original skins, and anything that isn't located in these new skin folders will be taken from the default locations within the game.

At the moment there are three Base Skins to download

Base 2014 Skin - This is the Default Base Skin and is identical in appearance to the Default FM2014 Skin.
Base FMC2014 Skin - This is the Default Base Skin for the Classic Mode and is identical in appearance to the Default FMC2014 Skin.
Dark Base Skin - This is the Default Dark Base Skin and is identical in appearance to the Dark FM2014 Skin.

NOTE: TO USE THE DARK BASE SKIN YOU NEED TO HAVE INSTALLED THE OFFICAL DARK SKIN WHICH CAN BE DOWNLOAD THROUGH THE STEAM WORKSHOP

This year I have also included to make things easier for people:
- All the files included in the Default FM2014 Skins Folder.
- The Default Fonts for the FM2014 skin.


Instructions:

Steam Workshop should automatically download the skins into the correct locations, once you have subscribed to the file.

To Apply the Base Skin:

- Load Football Manager 2014
- Select Downloads option on the main menu.
- Then select Steam Workshop in top right tab (the page might take a while to load if you have already installed loads of custom files).
- Select the Subscribed Tab.
- The Base Skin(s) you have subscribed to should be listed.
- On the right should be a green install button.
- After you have installed it there will be a green Changee Skin button, click it to load the skin.
- If there isn't a Change Skin Button ensure the last save game you loaded is for the same mode as the Base Skin you are trying to add.

To Locate the Installed Skin(s) on your Hard Drive:

Steam will have saved the installed skins into the skins folder located within your Saving Location, by default this location is:

\My Documents\Sports Interactive\Football Manager 2014\skins\

If you cannot find your Saving folder, load up the game and go into the preferences -> Overiew Screen, on the right of the screen should be a section headed Saving, there should be a folder location listed in the box, this is the location of your Saving folder, if you browse to that location on your computer (not through FM) there should be a skins folder located within that folder.

Inside the skins folder you may have three folders depending on how many of the base skins you downloaded;

base_fm2014 - is the base skin based on the default FM2014 skin.
base_dark2014 - is the base skin based on the Official Dark FM2014 skin.
base_fmc2014 - is the base skin based on the FMC Mode 2014 skin.


To Replace Graphics


To replace the following graphics you need to copy the graphics you have made or downloaded into the correct folders within the folder for the skin you are using:

Gold Stars:
My Documents\Sports Interactive\Football Manager 2014\skins\<SKIN_NAME>\graphics\icons\stars\gold

Silver Stars:
My Documents\Sports Interactive\Football Manager 2014\skins\<SKIN_NAME>\graphics\icons\stars\silver

To get the 2D pitch icons (balls, nets, players) into the game they need to go into the following folders within your skin:

Balls:
My Documents\Sports Interactive\Football Manager 2014\skins\<SKIN_NAME>\graphics\pitch\balls\

Popups:
My Documents\Sports Interactive\Football Manager 2014\skins\<SKIN_NAME>\graphics\pitch\popup\

Nets:
My Documents\Sports Interactive\Football Manager 2014\skins\<SKIN_NAME>\graphics\pitch\nets\

Player Icons:
My Documents\Sports Interactive\Football Manager 2014\skins\<SKIN_NAME>\graphics\pitch\icons\kit\

For example if you were previously using the default FM14 skin and wanted to add some new 2D balls to the game you would add them to:
My Documents\Sports Interactive\Football Manager 2014\skins\base2014\graphics\pitch\pitch\balls\

And select the Base FM2014 skin in game, and your new ball would show on the 2D pitch.

(NOTE: this is just for the classic 2D view, the 3D view graphics are controlled by different files)


To edit the fonts:


The font settings for each skin are now controlled by the <SKIN_NAME> settings.xml file located inside the settings folder.

For the Base FM2014 skin this is the ‘\base_fm2014\settings\base_fm2014 settings.xml’ file
For the Base FMC2014 skin this is the ‘\base_fmc2014\settings\base_fmc2014 settings.xml’ file

For the base skins I have copied in the relevant coding for you to change the various text settings – style, size etc, you just need to open the <SKIN_NAME> settings.xml file scroll down to the bottom of the file until you see the TEXT SETTINGS text and edit the relevant code below that line.

To change the actual font used by the game, you will first need to copy the relevant font file into the fonts folder for your skin and then change the font name in the settings file.


To edit the game colours


The colour settings for each skin are now controlled by the <SKIN_NAME> settings.xml file located inside the settings folder.

The colour settings for each skin are controlled by the <SKIN_NAME> settings.xml file located inside the settings folder.

For the Base FM2014 skin this is the ‘\base_fm2014\settings\base_fm2014 settings.xml’ file
For the Base FMC2014 skin this is the ‘\base_fmc2014\settings\base_fmc2014 settings.xml’ file

For the base skins I have copied in the relevant coding for you to change the various colours used by the skin – you just need to open the <SKIN_NAME> settings.xml file and locate the relevant line for the colour setting you wish to change – the colour names and comments should explain what the majority of the colours control.

The colours are declared in RGB values, that range from 0-255 where Red=255 Green=255 Blue=255 is white and Red=0 Green=0 Blue=0 is black.

To locate the RGB value of a colour you want to use you can either use a image editing program to obtain the RGB Value of the colour or type rgb values into google and it will bring up several websites that list the RGB Values for various colours.


o edit the Attribute Threshold

This is now done in game via the Preferences -> Interface -> Skin Colours screen.

For your changes to take affect


If you have made any changes to the base skins (colours, fonts, graphics) to get your changes to show you’ll need to go into the Preferences -> Interface Menu and untick ‘Use caching to decrease page loading times’ if it is ticked and then tick ‘Reload skin when confirming changes in Preferences’ then click confirm and your changes should be applied, if you have previousily ticked and unticked the required boxes a 'Reload Skin' button should appear in the bottom left corner, if this button appears you can click that if the Confirm Button is grayed out.
Items (3)
Base Skin 2014
Created by michaeltmurrayuk
Base Skin based on the Default Skin designed to make adding graphics and skinning easier.

The skin is identical to the Default FM2014 Skin and is purely to help people mod the default skin to their liking.

For more details please see the Base Skins C...
Dark Base2014 Skin
Created by michaeltmurrayuk
Base Skin based on the Official Dark Skin designed to make adding graphics and skinning easier.

The skin is identical in appearance to the Official Dark FM2014 Skin and is purely to help people mod the default skins to their liking.

NOTE: TO USE THE ...
Base FMC2014 Skin
Created by michaeltmurrayuk
Base Skin based on the default FMC skin designed to make skinning and adding graphics easier.

The skin is identical to the Default FMC skin and is purely to help people mod the default skin to their preference.

NOTE: This is for the FMC Mode, not Fu...