29 ratings
Alpha 1 playthrough with Project Lead JP LeBreton
By JP
Hello current and future spacefans! I’m project lead JP LeBreton, and to introduce new players to the game, I put together this video demonstrating establishing a new base using the Alpha 1 build. This may be useful to players who are struggling with the early game.

We plan to do videos with each Alpha update, going over what you can expect in each new build. This first one does double duty as an introduction to the game. Thanks for watching!
Rate  
Favorite
Favorited
Unfavorite
Alpha 1 playthrough video
13 Comments
< >
nadcaptain Mar 10 @ 10:28pm 
More devs should do this with their Early Access games. I really appreciated that you took the time to show us a little about the game.
AutomaticOcelot Dec 19, 2013 @ 6:09pm 
I haven't tried the game yet, but I think it's a criminal offence if the title screen doesn't say "Hit SPACE to begin". :D
Drone Oct 20, 2013 @ 8:31am 
Did he not notice his miner dying underneath the airlock at 20:23?
Lord Arsun Oct 19, 2013 @ 8:20pm 
looks fun might have to fork out a couple bucks once few more features are added
Nismon Oct 19, 2013 @ 7:35pm 
That looks great. Thanks.
Wilmotron Oct 18, 2013 @ 7:52am 
@Gristle: It's actually not my video, just the only one I could find without making my own. He did a good job of rounding it up. And, yeah, cycling the airlocks is a fun way to deal with enemies. : P I didn't play yesterday, but I'm looking forward to getting at it again today and testing some myself.
Gristle McThornbody Oct 17, 2013 @ 7:10am 
@esotericist - The mining platforms can indeed be maintained by technicians. It does come with a downside - my technicians are constantly floating off to repair refineries.

My strategy is to simply build a plaform next to each major asteroid with enough space for two refineries. I then place one refinery, wait to disassemble once they drop below 20% integrity, and then place a new one adjacent to the original. Rinse/Repeat until the nearby asteroids are all harvested, then move on to the next mining area.

In any case, I often keep at least a third of my workforce as techs to prevent things from blowing up in the base.
Gristle McThornbody Oct 17, 2013 @ 6:57am 
Hey Wilmotron - I've definitely encountered several 'glitches' related to the AI, combat, and the airlock in particular similar to your own.

In the event of an enemy hanging out by the airlock, I've found that forcing the airlock open is the quickest way of disposing of them. BUT in the case of the parasite beast shown in your video, it does not suck them into space as with playable characters. That little guy will float off into an asteroid or off the screen and my crew will continue to attempt to fight it. Maybe a vacuum doesn't kill it outright?

I'm going to attempt some more tests myself but I'm 99% sure that the monster shown in your video has been the cause of most of my combat AI errors.
Wilmotron Oct 17, 2013 @ 5:11am 
I will say that "failing is fun" for me so far. I attribute this to failing fast (You make your big mistakes early, so you don't waste a lot of time on mistakes that kill everyone.), and failure being cheap. (Initial setup becomes very quick after you do it a couple of times.)

I also encountered this bug, which was my sign to go to bed last night. I'm going to be wary of derelicts until that's fixed, but that's the fun of alpha. For reasons cited in the previous paragraph, even things like this aren't terrible: getting back to where you were isn't much of a pain.

It's been awesome so far, and I'm looking forward to more!
esotericist Oct 16, 2013 @ 9:42pm 
But can it be maintained like that?