The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Digitigrade Khajiit + Argonian Raptor Feet
 
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34.009 MB
Oct 6, 2013 @ 5:46pm
Oct 11, 2013 @ 5:08pm
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Digitigrade Khajiit + Argonian Raptor Feet

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Description
Digitigrade Khajiit gives Khajiit unique, paw-like feet, while Argonian Raptor Feet gives Argonians velociraptor-style claws. If you'd like to use these two mods together, subscribe to this mod instead of either individual mod.


--Argonian Raptor Feet--

I felt something was missing from Argonians-- for a race of primeval lizard people, they seem awfully human-shaped. So, I made new Argonian-specific models for all of the boots and shoes in the game with a look inspired by the always popular velociraptor.

Note that this will conflict with any mod that alters boots, shoes or feet, so make sure it loads last. Also, please let me know if you find any clipping or incorrect model issues.


--Digitigrade Khajiit--

Ever since I released the Argonian Raptor Feet mod last year, I've been getting requests for a similar Khajiit mod- Well, here, finally, it is.

Like Argonian Raptor, this mod includes alternate versions of all of the boot and shoe models from the vanilla game, designed to give the Khajiit a look slightly closer to the beast races of Morrowind.

This won't be compatible with mods that alter the vanilla boots and shoes, and any boots added by mods will look unchanged, but it should work well with reskin mods.



FAQ:


Will this mod work with Dawnguard and Dragonborn?

At present, I haven't modified any of the boots or shoes from those mods. What that means is that, while the mod will work normally with the DLC installed, the footwear added by the DLC will look unchanged. I may get around to adding in the DLC boots one of these days, but possibly not.


Is this mod available on Skyrim Nexus?

Yes- it's at http://skyrim.nexusmods.com/mods/43833//?


Shouldn't the feet be further back with the knees slightly bent to put the paws or talons closer to a character's center of mass?

Yes. Unfortunately, that's easier said than done. It's one thing to shift the heels of boot models to the highest point that wouldn't clip with armor models, but to bend a character's knees would seem to require either modifying all of the armor in the game, all of the character animations in the game, or possibly both.

There are people working on that problem now, however, and I may take another crack at it myself at some point- so keep an eye out for future digitigrade mods my myself or others. In the mean time, digitigrade beast races will unfortunately have to rely on a bit of superhuman balance to stay upright.
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340 Comments
DANIEL CHURROS Jul 17 @ 11:56am 
good lord what a hidden gem
cwhsquared Jul 15 @ 10:46am 
For some odd reason, the argonian feet are working while the khajiit feet are not. The argonians have their raptor feet, but the khajiit look as if they are just walking around barefoot instead of having their new legs. Is there a reason for this?
Atuan Jul 10 @ 8:45am 
I like it; It gives these races a more feral feel. I wouldn't mind to be able to kick with the new claws, though
BlingThing Jul 1 @ 10:30pm 
Can you make a seperate mod where the big toe isn't sticking out in preportion?
cleanTechnologist Jun 25 @ 2:11pm 
@~King HuskyPup~ The Fennec actually use the Kajiit feet, so they already are effected by this. I have however noticed they do not get to use the kajiit boots for some reason and instead stay barefoot at all times.
dropkick_slurpees Jun 13 @ 7:01pm 
love the kitty feet
Odey555 Jun 10 @ 5:48pm 
Love this, it's the small details like this that make the game better
~King HuskyPup~ Jun 3 @ 12:28am 
can you make a FENNEC race version?
Michio_ May 29 @ 5:39pm 
I can finailly fantasize my argonian foot fetish. +rep
AJZephyros May 15 @ 7:36am 
is it possible to make these compatible with mods that add extra dragonscale armor types?