The Elder Scrolls V: Skyrim

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Resplendent - Races of Skyrim
 
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Oct 16, 2013 @ 9:47am
Nov 22, 2014 @ 7:59am
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Resplendent - Races of Skyrim

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Description
Resplendent features five new racials and tweaked stats for each race, giving each race a unique and thematic playstyle, without shoehorning the race into specific builds or classes. The racials are designed to enable tactical play and counterplay, but beware, NPCs also get them!

REQUIRES: Dawnguard & Dragonborn (or Skyrim Legendary Edition)
NOTICE: You CAN apply the mod to an existing save, but Skyrim might not always like to see you replace racials on the fly. See Questions below.

New racials and stats

Altmer

Health regen: 2/5
Magicka and Stamina regen: 5/5

High Barrier
Armor rating increased at high Magicka or Stamina.

Starfire
In combat at high Health, taps Health to replenish Magicka and Stamina.

Wellspring
When near death, taps into your Magicka and Stamina reserves to heal you.

Arcane Nova
1/day: Absorbs your enemies' Magicka and Stamina and removes their magical buffs.

(Unlockable) Contingency
At will: Weave spells into an auto-cast trigger set to activate on specific conditions.

Argonian

Health regen: 3/5
Magicka and Stamina regen: 3/5

Chameleon
Invisibilty when standing still with weapons out.

Histborn
Regeneration increased when your Health, Magicka or Stamina is almost depleted.

Marsh Dweller
Poison resistance, waterbreathing, and the ability to swim faster and regenerate in water.

Bile Spit
1/day: Spit a stream of acid that blinds and weakens enemies.

(Unlockable) Delirium
1/day: Secrete toxins that inflict random mind altering statuses on melee attackers.

Bosmer

Health regen: 3/5
Magicka and Stamina regen: 2/5

Cannibalism
Honour Yffre by consuming the corpses of your enemies, gaining increased regeneration.

Harrier
A bird marks animals to kill for bonus loot or your enemies in battle, weakening them.

Wild Senses
Stand still while sneaking to detect moving targets.

Observe
At will: Gain advanced knowledge about your target's stats.

(Unlockable) Beast Tongue
1/day: Turns a nearby predator into an ally until released.

(NPC only) Forestwalk
Gain invisibility when in combat at full health outside major cities.

Breton

Health regen: 3/5
Magicka and Stamina regen: 4/5

Manmer Blood
Stamina regeneration tripled below half Magicka and vice versa.

Spell Mantle
Magic resistance, and grants spell absorb at low Magicka.

The Gift
Increases damage after finding standing stones and spellpower after reading books.

Harmonize
At will: Detect containers or weaken spellcasters by interrupting their spells.

(Unlockable) Shield Dome
1/day: Reduces damage taken through the wall of the bubble in either direction.

Dunmer

Health regen: 3/5
Magicka and Stamina regen: 3/5

Ancestral Guardians
Summons the spirits of the honoured dead when entering combat.

Ashborn
Fire resistance, and buy price bonus/penalty depending on race.

Whispers
The ancestors mark targets to slay, rewarding you with more spirits summoned.

Spirit Walk
1/day: Move unseen and unheard out of combat. Summon more ancestral spirits in combat.

(Unlockable) Balefire
1/day: Unleash the fires of Red Mountain to annihilate your enemies.

Imperial

Health regen: 4/5
Magicka and Stamina regen: 3/5

Cosmopolitan
Cheaper bribes, and can pay other characters to improve their disposition.

Discipline
Armor and magic resistance increased when standing still.

Legionary
If you have a follower, regeneration is increased and you can swap position with your follower.

Intel
At will: Spy through the eyes of the nearest person.

(Unlockable) Colovian Star
1/day: Fully replenishes your highest two stats.

Khajiit

Health regen: 3/5
Magicka and Stamina regen: 3/5

Feline Agility
Movement speed increased out of combat, and by a lesser amount in combat.

Prowl
Regeneration increased and movement silenced while sneaking.

Rawlith Khaj
Claw damage scales with level and claw power attacks have devastating effects.

Ravage
1/day: Increases claw damage for a short time. Killmoves heal you and further boost damage.

(Unlockable) Mischief
1/day: Nearby targets instantly leave combat.

Nord

Health regen: 3/5
Magicka and Stamina regen: 2/5

Child of the Sky
Frost resistance, and Magicka and Stamina regeneration increased at low Health.

Kinship
Can trade with any non-hostile Nord.

Kyne's Breath
Movement speed increased for a short time after entering combat.

Challenge
1/day: Forces the target to attack you. Killing the target restores Health, Magicka and Stamina.

(Unlockable) Avatar
1/day: Greatly increases your skill levels for a short time while in combat.

Orsimer

Health regen: 4/5
Magicka and Stamina regen: 1/5

Code of Strength
Magicka and Stamina regeneration increased at high Health.

Greenskin
Shock resistance, and sell price bonus/penalty depending on race.

Shockwave
Jump to throw and damage enemies. Once per battle.

Berserk
1/day: Greatly increases damage and spellpower. Triggers randomly in combat when off cooldown.

(Unlockable) Blood of Malacath
1/day: Sets target Health percentage to twice your Health percentage.

Redguard

Health regen: 4/5
Magicka and Stamina regen: 5/5

Battle Tactics
Marks enemies, weakening them and causing your attacks to absorb Magicka and Stamina.

Blood of the Ra Gada
Magicka and Stamina increased but do not regenerate in battle.

Desert Wind
Movement speed increased while sprinting.

Whirling Defense
(1/day) A dust devil surrounds you, stunning attackers.

(Unlockable) Fata Morgana
(1/day) Gain invisibility and immediately regain it when broken.

Other features

Each race has its own unique quest associated with it. Just use your other racials until you see the quest pop up. Complete its requirements to unlock your second racial power!

NPCs use these racials too, including racial powers, with a few exceptions (for technical reasons). NPC Bosmer also get their own unique Forestwalk ability to compensate for the lack of a Bosmer combat power.

Everything is highly configurable in the MCM Resplendent menu. If you don't have SkyUI, see the Readme for a list of variables which you can modify with the console:
Skyrim Nexus[www.nexusmods.com]

I get the wrong racials!

Skyrim has issues replacing racials in existing savegames, and may give you incorrect racials. This is one of the reasons why mods that replace your racials typically tell you to roll a new character.

If your racials do not correspond to the above list, try the "Remove Non-Innate Racials" option in the Resplendent MCM menu to clear redundant racials. If you don't have SkyUI, bring up the console and type "help RXR_HelpRemoveAll" to get its hex ID in your particular installation and then type "player.addspell [this hex ID]". Whether you use the MCM menu or the console, close it after every action and wait a minute or so while the script runs.

Resplendent on the Skyrim Nexus

For more information and compatibility patches for popular mods, see:
Skyrim Nexus[www.nexusmods.com]
103 Comments
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Lordomi Jul 26 @ 4:56am 
Thank you very much :D
Enai Siaion  [author] Jul 26 @ 2:39am 
Lordomi Jul 25 @ 2:23am 
where is that MCM? (also it DOES makes sense and follows logic, but i feel, its a bit too annoying when you go to kaarstag, a bunch of reavers find you, and they suddenly double their numbers...)
Enai Siaion  [author] Jul 24 @ 12:36pm 
Um, why wouldn't NPC Dunmer get Dunmer abilities?

You can turn it off in the MCM.
Lordomi Jul 24 @ 7:22am 
Its just me, or random bandits get Ancestral Guardians?
Also, when in Soltheim I find a Dunmer-bandit camp, then... Ehrm...
I can get swarmed really easily, because the Ancestral Guardians double the amount of my enemies.
Enai Siaion  [author] Feb 10 @ 6:25am 
I repeat: you want other people to not have fun with their character because...?
TheGannet Feb 9 @ 3:55pm 
just read the wiki's lore section
Enai Siaion  [author] Feb 9 @ 11:46am 
Lore says orc mages should suck? Then why is there one in the College? Also, why is there an ingame book about redguard magic? :p
TheGannet Feb 9 @ 7:28am 
nobody said useless.
TheGannet Feb 9 @ 7:26am 
lore mostly