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Train Simulator 2014 - Route Editor Tutorials
By SpacialKatana
A series of tutorials for Train Simulator 2014. The series takes a step by step approach to learning how to create a playable route from start to finish. Cheers!
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Tutorial 1 - Route & Track Basics
Part 1 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to create a route and the basics of laying track. Note, there's a bit of swearing after 8:16 (comedy value) You have been warned :)
Tutorial 2 - Track Tools
Part 2 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I cover more of the track tools including the select, offset, weld, blend and crossover functions.
Tutorial 3 - Gradients & Bridges
Part 3 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to do gradients, including the use of the snap and terrain height tools to create a bridge over another set of tracks.
Tutorial 4 - Terrain Tools
Part 4 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I explain the usage of the various terrain tools.
Tutorial 5 - Stations & Passenger AI
Part 5 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I explain how to build a fully working station with passengers, and how to set up a scenario with an AI train to use it.
Tutorial 6 - Tunnels
Part 6 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I explain the principles of creating a tunnel.
Tutorial 7 - Scenario Creation & Train AI
Part 7 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to create your own scenario with a drivable train and an AI consist on a simple route.
Tutorial 8 - Signals
Part 8 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to set about signalling your track with some working examples.
Tutorial 9 - Automated Level Crossing
Part 9 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to create and implement a fully automated level crossing.
Tutorial 10 - Setting Speed Limits
Part 10 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to correctly set speed limits on sections of track.
Tutorial 11 - The Asset Block Tool
Part 11 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show the use of the Asset Block tool to quickly and effectively add scenery to your route.
Tutorial 12 - Map Overlay
Part 12 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to set up the map overlay feature for the route editor.
Tutorial 14 - Any Train, Any Route
Part 14 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how you can drive your favourite consist in any route you desire, by simply cloning a route and enabling your extra DLC content in it.
Tutorial 15 - Portals
Part 15 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to correctly set up portals to spawn AI trains into your route, for that true feeling of immersion.
Tutorial 16 - Overhead Wires
Part 16 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to add overhead catenary wires to your route.
84 Comments
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harmjager 21 hours ago 
Great tutorials, but is there a way I can find out the meaning of all the abbreviations of the Semaphore and Light signals, I'm having trouble trying to sort them all out? You can email me at harmjager@live.com.au. Once again great job, once I found out how to navigate around the maps I start creating a track. Now for the Signals.
mtownguy Jul 17 @ 6:53am 
PLEASE HELP!!! I am not creating a route, but i am trying to create my first scenario. Im having some sort of issue, where i am unable to reverse onto Helendale Siding 3, heading from Barstow Yard. Please get with me asap
sylvain.carpentier Jul 13 @ 6:56am 
Nous sommes clients fidèles et visiblement rien n'est traduit en Francais, je trouve cela déplorable, visiblement il n'y a que le profit qui compte. beaucoup de travail inachevé, pendant la présentation du jeux (prospection client) il est donné pour ètre en Français, il y a tromperie sur le produit, cela ne met pas en valeur cet excelent jeux qui parait inachevé par le manque de communication clients.
Hermy May 16 @ 3:16pm 
I have really enjoyed your tutorials and they have helped me a lot. Is it possible to do one on setting track rules and explain what to do if TS sets different rules in the one route Regards Hermy
SpacialKatana  [author] May 16 @ 1:29pm 
Je suis tres desole :(
lionel.38390 May 16 @ 1:10pm 
encore une fois rien en francais.
killhp May 10 @ 4:29pm 
thx it helped me alot i hope u will do more tutoriols on how to make a good moutain side or vally that would me nice exspeccialy sense u helped me out by alot with editore thx for the help once again
龙的KO觉醒 May 9 @ 4:46pm 
非常好的教程
Mr_Ah_Clem Apr 29 @ 3:55pm 
Thank you for these excellent tutorials. Saved many hours of hunting for information.
RustedRail Apr 25 @ 5:24pm 
Thanks a lot for these, they will help in creating some new stuff