The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Levelled Summons Redux - Dragonborn
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0.002 MB
Oct 30, 2013 @ 1:33am
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Levelled Summons Redux - Dragonborn

In 1 collection by Munday
Levelled Summons Redux + DLC Add-ons
3 items
BRIEF: This is an optional addon of my mod Levelled Summons Redux. It is not necessary to have that mod to use this one but they were designed to be used together. This mod makes all the summonable creatures added by Dragonborn level with the player.

As stated in the brief, this mod enables you summons to level with you. This simply means that whatever level your character is, your summons will be the same.

In the remaking of this mod I have adressed some concerns that were raised previously. This remake includes the following new features:
  • Creatures summoned by NPCs will not be affected by this mod.

  • The level of the summon will never be lower than the vanilla value.*

The creatures that this mod affects is as follows:

  • Ash Spawn

  • Ash Guardian

  • Seeker

Note! If you are using on a previous save where you have already learnt the conjuration spells this mod affects, you may beed to use the console to remove those spells and then re-learn them using spell tomes (not through adding the spell directly using the console).

Enjoy :)

*For example, the vanilla level of the Dremora Lord is level 46. If your level is below level 46 (for example, 30), then the level of the Dremora will be 46 (and not 30). However if you are above level 46 (lets say 50), the level of the Dremora will be your level (in this case 50).
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Numeriku Jun 15, 2014 @ 6:17am 
@TheGreyLight Ok, I will test it out later to see if it's compatible :) hopefully it is!
Munday  [author] Jun 14, 2014 @ 6:19pm 
@Numeriku I have no idea. Never used SkyRe, so your guess is probbably better than mine XD
Munday  [author] Jun 14, 2014 @ 6:18pm 
@Sons Of Korhal Thanks!
Munday  [author] Jun 14, 2014 @ 6:18pm 
@MT Threat Ill have a look at how the unnoficial patch fixed it and see if I can fix it for mine :)
Numeriku Jun 14, 2014 @ 9:49am 
Is this compatible with SkyRe? If so this will be the perfect work around for the botched conjuration tree :D
Luke Mar 29, 2014 @ 6:47pm 
Good MOD! Great MOD! Epic MOD!
MT Threat Feb 4, 2014 @ 6:51am 
It seems I may have discovered a conflict. In skyrim there is a bug that causes summons to fail if the player has spell absorption. This was fixed by the unofficial skyrim patch.

Unfortunately it seems to have returned with this mod. I've tested this by disabling the mod, learning a new spell of the same type. (Conjure Dremora Lord) and attempting a summon. With this mod active it can take up to seven attempts to successfully summon the Dremora Lord. Without it summons fine each time.

I would like to continue using this mod and not have summons that become a joke at high level, but this with this problem in place will restrict my use of summons. I could remove the Atronach standing stone bonus, but that still leaves a potential 30% failure rate. (Atronach perk)

The summons, including the DLC extras can summon fine on the first attempt, or take many, many attempts to summon.

Good job otherwise, summons are still viable at high levels thanks to you.
Darksony Jan 25, 2014 @ 6:15am 
Thanks. I'll try it again or use a spell-removing mod.
Munday  [author] Jan 25, 2014 @ 2:49am 
Are you 100% sure you typed it correctly? It should be:

player.removespell xx017782

...and so on. But if that inst working, there are 'spell removing' mods out there that might do the trick. Ive never used them myself so I dont know exactly how they work, but its worth a shot. :)
Darksony Jan 24, 2014 @ 10:41am 
Hey Greylight, do you how I can remove the Conjure Ash spawn, Guardian, Seeker (and also wrathman, boneman and mistman) spells? I tryed removing them by using the xx spell ID (e.g. xx017782 (Ash guardian), however it didn't remove it. I really think that this mod is extremely useful and want to use it's full potential. Great work you do btw. :)