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evasion
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Tags: Mod
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2.962 MB
Oct 19, 2013 @ 9:31pm
Jun 1 @ 12:05pm
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Description
Something a little different from the average Audiosurf 2 mod. Are you familiar with the term "bullet hell"?

Use your mouse to control the ship. You earn points as long as you don't get hit. Don't worry about how many shots there are - the collision area on your ship is *much* smaller than its model.

This is as much a proof of concept as anything else. I wanted to see if you could build this sort of game type as a mod. Turns out you can, and the results entertain me enough that I think they're worth sharing. As this is my first attempt at building a mod for this game, any helpful comments or constructive criticism would be very much appreciated.

Oh, and before I forget, you have my permission to modify, copy, etc. this mod. You don't have to ask, although if you build something really awesome using it, I'd appreciate a head's up, just so I can be sure to play it!

The acknowledgements and thanks section:

This mod was built from mono turbo, and the majority of the code still belongs to that game mode.
Audiosprint was a frequent reference when placing shot spawns on nodes, although I'm not sure any code was directly lifted from that mod.
The basic skin is a cut down version of the Classic skin, with the "bullet" object added. I referenced the skins from Mr. Pink's Flight mod for how to make the road disappear, but didn't take anything from the mod itself.
Last but not least, nearly everything in here that isn't either mine or one of the above comes from vip-ak47's Spaceshooter mod, most noticeably the input code and general control flow around the mod's "shmuppier" elements.
58 Comments
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Remmahknik Jul 9 @ 4:58pm 
Hmm, A very good game mode. I know it's a proof of concept but other bullet types would be nice if they were possible to add. A stream of bullets on long harmonic parts? Or maybe homing bullets in the mix to up the difficulty. The game mode is fantastic though.
insanityprelude90 Jun 9 @ 2:02pm 
Gonna second the call for a cleaner background here- I didn't notice a "snow storm" effect (my graphics settings are on medium), but the vector lines were distracting nonetheless.
you should be studying Jun 4 @ 12:16am 
things this mod needs: keyboard controls, higher difficulty settings

unrealistic steam workshop fantasy wishes: enemies to shoot at
[TGO]HyperGeek  [author] Jun 1 @ 12:09pm 
...Wait, an AS2 update got pushed out and I missed it?!

A couple of quick fixes today, ladies and gents. I've removed the air debris effect from the skin, as it's gotten kind of obnoxious in the most recent update. I've also temporarily removed the "no thrusters" skin since the thrusters seem to have removed themselves for the moment. Gonna have to look into that.

That's all that should have changed, but I haven't updated this in a pretty good while, and I'm prone to making changes and then forgetting about them. Let me know if you see anything weird in the current version of the mod. Thanks!
bReakSlow May 28 @ 7:08pm 
Absolutely amazing idea, I'm blown away by this one. As others have said, the only thing I would change is to remove/remodel the skin. The "snow storm" looking background can get VERY confusing when attempting to dodge the bullets. My mind can't help but assume the background is part of the bullet curtain coming at me. If there was a "clean" skin, this would be 100%
Alpha MaysJedi Jan 8 @ 9:52pm 
Like very much. i think it needs a better background imo.
Tainaka Ritsu Dec 31, 2013 @ 6:30pm 
Would appreciate a hard mode, with even moar bullets.
shadow999999 Dec 29, 2013 @ 4:37am 
FRKN AWSM! never would have thought of a bullet hell shooter in audiosurf!
Eien Dec 10, 2013 @ 3:09pm 
Would like to try the mod, but when I load a song using either of the skins, I can see my ship and hear the music but I don't see anything else. Just black, but I do get hit with bullets. Any help in getting this to work?
I before A except after K Dec 4, 2013 @ 7:22pm 
Load up a Touhou song with this mode:
Yo dawg, I heard you like bullet hell, so we put bullet hell in your bullet hell so you can dodge while you dodge.

Also, just so you know, right now the score doesn't seem to stop increasing when you're hit, even though it says it should.