This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Red Baron
Platforms: PC, Linux
Languages: English, German
Oct 23, 2013 @ 2:38pm
Dec 4, 2013 @ 11:25am
Recent Announcements View All (3)
Linux and SteamOS Support
Why Red Baron Now?
Release date: November 2014
Red Baron is:
  • Dogfighting: Aerial combat at its best. Take to the skies in fighter aircraft like the Sopwith Camel and Albatross D.V.
  • Single Player: Enlist for the full tour in campaign play with more than 30 missions played back to back from 1915 to 1918.
  • Persistent Multiplayer Game World: Jump in anytime for a challenging mission with or against your friends.
  • Constant Progression: Advance your pilot to gain new and better aircraft, customize with new paint and decals, and earn upgrades.
  • Controller Support: Red Baron will support the Oculus Rift, mouse and keyboard, flight pedals, and most popular joysticks.
  • Buy Once, Play Forever: We are not using a free-to-play model. Pay once, have the game forever.

    We will transform your PC into a fighter aircraft from the era that defined dogfighting. Our team built Red Baron, Aces of the Pacific, Aces over Europe, A-10 Tank Killer and Ace of Aces. We set the standard for flight games with excitement, great gameplay, authenticity, and immersion. We continue the tradition now with Red Baron.

    Our Vision

    We are not just building a simulation. We are not just building a game. We are building a time machine that will transform your PC into a fighter aircraft from World War I, allowing you to experience dogfighting at its best.

    Red Baron will hit the sweet spot between simulation and game dead-on. We will emulate the controls of flight authentically but with a focus on fun and intuitive gameplay. Our design goal is to make it easy to play but hard to master.

    You will be able to hop into your airplane and begin playing in minutes. The controls will be intuitive and easy to grasp. You won’t have to have a degree in advanced aerodynamics to understand how to fly and fight. Under the hood, the game will be running a complex and realistic simulation, but we will hide the complexities from new players and let them discover them over time at their own pace.

    We want to focus on an immersive and gallant flying experience. It is about more than documental realism: placing every gauge, dial, and knob in the right place. It is also about confronting the player with the same challenges and psychological reality that WWI Aces faced.

    In our years of game development, we’ve learned the only way to put the fun into the game is with a lot of playtesting. We will do the playtesting with your help, but we promise we’ll do the hard part.

    Time Machine

    We will faithfully recreate history and transport The Great War onto your PC, much like a time machine. Red Baron will simulate the flight characteristics of the aircraft of the day, and our ace AI system will recreate the behaviors and personalities of famous historic aces. For example, Manfred von Richthofen, the Red Baron himself, said “I am a hunter. My brother Lothar is a butcher.” By this he meant he stalked his prey and avoided unnecessary risk, whereas his brother threw all caution to the wind. In our game, you will not see the Red Baron recklessly diving into battle unless he holds an advantage.

    As your campaign in the game progresses, your pilot will experience historically authentic events. You will gain access to new and better fighter aircraft just as the aces of the day did.


    Red Baron will put you in the cockpit of a biplane fighter from the Great War. You will see your pilot working the controls: the stick, the throttle, and the guns.

    You can expect immersive details that the real pilots faced, including: g-force effects such as blackouts and red-outs, blind spots when facing the sun, shell casings, gun muzzle flashes, gun jams, oil splatters, explosions, smoke, exhaust, dirty windscreens, and the throaty roar of the engine coming to life.

    You will also be captivated by detailed environments, clouds, fog, mist, majestic sunsets, and breathtaking landscapes.

    The Single Player Campaign

    Our vision for the single player campaign is to let you write your own story. Instead of a linear scripted story, the campaign will let you plot your own course through the war via randomly generated missions with engaging intermission activities. In between sky skirmishes, medals will be awarded, promotions gained, transfers requested, newspapers read, and (once you’ve made Captain) planes customized.

    We will remain faithful to the original vision of Red Baron, but this time with modern graphics, enhanced gameplay, and an incredibly immersive world.

    We will develop an immersive AI, focusing on actual famous historic pilots. This means that when you finally face off against the Red Baron, he will use the same tactics as Manfred von Richthofen himself! Fly with or against real pilots such as Rene Fonck, Ernst Udet, William Bishop, and Edward Rickenbacker.

    Red Baron will feature events generated both randomly and influenced from your personal decisions. For example, you may find that suddenly an enemy ace has dropped a personal note of challenge over your airfield (just as they did in WWI). Why? Because two missions ago you shot down one of his comrades, and now he is out for revenge! We believe this is an engaging aspect of the player experience. Challenges, such as meeting the Red Baron, are more exciting, more intense, and more personal when that meeting is the result of past events—when that meeting is a part of a story.

    Multiplayer Matches

    Jump in anytime, day or night, for a challenging mission with or against your friends. Matches will last 20 to 40 minutes. The maps are designed to maximize gameplay and strategy. The centerpiece is of course dogfighting, but some maps will require taking down the defenses of the other side by destroying its recon balloons or ground turrets and taking out the enemy base, all the while defending your own base.

    Players will be able to choose the aircraft best for the map and the role they want to play. Want to quickly gain air supremacy? Jump in a highly maneuverable Sopwith Camel or Albatros D.V. Want to prevent those enemy fighters from taking out your balloons? Fly a fast interceptor like an RAF S.E.5a. Want to go straight for the enemy? Take a bomber. But you’d better ask your friends for some escort or the enemy’s fighters will be waiting for you.

    Different maps will offer different gameplay experiences. Some will be historically authentic, while others will be designed to escalate the intensity of the gameplay by compressing 4 years of technology advances into 30 minutes.

    We will be aiming to support match sizes of 50 players, along with an advanced queuing system to allow you to get into a game quickly.

    System Requirements

    • Operating System: Windows® XP, Windows® 7, or Windows® 8
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 1 GB
    • Video: Nvidia GeForce 7XXX series or higher; AMD Radeon 1XXX series or higher
    • DirectX: Version 9.0 or better
    • Hard Drive: 4 GB available space
    • Network: Broadband Internet connection
    • Operating System: Windows® 7, or Windows® 8
    • Processor: Intel® Core 2 Duo 2.4GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB
    • Video: Nvidia GeForce 460 or higher
    • DirectX: Version 9.0c or better
    • Hard Drive: 4 GB available space
    • Network: Broadband Internet connection
Popular Discussions View All (12)
Sep 2, 2014 @ 4:58pm
Red Baron? Yes please!
Oct 9, 2014 @ 11:06am
What Happened?
Nov 9, 2014 @ 2:53am
With all the optimism of Superman, I'm starting to bum a litttle
theCavalier [OTG]
< >
Red Jun 7 @ 4:51pm 
I hope this isn't dead, the silence is deafening here though. Would love to kick some HD Sopwith ***.
p-hill May 9 @ 5:39am 
I would be willing to pay $100 for a WWI dog fight sim with oculus support. Please make this happen.
Dwassllir Apr 17 @ 10:43pm 
Why won't this game get made?! Seriously, who do we have to throw our monies at?
Tryhard Tommy Feb 18 @ 10:41pm 
Oh i get it now! November 2014 means never! Wow its all starting to make sense now. Thanks devs and steam.
rurouni82 Feb 13 @ 12:57pm 
Why do you forsake us?!?
Superguus Jan 14 @ 8:46am 
Concurring with comments below, I would donate
Marlboro Man Jan 8 @ 1:55am 
I enjoyed many hours in the cockpit of this great flight simulator of Richthofens War! I also agree with what Mark said that Mad Otter games should release a demo on steam and get the word out and start another kickstarter campaign.
watermouse Jan 5 @ 2:17pm 
Im with what Mark said. Release a demo and start another fundraising campaign. I knew nothing about it when the first happened. I know if there was a place, I would definitely donate to get this online and going.
Yggdrasil Jan 1 @ 2:41am 
Sigh... Another dream dashed.
msgte Dec 12, 2014 @ 6:58pm 
There's a post on the RB forums indicating that Mad Otter is still looking for financial backing before going forward. Until that happens, it's all smoke and mirrors.