61 ratings
mono midway
Tags: Mod
File Size:
0.516 MB
Oct 18, 2013 @ 9:59am
Dec 29, 2013 @ 1:47am
6 change notes ( view )

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Mono with loops and Power Pellets!

It brings two things to the normal mono mode: loops (like a rollercoaster) and power pellets. When you collect a power pellet, the blocks for some seconds after it are upgraded into power blocks. Collecting those gives you bonus points based on how full your grid is. It uses technology from Wakeboard mode to place pellets and loops right at impactful moments in the music.

EDIT: now works with any skin!
Popular Discussions View All (2)
Jan 24 @ 2:24pm
Original Midway skin and white skin for midway is now missing
Apr 7 @ 2:29am
Will there be any bonuses for avoiding the grey blocks?
Eldur Angus
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Seiun May 17 @ 6:24am 
In mono we're usually supposed to be dodging the grays, so hitting a powerup that let us hit those grays for extra points felt really good, like a Mario Starman. It was almost euphoric because of the way the pellets are timed with the best parts of the songs.

Now that I know how you're supposed to maximize your score, though, I'm not having as much fun. Pellets are usually placed after a slow section. If I don't know the pellet is coming, it's very easy to lose a large cluster of blocks, which just takes me right out of the song. I didn't like wakeboard for the same reason – having to set up my grid before an intense section breaks the flow of the song for me.

But this was still my favorite mode, and there's nothing else like it. Could you please make some kind of a Mono Midway casual mode, where grays are punishing, and power blocks give a flat amount of points, like, 3000 or 5000? I can't tell you how much I'd appreciate it.
GnomeJello Apr 7 @ 2:37am 
Deadman: Grey Blocks have a very different purpose in Midway.

Remember, the points you get from picking up the orb are based off how full your grid is. Pick up the orb with an empty grid, those blocks aren't worth very many points. Pick it up with a full grid, you make lots and lots of points.

So, how to make sure you hit the orb with a heavy (or full) Grid?

Take advantage of the greys.

Picking up a grey resets the grid clear timer, so you don't empty your grid prematurely.

It also removes a block, which allows you to pick up another block, thus keeping your grid going. It also helps prevent you from overfilling your columns, which will also clear your grid.

So yeah. Grey blocks are your friends in midway.
Dj Pavlusha Mar 20 @ 1:21pm 
For all those who want a Midway Turbo mode: check out my last mod, you might find it acceptable.
(SSSSS) Lukefed Feb 14 @ 12:38pm 
Pretty fun. However, I've been playing Turbo mode recently, so I found going back to regular speed a bit boring. If a Trubo version is made, that would be really good for me.
Deadman Jan 7 @ 3:37pm 
I think this is better than the standard Mono mode. I never understood the need for a minion, it seems I can let the minion pick up the blocks for me during large portions of a song and it takes away the fun. What I do like about Mono is the stealth bonus for avoiding all grey blocks which appears to be absent from this mode.

My question about Mono Midway is to do with the grey blocks. Now maybe I am missing something here but they appear to have no purpose whatsoever. I pick up grey blocks, they don't remove my stealth bonus (because it doesn't exist here), they don't lower my score and as soon as they are collected, they disappear from my board. What is the penalty for hitting grey blocks? Why should they be avoided?
Dat thigh gap doe Jan 5 @ 6:29pm 
I love it but I just have one question, why did you change the scoring system?
DVkun Dec 5, 2013 @ 3:59pm 
what happened to the midway skin and the cloud white skin I can't find them anymore :(
Nintendork64 Nov 23, 2013 @ 1:54pm 
Ah, that's good! (Also, darn, forgot I was using a joke name!) All but one of the loops have been replaced with corkscrews, much like Mono Sideswipe. Was that intentional?
Dylan  [author] Nov 22, 2013 @ 12:25pm 
Thanks such nintendork. so 64. wow. -- you were right. Last week's update broke that. Fixed now!