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RigIT
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Platforms: PC
Languages: English
Posted:
Updated:
Oct 9, 2013 @ 6:16pm
Oct 23, 2013 @ 7:23am

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Recent Announcements View All (2)
RigIT 2014 now available!
Description
Release date: Fall 2013
RigIT is a 3D computer graphics animation tool that automatically rigs skeletons from an animation library to 3D meshes from 3D mesh libraries. RigIT is a fast, high resolution, near pose, automatic rigger that can rig skeletons to meshes with or without well-defined interiors. It allows you to import skeletons and animations from Motion Capture (.bvh) files and automatically rigs them to objects imported from Wavefront (.obj) files that contain a single object mesh. RigIT is designed to decrease time to market costs by reducing the time requirement for, and simplifying the process of, assigning animations to computer graphics.

System requirements:
Operating system: Windows 7 or later (we are also working on a Windows App version)

Key product features:
Automatic rigging of skeletons to meshes

You can also buy RigIT on the Windows app market!
http://apps.microsoft.com/windows/app/rigit/254bc5e8-677c-4e46-b3bb-649848dff2e5.

Alternative Packages:
We also license the core libraries for RigIT, which can be used for object tracking, gesture tracking, object segmentation, and augmented reality.

To see a tutorial on how to use RigIT with Blender see:
http://www.youtube.com/watch?v=fR3wBajYLCE&feature=youtu.be

For more information see our website:
http://www.rigitgraphics.com/

To download Blender for free visit:
http://www.blender.org/
Popular Discussions View All (1)
1
Jun 3 @ 1:13pm
Favorite skin-weight file format
BanO2!
38 Comments
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^2Vivi^7d3nT^1H4CK Jul 27 @ 2:47am 
Very Nice :)
Jezer Jul 19 @ 8:54am 
i wonder if air crontrol used this #i dont think so
EPSILON Snarkk- Jul 18 @ 6:42pm 
This is incredibly helpful for indies/early projects.
listik Jun 24 @ 3:02pm 
good^D
Horror Terror70 Jun 20 @ 6:43am 
ok, i'll try it when it comes out!
2Pacalypse NOW! Jun 17 @ 4:59am 
Nice idea!
BanO2!  [author] Jun 16 @ 2:31pm 
There are methods for auto-rigging models without a supplied skeleton, including one that I have developed, but I have not implemented it in RigIT yet. Stay tooned. Hopefully I will have it as part of the RigIT package by some time next year. It would be nice if I could have it ready this year, but I just don't see that happening right now.
Horror Terror70 Jun 12 @ 9:52pm 
if it works with meshes that have no bones then cool i'll take a copy
GingerJones Jun 4 @ 8:43pm 
looks like a cool concept for a game
Ez Jun 1 @ 7:12am 
good^D