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Mission Blueprints (Classic Campaigns)
By rVII and 1 collaborators
This guide contains blueprints for Monaco's Classic Campaign maps!

For Enhanced Campaign map blueprints, please see our Mission Blueprints (Enhanced Campaigns) guide.
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Spoiler Note
This guide contains some mild spoilers:
  • Floor plans and secret passages for unlockable missions are included.
  • Unlockable characters are shown.
  • Mission objectives (with story-specific details removed) are described.
Guide Overview
This guide provides every single floor plan for Monaco's Classic Campaigns; all the floors are fully revealed, showing key objectives and pickups. Plan rough runs with your co-conspirators, or study and learn the blueprints in depth to improve your speedrun routes and strategies!

This guide may be slow to load as it contains a large number of images.

If you have any questions or comments, or find any errors in the blueprints, please leave a comment on the guide and one of the authors will get back to you :-)
LS00 - Prison Break
Available Characters:




Objective:
Escape!

Floor Blueprint
Street Level
(EXIT)
Tunnels
Cell Block
(START)
LS01 - Hijack at the Hairpin
Available Characters:




Objective:
Rescue the Mole and escape.

Floor Blueprint
Route Moyenne Corniche
(START)
Monaco Railway
Shoreline
(EXIT)
LS02 - Lebanese Embassy
Available Characters:




Objective:
Steal 1 trophy and escape.

Floor Blueprint
Main Office
Second Floor
Street Level
(START, EXIT)
LS03 - Banque Albert
Available Characters:




Objective:
Steal 1 trophy and escape.

Floor Blueprint
Street Level
(EXIT)
Underground
(START, EXIT)
LS04 - Manoir Moucharder
Available Characters:




Objective:
Rescue the Gentleman and escape.

Floor Blueprint
Third Floor
Second Floor
First Floor
(START, EXIT)
LS05 - Port de la Condamine
Available Characters:




Objective:
Escape!

Floor Blueprint
Bridge
(EXIT)
Second Floor
Street Level
(START)
Docks
Sea Level
LS06 - Scorpion and the Frog
Available Characters:




Objective:
Escape!

Floor Blueprint
Bridge
(START)
Second Floor
Street Level
(EXIT)
Docks
Sea Level
LS07 - Centre Hospitalier
Available Characters:




Objective:
Rescue the Hacker and escape.

Floor Blueprint
Helicopter Landing Pad
(EXIT)
Psych Ward
Infirmary
Street Level
(START, EXIT)
LS08 - Securitech Corp.
Available Characters:




Objective:
Steal 3 trophies and escape.

Floor Blueprint
Second Floor
Street Level
(EXIT)
Underground
(START, EXIT)
LS09 - Musee Oceanographique
Available Characters:




Objective:
Steal 3 trophies and escape.

Floor Blueprint
Top Secret Storage
Nautical Displays
Aquatic Exhibits
(EXIT)
Underground Caverns
(START, EXIT)
LS10 - Discotheque Rouge
Available Characters:




Objective:
Rescue the Redhead and escape.

Floor Blueprint
VIP Floor
Street Level
(START, EXIT)
Underground Dance Party
LS11 - Quartier Diamant
Available Characters:




Objective:
Steal 4 trophies and escape.

Floor Blueprint
Street Level
(START, EXIT)
Underground
LS12 - Galerie d'Art
Available Characters:




Objective:
Steal 9 trophies and escape.

Floor Blueprint
Second Floor
Street Level
(START, EXIT)
LS13 - Place du Palais
Available Characters:




Objective:
Steal 5 trophies and escape.

Floor Blueprint
Royal Chambers
Second Floor
Street Level
(START, EXIT)
The Crypt
LS14 - Casino de Monte Carlo
Available Characters:




Objective:
Steal 2 trophies and escape.

Floor Blueprint
VIP Poker Game
Second Floor
Street Level
(START, EXIT)
Underground
LS15 - Hotel de Monaco
Available Characters:




Objective:
Steal 4 trophies and escape.

Floor Blueprint
Penthouse Suite
(START)
Third Floor
Second Floor
Street Level
(EXIT)
LS16 - Epilogue
Available Characters:




Objective:
Steal 4 trophies and escape.

Floor Blueprint
The Cathedral
(START, EXIT)
PP01 - The Sound of Violence
Available Characters:




Objective:
Rescue the Mole and escape.

Floor Blueprint
Route Moyenne Corniche
(START)
Monaco Railway
Shoreline
(EXIT)
PP02 - Foreign Affairs
Available Characters:




Objective:
Steal 1 trophy and escape.

Floor Blueprint
Main Office
Second Floor
Street Level
(START, EXIT)
PP03 - Liquidity
Available Characters:




Objective:
Steal 1 trophy and escape.

Floor Blueprint
Street Level
Underground
(START, EXIT)


PP04 - Turf War
Available Characters:




Objective:
Steal 1 trophy and escape.

Floor Blueprint
Third Floor
Second Floor
First Floor
(START, EXIT)
PP05 - Contraband
Available Characters:




Objective:
Steal 3 trophies and escape.

Floor Blueprint
Bridge
(EXIT)
Second Floor
Street Level
Docks
Sea Level
(START)
PP06 - Drowned Rats
Available Characters:




Objective:
Escape!

Floor Blueprint
Bridge
(START)
Second Floor
Street Level
Docks
Sea Level
(EXIT)
PP07 - False Teeth
Available Characters:




Objective:
Steal 1 trophy and escape.

Floor Blueprint
Psych Ward
Street Level
(EXIT)
The Morgue
(START)
PP08 - Devil's Trick
Available Characters:




Objective:
Steal 1 trophy and escape.

Floor Blueprint
Second Floor
Street Level
(EXIT)
Underground
(START, EXIT)
PP09 - Scent of a Rival
Available Characters:




Objective:
Steal 4 trophies and escape.

Floor Blueprint
Top Secret Storage
Nautical Displays
Aquatic Exhibits
(EXIT)
Underground Caverns
(START, EXIT)
PP10 - The Red Carpet
Available Characters:




Objective:
Steal 1 trophy and escape.

Floor Blueprint
VIP Floor
(START)
Street Level
(EXIT)
Underground Dance Party
PP11 - The Prestige
Available Characters:




Objective:
Steal 8 trophies and escape.

Floor Blueprint
Street Level
(EXIT)
Underground
(START)
PP12 - Pearls Before Swine
Available Characters:




Objective:
Steal 7 trophies and escape.

Floor Blueprint
Second Floor
Street Level
(START, EXIT)
PP13 - Royal Flush
Available Characters:




Objective:
Steal 3 trophies and escape.

Floor Blueprint
Royal Chambers
Second Floor
Street Level
(START, EXIT)
The Crypt
PP14 - One Last Job
Available Characters:




Objective:
Steal 3 trophies and escape.

Floor Blueprint
VIP Helipad
(EXIT)
VIP Poker Game
High Stakes Floor
Street Level
(EXIT)
Underground
(START)
PP15 - Au Revoir
Available Characters:




Objective:
Steal 4 trophies and escape.

Floor Blueprint
Penthouse Suite
(START)
Third Floor
Second Floor
Street Level
(EXIT)
PP16 - Identity
Available Characters*:




* IMPORTANT NOTE ON CHARACTERS (HUGE PLOT SPOILER):
Before this final mission, it is revealed that the Locksmith and the Mole are the same person, and similarly for the Lookout/Redhead, Pickpocket/Gentleman, and Cleaner/Hacker. As a result, each available character listed above now has two sets of special abilities.

Objective:
Escape!

Floor Blueprint
Street Level
(EXIT)
Minimum Security
Maximum Security
Cell Block B
Cell Block A
(START)
11 Comments
< >
Reed3r Dec 19, 2014 @ 7:48am 
sometimes hard game. I like it :DDD
Clueless Sep 16, 2014 @ 7:30am 
Great guides, for both classic and enhanced campaigns.
Pikachu Sep 9, 2014 @ 2:48pm 
Some times when I load this thing it like starts to move up notch by notch its really anoing but when its loaded it stops.
^^TɴT^^ Sep 9, 2014 @ 11:33am 
You are right ! The other day i tried to see them some of them where broken and when i clicked on them i got an error something like image is invalid or something ! Anyhow, thanks for your good work :)
rVII  [author] Sep 8, 2014 @ 5:07pm 
I see every image, they just take a long time to fully load because there are so many :-)
^^TɴT^^ Sep 8, 2014 @ 7:36am 
Some images are broken. Any chance of a re-upload? Thanks in advance !
Pikachu Apr 25, 2014 @ 7:01pm 
yeah and it shows you the secret doors but be sure to check 1st because it mite be a hand door i did that last time and it was hand door so yeah
rVII  [author] Apr 24, 2014 @ 7:12pm 
Ha, yeah, it does! Every image is 1920x1080 full size. I'm working on completing the Enhanced campaign blueprints now, should be ready in a week or two :)
Pikachu Apr 23, 2014 @ 3:51pm 
This is Helpful though
Bassie.c Apr 23, 2014 @ 6:59am 
It takes ages to load everything :D