65 ratings
Chaurus Lights
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Category: Creatures
File Size:
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0.347 MB
Oct 22, 2013 @ 9:14am
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Description
Chaurus Lights v1.01
===================

Also available at the Skyrim Nexus:
http://skyrim.nexusmods.com/mods/44966

This is a very simple mod that alters and animates the bioluminescence on Chauruses in the following ways:

* Chaurus lights are dimmed when they are calm or idling, making them harder to see.
* If the Chaurus is sleeping (i.e. waiting to ambush you), its lights are almost out entirely.
* When it spots you or enters combat, the Chaurus will flash brightly.
* During combat it will glow at full brightness.
* Upon death, a Chaurus's glow will slowly fade away into darkness.

It affects Chauruses and Chaurus Reapers. As far as I can tell, Chaurus Hunters do not glow, so this does not affect them (though I may add a glow to the hunters later and make it work like the others).

Updates
=======
1.01
* Fixed a bug where a dead chaurus would start glowing again if its cell was reloaded.
* Added extra check to avoid multiple shaders getting stacked up. Shouldn't happen, but you never know.
* Hopefully fixed the flickering light glitch on death.

Note
====
The effects of this mod are (and are intended to be) subtle. This is not going to make Chauruses glow like a Christmas tree or flash different colors (though I may include some subtle color shifts in future). It just adds a bit of pizazz to what I already think are some of the coolest critters in Skyrim.

Compatibility
=============
This should be compatible with all mods unless they radically alter the shape or position of the Chaurus glow map. I am not aware of any mods that do this; if you find one, please let me know.

If you are not using the high resolution texture pack, the darkened glow may look a little odd when the Chaurus is well-lit, but it shouldn't be noticeable most places you're likely to encounter one.

Todo
====
* Possibly make the glow respond to a few more things, like when the creature flees battle.
* Add glow to Chaurus Hunters.
* Make overall glow brightness configurable.
* If Brendan ever gets nioveride working with glowmaps, optionally use that instead to control the glow.


Known bugs
==========
* If a Chaurus is disabled and enabled while in the loaded cell, sometimes the glow script stops
running. Probably won't be fixed since there's almost no way this can happen by accident.

Technical Details
=================
This works by adding an ability spell to the Chaurus and Chaurus Reaper races. This spell uses a very safe and simple script apply various effectshaders to the creature's model based on various events. The effectshader is a membrane shader based on a black copy of the Chaurus glowmap. By varying the transparency of this shader, the glow of the Chaurus can be dimmed or brightened at will. As usual, the script source is included.

History
=======
10/22/2013 - v1.01 released on Steam Workshop
10/21/2013 - v1.01 release, minor bugfixes.
10/20/2013 - Initial release.
13 Comments
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madmadruss Apr 8 @ 5:32pm 
didnt work.
EnemyOrb3227 Oct 29, 2013 @ 4:50pm 
What in the world!:o
Gavstrav Oct 29, 2013 @ 10:00am 
awesome
Verteiron  [author] Oct 29, 2013 @ 8:41am 
Yeah, I was as surprised as anyone that the gif worked. Even the thumbnail kept the animation!
TheGreyLight Oct 28, 2013 @ 8:23pm 
What an awesome idea! I wish there were more mods that add cool unique touches to the like this :D Rated, subbed and favourited. Consider me a fan ;)
Brotherhood Paladin Zeta Oct 28, 2013 @ 6:31pm 
Wait, hold up a sec...you can have gifs?
ScrottyMcBuggerBalls Oct 26, 2013 @ 7:50pm 
niiiice! great to see mods like this! :D
jake Oct 26, 2013 @ 5:24pm 
coo
Dark Revan Oct 26, 2013 @ 5:15pm 
good work I love mods like this that increas immersion :)
KingOfCreepers42 Oct 25, 2013 @ 3:29pm 
It's very pretty. The gif in the pictures.
WHOA WHOA WHOA WATCH THE MAGIC!