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SKYJACKER
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Posted:
Updated:
Oct 14, 2013 @ 7:55am
Dec 4, 2013 @ 11:25am
Recent Announcements View All (5)
Meet the most dominant and powerful cruiser in SKYJACKER called God of War:
YTG Cruiser T3

Class - HEAVY CRUISER
Crew - 2 PILOTS + 2 MECHANICS + 1 AI PILOT + 1 AI WEAPONRY + 12 GUNNERS
Engine - WASP
Purpose - ASSAULT
Weapons - 1 QUAD BARREL BLUE BEAM LAUNCHER + 2 RED BEAM LAUNCHERS W/TRIPPLE RAYS + 5 SMALL TURRETS + 7 LARGE TURRETS W/ PULSARS + 4x12 ROCKET LAUNCHERS + 4 TORPEDO LAUNCHERS
Special Features - incredibly high space combat efficiency + rescue module allowing crew to escape + large cargo module, transferrable to a planetary bomb compartment


https://www.youtube.com/watch?feature=player_embedded&v=YCZQf9HSmrs

Meet YTG STRIKE Group
YTG STRIKE Group:

YTG FIGHTER (type 1 and 2):
Class - LIGHT FIGHTER
Crew - 1
Engine - WASP
Purpose - ASSAULT
Weapons - PULSAR BLASTER

YTG DESTROYER (type 2):
Class - LIGHT DESTROYER
Crew - 2
Engine - WASP
Purpose - ASSAULT
Weapons - PULSAR BLASTER and TURRETS

YTG QUAD DESTROYER:
Class - HEAVY DESTROYER
Crew - 5
Engine - WASP
Purpose - ASSAULT
Weapons - FOUR PULSAR BLASTERS and TURRETS

And finally... the video to describe YTG STRIKE group in Free Flight mode:

http://youtu.be/0GRDGsyvZ4c

Description
Release date: Third quarter 2014
SKYJACKER is a first person, free-roaming space simulator that offers intense combat through mercenary missions that have starship pilots hijack, destroy and loot enemy vessels. Players take control of one of the most ruthless pirates in the galaxy, Ael. SKYJACKER’s physics and extensive spaceship customization abilities give space enthusiasts freedom to go beyond the stars like never before.

Features

• Single Player + CO-OP (up to eight players)
• Cross-platform multiplayer
• Highly customizable starships
• Ten major alien races
• Hundreds of star systems
• Mission constructor (create your own missions. No coding necessary)
• Starship constructor (create your own starships. No coding necessary)
• Full support for the Oculus Rift and Gamepads

Unique Features

• Bump space hulks and asteroids into a collision course
• Disable and/or destroy component parts of a ship
• Salvage the parts of an enemy vessel
• Mount the parts of disabled enemy ship on your own starship
• Swap out engine parts to change your starship behavior


Platforms: PC, MAC, LINUX

Release Date: Q3, 2014

Website: http://www.skyjackergame.com


– GAME DESCRIPTION –

SKYJACKER lets players:

• ENGAGE in SPACE COMBAT as a PIRATE
• DESTROY starships with mind-blowing DESTRUCTIONS
• CREATE your own missions with CONSTRUCTOR TOOLSET
• PLAY solo or with friends on PC, MAC and Linux
• ENJOY rich universe full of star systems and alien races


BE A SPACE PIRATE!


You start on the bottom of the Pirate Stock Exchange and work your way up to the top, not by deliveries and fetch-quests, but through brutal work such as assassinations, sabotage, looting, kidnapping, robberies, infiltrations and extractions.



GAMEPLAY MODES


SKYJACKER features a story campaign with a variety of missions and objectives (not just a string of turkey shoots). Your friends can co-op as alien wingmen for the entire campaign or you can solo it offline with AI assistance, whatever you like.


We are planning to release the toolset we are currently using campaign creation. The Mission Constructor consists of the art assets and design framework you need to create remarkable scenarios, everything you need to implement your vision without writing a single line of code. Whether you want to write your own stories or see who would win in a fight, we've got you covered.


SKYJACKER also includes competitive and cooperative session-based multiplayer, with classic gameplay types such as deathmatch, team deathmatch, capture the flag and last man standing.


GAME UNIVERSE


SKYJACKER is based on the "Abyss Lights" book series written by our lead, Eugene Zhukov. The story focuses on a lone human in a galaxy of conflict - abducted by aliens, raised by pirates, wanted by privateers and mercenaries alike.


No matter what you choose to play the SKYJACKER universe is in details that unfold around you. There are ten significant alien races, each with unique biological features, social structures, interlocking histories, and star faring technologies. Some are industrial, some organic, and a few biotech that literally farm their spaceships in deep space.

We have developed a radical set of visual designs that differ from typical reliance on classic cubic forms and we’ve also got the talents of composer Krzysztof Wierzynkiewic ("Witcher 2" and "Bulletstorm") to help bring out the colors of space.

– THE TEAM –

Digitilus, LLC is a small SoCal independent game studio co-founded by two space aficionados. We work around the clock to bring the incredible world of SKYJACKER with superb space combat sim experience to life. We still have a lot of work to do but we want to get SKYJACKER into your hands as quickly as we can! We are very excited about the future of SKYJACKER and hope you will love the game!
Popular Discussions View All (5)
8
Nov 12, 2013 @ 3:07pm
Looks better then eve.online if you wane be a competitor with them.
[BLA]Unmortal
4
Dec 1, 2013 @ 10:54am
i like dirt bikes, so why should i play this game???
Ҳτгεӎε ⁞marlboro mentho
2
Jan 14 @ 4:03am
Kickstarter Track Record
DIGITILUS
585 Comments
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Clan Wolf Jun 25 @ 10:38pm 
lol the front art of the guy, the spitting image of Clive Owen.........and we go live now to Owens Lawyers with the latest.
havlentia Jun 21 @ 4:47pm 
"And since he has to work a job to earn the money required for this project, it's easy to imagine that this all made for extremely slow progress during the past few months. "

I guess that they've burnt through the constructor kickstarter cash, and having the store not working will cut into their ability to make revenue, but keeping up the communication would raise some confidence, the silence effectively turns it into another failed indie project. I note that one of the three guys is a product consultant rather than being a programmer; couldn't he call in some funding?
Sir Motorsheep the Marbled Jun 9 @ 9:33am 
Check out this forum thread:
http://www.digitilus.com/forum/index.php/topic,79.0.html

tl;dr The owner of this project lived in Ukraine and decided to relocate to San Francisco earlier this year due to what's going on over there. He's also the only one on the team who speaks English. That may account for some of the incommunication.
And since he has to work a job to earn the money required for this project, it's easy to imagine that this all made for extremely slow progress during the past few months.

Da Keeper of Clocks Jun 8 @ 10:36pm 
Ya this game looks like it could be awesome but are the devs active still?
Mad_Irishman May 25 @ 9:09am 
This game looks interesting, but it appears it's fallen off the edge of the earth. Some updates maybe?
robert.blane May 12 @ 11:08pm 
And Devs, can you not answer queries posted on this page?
robert.blane May 12 @ 11:07pm 
If this can do for the Space Genre what Grimrock did for Dungeon Crawlers then you guys are onto a winner! With Kinetic Void and Starlight Inception both being major disappointments, this game will take the prize for best space sim - until Star Citizen, Captain Blood and Elite Dangerous.
c3llat82 May 9 @ 11:16am 
nice game
robert.blane Apr 5 @ 1:51am 
TO THE DEVS: Was this game formally known as ABYSS LIGHTS by Ukraine based Abyss Lights Studio?
I note your company name of Abyss In Lights - is this the same studio of a different one?
Strife Feb 18 @ 7:26am 
I downloaded the demo and the game seems like a lot of fun but my question is, will it have better gamepad support on release?