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Train Simulator 2014 - Route Editor Tutorials
By SpacialKatana
A series of tutorials for Train Simulator 2014. The series takes a step by step approach to learning how to create a playable route from start to finish. Cheers!
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Tutorial 1 - Route & Track Basics
Part 1 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to create a route and the basics of laying track. Note, there's a bit of swearing after 8:16 (comedy value) You have been warned :)
Tutorial 2 - Track Tools
Part 2 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I cover more of the track tools including the select, offset, weld, blend and crossover functions.
Tutorial 3 - Gradients & Bridges
Part 3 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to do gradients, including the use of the snap and terrain height tools to create a bridge over another set of tracks.
Tutorial 4 - Terrain Tools
Part 4 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I explain the usage of the various terrain tools.
Tutorial 5 - Stations & Passenger AI
Part 5 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I explain how to build a fully working station with passengers, and how to set up a scenario with an AI train to use it.
Tutorial 6 - Tunnels
Part 6 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I explain the principles of creating a tunnel.
Tutorial 7 - Scenario Creation & Train AI
Part 7 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to create your own scenario with a drivable train and an AI consist on a simple route.
Tutorial 8 - Signals
Part 8 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to set about signalling your track with some working examples.
Tutorial 9 - Automated Level Crossing
Part 9 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to create and implement a fully automated level crossing.
Tutorial 10 - Setting Speed Limits
Part 10 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to correctly set speed limits on sections of track.
Tutorial 11 - The Asset Block Tool
Part 11 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show the use of the Asset Block tool to quickly and effectively add scenery to your route.
Tutorial 12 - Map Overlay
Part 12 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to set up the map overlay feature for the route editor.
Tutorial 14 - Any Train, Any Route
Part 14 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how you can drive your favourite consist in any route you desire, by simply cloning a route and enabling your extra DLC content in it.
Tutorial 15 - Portals
Part 15 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to correctly set up portals to spawn AI trains into your route, for that true feeling of immersion.
Tutorial 16 - Overhead Wires
Part 16 of my series of tutorials showing the basics of creating a playable route, with AI trains.
In this part I show how to add overhead catenary wires to your route.
101 Comments
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keith.woolgar Dec 14 @ 8:53am 
keith
I am new to TS-2015 and want to know which siimulatioin software should I choose when attempting to download itesms from UKTrainsiim. I have had several attempts but nothing I have downloaded seems to work with my version of TS as they are just reskiins of original locos. I am attempting to create s small branch line but only have the large deisal locos that came with the software.
nightowl490 Nov 23 @ 2:31am 
Can't get my player trains to pick up passengers. Isn't the procedure basically the same?
toro44 Nov 13 @ 1:00pm 
Wgen making a route, how do you edit the weather, time and season?
Sgt Melin Nov 3 @ 6:30am 
you should make a tutorial for a more advance scenario, couple train, and stuff, and explain how the pritoria for the AI work, So you can get a lots of AI train combined with you driving without the AI lock switches 50 miles from them.
[BHR] MALABO Oct 30 @ 4:43pm 
Y EN ESPAÑOL, PARA LOS QUE NO ENTENDEMOS EL IDIOMA DE SHAKESPEARE, QUE?
Train_Simmer Oct 21 @ 8:31pm 
But what happened to Tutorial 13?
Train_Simmer Oct 21 @ 8:30pm 
Discovered this series of tutorials almost a year ago. I've watched them each a couple of times.
SinShaark Oct 1 @ 6:11am 
Hi SpacialKatana,

First, tks a lot for your videos, great work, very very usefull !
Now, I've a question (I already asked it on YouTube) : how do you create lakes in TS2014/2015 world editor ? I can't find the "water" tool...

Tks a lot in advance
[HF] Zeekster Sep 30 @ 6:24pm 
Dat ending. lol :P
Angry Again Sep 25 @ 8:53pm 
I watched all your vids when I first bought this game, as I was creating my own world....great Tutorials...thank You. I do have some questions that I can't find answers to, having spent hours and hours noodling myself to try and figure out, with no luck. My questions: 1. Is it possible to unload a Centerbeam car and reload it..and what trigger is used for this. 2. Same question for Tank Cars and other Freight specific cars. I know from testing that it is possible to load woodchip cars from a gravel loader and coal loader and cement loader....same thing for coal....If I can get my answer, then I can continue with my fictional world. So far the only thing I can load is Cement, Gravel, Scrap Steel, Grain and Woodchips....Is there more that I am missing.