40 ratings
Alpha 1 playthrough with Project Lead JP LeBreton
Hello current and future spacefans! I’m project lead JP LeBreton, and to introduce new players to the game, I put together this video demonstrating establishing a new base using the Alpha 1 build. This may be useful to players who are struggling with the early game.

We plan to do videos with each Alpha update[spacebasedf9.com], going over what you can expect in each new build. This first one does double duty as an introduction to the game. Thanks for watching!
Alpha 1 playthrough video
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Idiom 20 hours ago 
Ah, nostalgia. When Patreon wasn't even considered a major source of income
Ornstein Dec 29, 2014 @ 3:47pm 
This game is pissing me off can I get some info when the next update will take place?
Side_Effect Jun 27, 2014 @ 7:10pm 
"We plan to do videos with each Alpha update, going over what you can expect in each new build."
Where ? =(
nadcaptain Mar 10, 2014 @ 10:28pm 
More devs should do this with their Early Access games. I really appreciated that you took the time to show us a little about the game.
AutomaticOcelot Dec 19, 2013 @ 6:09pm 
I haven't tried the game yet, but I think it's a criminal offence if the title screen doesn't say "Hit SPACE to begin". :D
Drone Hivemind Oct 20, 2013 @ 8:31am 
Did he not notice his miner dying underneath the airlock at 20:23?
Lord Arsun Oct 19, 2013 @ 8:20pm 
looks fun might have to fork out a couple bucks once few more features are added
Nismon Oct 19, 2013 @ 7:35pm 
That looks great. Thanks.
Wilmotron Oct 18, 2013 @ 7:52am 
@Gristle: It's actually not my video, just the only one I could find without making my own. He did a good job of rounding it up. And, yeah, cycling the airlocks is a fun way to deal with enemies. : P I didn't play yesterday, but I'm looking forward to getting at it again today and testing some myself.
Gristle McThornbody Oct 17, 2013 @ 7:10am 
@esotericist - The mining platforms can indeed be maintained by technicians. It does come with a downside - my technicians are constantly floating off to repair refineries.

My strategy is to simply build a plaform next to each major asteroid with enough space for two refineries. I then place one refinery, wait to disassemble once they drop below 20% integrity, and then place a new one adjacent to the original. Rinse/Repeat until the nearby asteroids are all harvested, then move on to the next mining area.

In any case, I often keep at least a third of my workforce as techs to prevent things from blowing up in the base.