The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

121 ratings
Resplendent - Races of Skyrim
File Size
5.029 MB
Oct 16, 2013 @ 9:47am
Nov 22, 2014 @ 7:59am
10 Change Notes ( view )

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Resplendent - Races of Skyrim

Resplendent features five new racials and tweaked stats for each race, giving each race a unique and thematic playstyle, without shoehorning the race into specific builds or classes. The racials are designed to enable tactical play and counterplay, but beware, NPCs also get them!

REQUIRES: Dawnguard & Dragonborn (or Skyrim Legendary Edition)
NOTICE: You CAN apply the mod to an existing save, but Skyrim might not always like to see you replace racials on the fly. See Questions below.

New racials and stats


Health regen: 2/5
Magicka and Stamina regen: 5/5

High Barrier
Armor rating increased at high Magicka or Stamina.

In combat at high Health, taps Health to replenish Magicka and Stamina.

When near death, taps into your Magicka and Stamina reserves to heal you.

Arcane Nova
1/day: Absorbs your enemies' Magicka and Stamina and removes their magical buffs.

(Unlockable) Contingency
At will: Weave spells into an auto-cast trigger set to activate on specific conditions.


Health regen: 3/5
Magicka and Stamina regen: 3/5

Invisibilty when standing still with weapons out.

Regeneration increased when your Health, Magicka or Stamina is almost depleted.

Marsh Dweller
Poison resistance, waterbreathing, and the ability to swim faster and regenerate in water.

Bile Spit
1/day: Spit a stream of acid that blinds and weakens enemies.

(Unlockable) Delirium
1/day: Secrete toxins that inflict random mind altering statuses on melee attackers.


Health regen: 3/5
Magicka and Stamina regen: 2/5

Honour Yffre by consuming the corpses of your enemies, gaining increased regeneration.

A bird marks animals to kill for bonus loot or your enemies in battle, weakening them.

Wild Senses
Stand still while sneaking to detect moving targets.

At will: Gain advanced knowledge about your target's stats.

(Unlockable) Beast Tongue
1/day: Turns a nearby predator into an ally until released.

(NPC only) Forestwalk
Gain invisibility when in combat at full health outside major cities.


Health regen: 3/5
Magicka and Stamina regen: 4/5

Manmer Blood
Stamina regeneration tripled below half Magicka and vice versa.

Spell Mantle
Magic resistance, and grants spell absorb at low Magicka.

The Gift
Increases damage after finding standing stones and spellpower after reading books.

At will: Detect containers or weaken spellcasters by interrupting their spells.

(Unlockable) Shield Dome
1/day: Reduces damage taken through the wall of the bubble in either direction.


Health regen: 3/5
Magicka and Stamina regen: 3/5

Ancestral Guardians
Summons the spirits of the honoured dead when entering combat.

Fire resistance, and buy price bonus/penalty depending on race.

The ancestors mark targets to slay, rewarding you with more spirits summoned.

Spirit Walk
1/day: Move unseen and unheard out of combat. Summon more ancestral spirits in combat.

(Unlockable) Balefire
1/day: Unleash the fires of Red Mountain to annihilate your enemies.


Health regen: 4/5
Magicka and Stamina regen: 3/5

Cheaper bribes, and can pay other characters to improve their disposition.

Armor and magic resistance increased when standing still.

If you have a follower, regeneration is increased and you can swap position with your follower.

At will: Spy through the eyes of the nearest person.

(Unlockable) Colovian Star
1/day: Fully replenishes your highest two stats.


Health regen: 3/5
Magicka and Stamina regen: 3/5

Feline Agility
Movement speed increased out of combat, and by a lesser amount in combat.

Regeneration increased and movement silenced while sneaking.

Rawlith Khaj
Claw damage scales with level and claw power attacks have devastating effects.

1/day: Increases claw damage for a short time. Killmoves heal you and further boost damage.

(Unlockable) Mischief
1/day: Nearby targets instantly leave combat.


Health regen: 3/5
Magicka and Stamina regen: 2/5

Child of the Sky
Frost resistance, and Magicka and Stamina regeneration increased at low Health.

Can trade with any non-hostile Nord.

Kyne's Breath
Movement speed increased for a short time after entering combat.

1/day: Forces the target to attack you. Killing the target restores Health, Magicka and Stamina.

(Unlockable) Avatar
1/day: Greatly increases your skill levels for a short time while in combat.


Health regen: 4/5
Magicka and Stamina regen: 1/5

Code of Strength
Magicka and Stamina regeneration increased at high Health.

Shock resistance, and sell price bonus/penalty depending on race.

Jump to throw and damage enemies. Once per battle.

1/day: Greatly increases damage and spellpower. Triggers randomly in combat when off cooldown.

(Unlockable) Blood of Malacath
1/day: Sets target Health percentage to twice your Health percentage.


Health regen: 4/5
Magicka and Stamina regen: 5/5

Battle Tactics
Marks enemies, weakening them and causing your attacks to absorb Magicka and Stamina.

Blood of the Ra Gada
Magicka and Stamina increased but do not regenerate in battle.

Desert Wind
Movement speed increased while sprinting.

Whirling Defense
(1/day) A dust devil surrounds you, stunning attackers.

(Unlockable) Fata Morgana
(1/day) Gain invisibility and immediately regain it when broken.

Other features

Each race has its own unique quest associated with it. Just use your other racials until you see the quest pop up. Complete its requirements to unlock your second racial power!

NPCs use these racials too, including racial powers, with a few exceptions (for technical reasons). NPC Bosmer also get their own unique Forestwalk ability to compensate for the lack of a Bosmer combat power.

Everything is highly configurable in the MCM Resplendent menu. If you don't have SkyUI, see the Readme for a list of variables which you can modify with the console:
Skyrim Nexus[]

I get the wrong racials!

Skyrim has issues replacing racials in existing savegames, and may give you incorrect racials. This is one of the reasons why mods that replace your racials typically tell you to roll a new character.

If your racials do not correspond to the above list, try the "Remove Non-Innate Racials" option in the Resplendent MCM menu to clear redundant racials. If you don't have SkyUI, bring up the console and type "help RXR_HelpRemoveAll" to get its hex ID in your particular installation and then type "player.addspell [this hex ID]". Whether you use the MCM menu or the console, close it after every action and wait a minute or so while the script runs.

Resplendent on the Skyrim Nexus

For more information and compatibility patches for popular mods, see:
Skyrim Nexus[]
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That seems to me like a nord nerf, their powers sucks compared to the other races
Jim Sep 19 @ 5:55pm 
Seriously? Now I'll never be able to look at a Bosmer the same way again.
Enai Siaion  [author] Sep 19 @ 5:57am 
They actually are cannibals. It's in the lore.
Jim Sep 18 @ 5:58pm 
Also lols about wood elves... Cannibalism...
Enai Siaion  [author] Sep 18 @ 9:51am 
Remove the mod that's sitting after this mod in your load order and modifies races back to vanilla.
theevilradical Sep 18 @ 8:32am 
I tried to start a new game, and none of these racials are showing up... What do I need to do?
Jim Aug 15 @ 5:19am 
Chameleon = Best thing ever.
Lordomi Jul 26 @ 4:56am 
Thank you very much :D
Enai Siaion  [author] Jul 26 @ 2:39am 
Lordomi Jul 25 @ 2:23am 
where is that MCM? (also it DOES makes sense and follows logic, but i feel, its a bit too annoying when you go to kaarstag, a bunch of reavers find you, and they suddenly double their numbers...)