As a cute redhead says, let's try to do something!1.
First of all you should download and run this game, also you can change your screen resolution settings in the menu, then apply and save your config.2.
Close the game, go to the following folder
For Windows 8.1 - Vista
For Windows XP
\My Documents\my games\UnrealEngine3\MonkeyGame\Config
(AFAIK lol, i'm out the XP about 6 years ago)3.
Backup and open MonkeyEngine.ini
Here we go:
- MaxSmoothedFrameRate=62 to 60.
- UseVsync=FALSE to True
- MaxAnisotropy=4 to 16
- MaxMultisamples=1 to 16
Save and test these settings. If you are experiencing some fps lags, try to apply next change:
- bSmoothFrameRate=TRUE to FALSE
If your game still looks terrible (like this)
go to your videodriver settings and change settings manually for the best quality, of course. It should look like this (sorry for another place on the screenshot)5.
For someone who hates motion blur effect, you're able to disable it too:
- MotionBlur=True to False
- MotionBlurPause=True to False
These options may ruin your perfomance, so be careful!
- DetailMode=2 to 5 (force blur, so be sure that you want it)
- ShadowFilterRadius=2 to 5
- MinShadowResolution=32 to 64 or 128
- MaxShadowResolution=512 to 2048 or 4096
Remember next things:
- AllowD3D10=False to True is absolutely useless, activating bad perfomance on some rigs with no better graphics.
- bDisablePhysXHardwareSupport=False (and default) is going to use your GPU, True - CPU.
Experimental settings, somebody tells me that it helps to fix freezes after the cutscenes, so i need more results.
- DisableATITextureFilterOptimizationChecks=True to False
- UseMinimalNVIDIADriverShaderOptimization=True to False
Warning: there are no 100% way to fix texture streaming lags, but if someone finds it, manual will be updated.
Based on the UnrealEngine 3 config manuals, confirmed with Whitecloak, Anatomy, torra, CM Punk, /AoV/Shark, etc.