Portal 2

Portal 2

92 ratings
Corner Shop
 
Rate  
Favorite
Favorited
Unfavorite

Subscribe to download
Corner Shop

Subscribed
Unsubscribe
Description
This puzzle is based on one entire flat level, but it has a few corners to turn. It will take laser redirecting around the corners to get through. There's also some tractor beams as well as standard cubes. This is not a maze puzzle. The last part is slightly tricky, and I apolagize in advance for any excess walking on that part. I try to avoid that.
< >
16 Comments
Petutski Aug 15 @ 3:03pm 
Great map. Logcal with use/reuse of elements! Also lost control of the cube at the top of the tractor beam. But I have always wondered whose rule it was that one could not get trapped. Sort of adds challenge to the game! Thanks!
metadavid Apr 24 @ 10:09pm 
So good!
Skyferret  [author] Nov 21, 2015 @ 5:01pm 
:) ;) :)
dcook Nov 21, 2015 @ 6:52am 
did a lot of saves on this one....as I've learned to do.. :_) didn't have to use one... just took my time with the thinking.... excellent map... I'm playing all of yours.. started with the most recent, going backwards in time...
Skyferret  [author] Oct 26, 2015 @ 1:09pm 
thanks
Malfaction Oct 26, 2015 @ 12:42pm 
Really liked this one! Thumbs up!
Skyferret  [author] Jun 13, 2015 @ 1:23am 
A while ago I was going back on some old maps. With this one I don't think I noticed what you guys found. But nevertheless, I tend to keep things pretty simple now to avoid complications. The more complex the logic, the more these things can happen.
Thanks for playing.
Bad_Aim Jun 13, 2015 @ 12:46am 
I did the same thing Spaceminnow did, managed to get the cube stuck in the funnel. Thankfully I had a save not too far back. Otherwise, excellent, as usual :)
Spaceminnow Jun 11, 2015 @ 10:43pm 
I found a problem at the ending puzzle. If a player were to portal the cube to the blue tractor while standing on the dual fizzer button....the cube would be lost. The cube would be unretrievable and the player would be trapped. An addition of one panel behind the dual fizzer button would balance the puzzle. The panel would allow the player to recover from the mistake without sacrificing end puzzle complexity....
mebe Feb 17, 2014 @ 8:22am 
Lovely, the final part had me thinking for a bit. It is indeed one cube at the end.