80 ratings
Resplendent - Races of Skyrim
File Size:
4.929 MB
Oct 16, 2013 @ 9:47am
Aug 24 @ 2:29pm
6 change notes ( view )

Resplendent features five new racials and tweaked stats for each race, giving each race a unique and thematic playstyle, without shoehorning the race into specific builds or classes. The racials are designed to enable tactical play and counterplay, but beware, NPCs also get them!

You CAN apply the mod to an existing save, but Skyrim might not always like to see you replace racials on the fly. See Questions below.

New racials and stats

Health regen: 2/5
Magicka and Stamina regen: 5/5

Arcane Superiority
In combat, high levels of Health are transferred to Magicka and Stamina.

High Barrier
Armor rating increased at high Magicka or Stamina.

When near death, taps into your Magicka and Stamina reserves to heal you.

Arcane Nova
1/day: Absorbs your enemies' Magicka and Stamina and removes their magical buffs.

(Unlockable) Contingency
At will: Weave spells into an auto-cast trigger set to activate on specific conditions.

Health regen: 3/5
Magicka and Stamina regen: 3/5

Invisibilty when standing still with weapons out.

Regeneration increased when your Health, Magicka or Stamina is almost depleted.

Marsh Dweller
Poison resistance, waterbreathing, and the ability to swim faster and regenerate in water.

Bile Spit
1/day: Spit a stream of acid that blinds and weakens enemies.

(Unlockable) Delirium
1/day: Secrete toxins that inflict random mind altering statuses on melee attackers.

Health regen: 3/5
Magicka and Stamina regen: 2/5

Honour Yffre by consuming the corpses of your enemies, gaining increased regeneration.

A bird marks animals to kill for bonus loot or your enemies in battle, weakening them.

Wild Senses
Stand still while sneaking to detect moving targets.

At will: Gain advanced knowledge about your target's stats.

(Unlockable) Beast Tongue
1/day: Turns a nearby predator into an ally until released.

(NPC only) Forestwalk
Gain invisibility when in combat at full health outside major cities.

Health regen: 3/5
Magicka and Stamina regen: 4/5

Manmer Blood
Stamina regeneration tripled below half Magicka and vice versa.

Spell Mantle
Magic resistance, and grants spell absorb at low Magicka.

Open or damage locks with a jolt of innate magic.

At will: Detect containers or silence enemies and stun spellcasters.

(Unlockable) Shield Dome
1/day: Reduces damage taken through the wall of the bubble in either direction.

Health regen: 3/5
Magicka and Stamina regen: 3/5

Ancestral Guardians
Summons the spirits of the honoured dead when entering combat.

Fire resistance, and buy price bonus/penalty depending on race.

The ancestors mark targets to slay, rewarding you with more spirits summoned.

Spirit Walk
1/day: Move unseen and unheard out of combat. Summon more ancestral spirits in combat.

(Unlockable) Balefire
1/day: Unleash the fires of Red Mountain to annihilate your enemies.

Health regen: 4/5
Magicka and Stamina regen: 3/5

Cheaper bribes, and can pay other characters to improve their disposition.

Armor and magic resistance increased when standing still.

If you have a follower, regeneration is increased and you can swap position with your follower.

At will: Spy through the eyes of the nearest person.

(Unlockable) Colovian Star
1/day: Fully replenishes your highest two stats.

Health regen: 3/5
Magicka and Stamina regen: 3/5

Feline Agility
Movement speed increased out of combat, and by a lesser amount in combat.

Regeneration increased and movement silenced while sneaking.

Rawlith Khaj
Claw damage scales with level and claw power attacks have devastating effects.

1/day: Increases claw damage for a short time. Killmoves heal you and further boost damage.

(Unlockable) Mischief
1/day: Nearby targets instantly leave combat.

Health regen: 3/5
Magicka and Stamina regen: 2/5

Child of the Sky
Frost resistance, and Magicka and Stamina regeneration increased at low Health.

Can trade with any non-hostile Nord.

Kyne's Breath
Movement speed increased for a short time after entering combat.

1/day: Forces the target to attack you. Killing the target restores Health, Magicka and Stamina.

(Unlockable) Avatar
1/day: Greatly increases your skill levels for a short time while in combat.

Health regen: 4/5
Magicka and Stamina regen: 1/5

Code of Strength
Magicka and Stamina regeneration increased at high Health.

Shock resistance, and sell price bonus/penalty depending on race.

Jump to throw and damage enemies. Once per battle.

1/day: Greatly increases damage and spellpower. Triggers randomly in combat when off cooldown.

(Unlockable) Blood of Malacath
1/day: Sets target Health percentage to twice your Health percentage.

Health regen: 4/5
Magicka and Stamina regen: 5/5

Battle Tactics
Marks enemies, weakening them and causing your attacks to absorb Magicka and Stamina.

Blood of the Ra Gada
Magicka and Stamina increased but do not regenerate in battle.

Desert Wind
Movement speed increased while sprinting.

Whirling Defense
(1/day) A dust devil surrounds you, stunning attackers.

(Unlockable) Fata Morgana
(1/day) Gain invisibility and immediately regain it when broken.

Other features

Each race has its own unique quest associated with it. Just use your other racials until you see the quest pop up. Complete its requirements to unlock your second racial power!

NPCs use these racials too, including racial powers, with a few exceptions (for technical reasons). NPC Bosmer also get their own unique Forestwalk ability to compensate for the lack of a Bosmer combat power.

Everything is highly configurable in the MCM Resplendent menu. If you don't have SkyUI, see the Readme on the Skyrim Nexus for a list of variables which you can modify with the console.


I get the wrong racials!
Skyrim has issues replacing racials in existing savegames, and may give you incorrect racials. This is one of the reasons why mods that replace your racials typically tell you to roll a new character.

If your racials do not correspond to the above list, try the "Remove Non-Innate Racials" option in the Resplendent MCM menu to clear redundant racials. If you don't have SkyUI, bring up the console and type "help RXR_HelpRemoveAll" to get its hex ID in your particular installation and then type "player.addspell [this hex ID]". Whether you use the MCM menu or the console, close it after every action and wait a minute or so while the script runs.

Can I change my race?
Yes. Open the console and type "player.setrace (name)Race" (eg ArgonianRace), which will change your character to the correct race but probably make a mess of your face. Then type "showracemenu" to bring up the character creation menu and get some plastic surgery. Note: changing your race in this menu will reset your level-up points (this is why we changed race manually) but you can safely change everything else.

Resplendent on the Skyrim Nexus

For more information and compatibility patches for popular mods, see the Skyrim Nexus page.
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Ravynwynd Sep 8 @ 11:52am 
What a neat mod. Loving the dark elf ancester whispers. Thanks for sharing. Thumps up. Great mod.
Enai Siaion  [author] Aug 31 @ 3:42pm 
To the people who downvoted me recently:

YES, I know, you MAY have issues when applying this to an older save.

NO, I can't do anything about it. The game doesn't like it when you swap out racials in the middle of a playthrough. Usually it goes without a hitch. Sometimes you get the wrong racials. And sometimes the proposed fix doesn't work.

Go complain at Bethesda...
Enai Siaion  [author] Aug 24 @ 2:41pm 
I can't read anything on those tiny pictures.

Move Resplendent to just before the EEO patch in the load order, problem fixed.
Enai Siaion  [author] Aug 23 @ 9:06am 
That's what I'm t...

Screw it. Screenshot of your load order plz since you seem entirely helpless.
[Toxic]IceBlade Aug 23 @ 9:04am 
i mean the racial power
Enai Siaion  [author] Aug 23 @ 9:03am 
Not with this mod, because the incorrect power is given by another mod and I can't access it.

Get rid of that other mod then. :p
[Toxic]IceBlade Aug 20 @ 2:32pm 
ok forget it
i can correct it with the option to give correct racials
but how can i remove the incorrect power
Enai Siaion  [author] Aug 20 @ 11:46am 
What's that going to do? I don't know every one of the 50K mods in existence.

As I said, any mod that modifies races in some way conflicts with each other. You know what you installed.

Then again you haven't actually said what "the wrong" racials means. WHAT DO THEY LOOK LIKE.
[Toxic]IceBlade Aug 20 @ 7:58am 
would you mind if i send you my mod list ?