Arma 3
52 ratings
Combat Royale on Stratis
Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Infantry
Scenario Map: Stratis
Meta: Dependency
File Size
0.346 MB
Oct 12, 2013 @ 6:14am
Sep 25, 2015 @ 7:18am
25 Change Notes ( view )

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Combat Royale on Stratis

A multiplayer Deathmatch scenario for up to 16 players. Zoned areas on the island of Stratis will change over time, restricting your movement as you attempt to locate 1 of 3 creates randomily spawned for better gear.

== Development stopped as in FINAL build. ==
Drop a comment on any bugs and I'll fix them where I can.
< >
Lip Jun 30, 2016 @ 11:12am 
ok, i get it now. Thanks anyway!
Dabbo  [author] Jun 30, 2016 @ 10:55am 
@Lip I lost access to that server a while ago, sorry about that - I'll remove it from the description until I can get a new one up and running. You can run the map locally (host it yourself with friends) if thats an option?
Lip Jun 30, 2016 @ 10:49am 
does not show any server, why?
Dabbo  [author] Dec 16, 2015 @ 11:23am 
@Ka0s that's awesome! I'll jump on and give it a go :D
Ka0s Dec 16, 2015 @ 10:16am 
If you fancy some online fun then join our server @

Interested in having a bigger altis server up then add me to steam and we will sort it out :)

Dabbo  [author] Sep 25, 2015 @ 7:23am 
- Also improved AI spawn code, used technique from CrazyTownMP so that the mission doesn't hit group limits.
Dabbo  [author] Sep 25, 2015 @ 7:22am 
v1.8.35 Released.

- Improved AI behaviour; AI will head to blue zone when no targets within range (800m)
- Updated/Fixed valid target types (players were not targeted correctly)
- AI will no longer hunt and shoot empty vehicles :/
- AI parachutes that drift over water will be immediately killed (they will respawn again).
Dabbo  [author] Sep 22, 2015 @ 11:53am 
@F1CTICIOU5 yeah, that needs looking at - I'll get on to it and get a update out soon :)
F1CT1C10U5 Sep 22, 2015 @ 1:03am 
I was playing with a friend of mine, you were both in the safe zone, and the AIs were all over the map... most of them not moving at all..
Dabbo  [author] Sep 13, 2015 @ 9:44am 
@F1CT1C1OU5 they only hunt players other AI, I guess I can add a condition that if they have not possible targets (out of range) they'll head to the nearest safe zone. I don't think I can do the path finding, so they'll likely walk through red zones to get there :/