127 ratings
History in the Making II: Brave New World Edition
File Size
6.622 MB
Oct 27, 2013 @ 8:03am
Jan 19, 2014 @ 6:53pm
8 Change Notes ( view )

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History in the Making II: Brave New World Edition

History in the Making II (HitM2) is a complete conversion style modpack. It carries on the tradition of it's predecessor by adding a little bit of everything, while trying not to change too many core elements of the game "just for the sake of change". Every addition and change has been carefully planned to achieve both historical accuracy as well as a unique gameplay experience.

Please reference the included Change Log and Excel Spreadsheet for a more detailed breakdown of all modifications.

Also, please take a moment to visit the History in the Making II discussion thread over at the CivFanatics forums:

To manually download History in the Making II:

Troubleshooting (via Gedemon)

If the mod is not downloaded automatically even after unsubscribing/restarting the game, here's detailled instructions to reset the download and try again.

- First, check your game files integrity, instruction to do so are on Steam Support:

- Second try to 'reset' the download:
1) unsubscribe to the mod
2) close steam (not just the windows, the compete program, in doubt restart your computer)
3) delete all the content of the civ5 cache folder (\My Documents\My Games\Sid Meier's Civilization 5\cache)
4) go into your civ5 mods folder (\My Documents\My Games\Sid Meier's Civilization 5\MODS) and delete any file or folder named like this mod.
5) launch steam then civ5 and subscribe again from ingame.
6) if that still doesn't work; download manually from CivFanatics


- Brave New World Expansion Pack
- Gods & Kings Expansion Pack

- Genghis Khan's Mongolia
- Harald Bluetooth's Denmark
- Isabella's Spain & Pachacuti's Incan Empire
- Kamehameha's Polynesian Empire
- Nebuchadnezzar's Babylon
- Sejong the Great's Korea
- Wonders of the Ancient World
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Thyran Apr 7 @ 1:06pm 

Go to your documents/My Games/ Civ V/ Mods
Then extract this mod with 7zip or any extractor really. I have no idea, why I had to do it but it works for me. Sometimes pakaged information is hard to find for some systems. Might be the sheer amount of data in the package, which forces you to do it manually.
reoman56 Dec 20, 2014 @ 7:17pm 
Tried and tried and tried to get this mod to load...no dice. Looks like a great mod..too bad It won't load up!
The Allmighty Rabiat Aug 25, 2014 @ 12:11am 
This looks like "Rise of Mankind". I think this is the mod I've been waiting for a long time.
Phaedrus Jun 10, 2014 @ 2:26am 
I'm having a very specific issue with this mod that I cannot find an answer to. It loads fine, but on turn 1 the blue buttons for tech research do not respond. Because I cannot select a tech I cannot move pass turn one. Any ideas Grave?

btw I've followed all the troubleshooting and cache clearing to no avail.
beewyka819 May 24, 2014 @ 5:25am 
@Madoka most are references
d.cosgrove Mar 28, 2014 @ 7:21am 
I can't get this to download?
Madoka Kaname [GER] Mar 16, 2014 @ 5:19am 
damn why do you need all the expansions ): they are just expensive >.<
mvffinsandmilk Feb 8, 2014 @ 10:35am 
Hmm not my flavor, rationalism is buffs science victory up even more, and mashing up liberty/tradition makes no sense.
manannin Jan 30, 2014 @ 12:52pm 
I'm getting a free longhouse building from an early building, seemingly the harvest festival.
I only have the tradition social policy open, so it's not collective rule either.
Hanekem Jan 22, 2014 @ 4:29am 
you need to use RAR or similar to open the mod file into the usable files, either force RAR or rename the .mod into .rar