The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,806 ratings
Digitigrade Khajiit + Argonian Raptor Feet
File Size
34.009 MB
Oct 6, 2013 @ 5:46pm
Oct 11, 2013 @ 5:08pm
4 Change Notes ( view )

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Digitigrade Khajiit + Argonian Raptor Feet

Digitigrade Khajiit gives Khajiit unique, paw-like feet, while Argonian Raptor Feet gives Argonians velociraptor-style claws. If you'd like to use these two mods together, subscribe to this mod instead of either individual mod.

--Argonian Raptor Feet--

I felt something was missing from Argonians-- for a race of primeval lizard people, they seem awfully human-shaped. So, I made new Argonian-specific models for all of the boots and shoes in the game with a look inspired by the always popular velociraptor.

Note that this will conflict with any mod that alters boots, shoes or feet, so make sure it loads last. Also, please let me know if you find any clipping or incorrect model issues.

--Digitigrade Khajiit--

Ever since I released the Argonian Raptor Feet mod last year, I've been getting requests for a similar Khajiit mod- Well, here, finally, it is.

Like Argonian Raptor, this mod includes alternate versions of all of the boot and shoe models from the vanilla game, designed to give the Khajiit a look slightly closer to the beast races of Morrowind.

This won't be compatible with mods that alter the vanilla boots and shoes, and any boots added by mods will look unchanged, but it should work well with reskin mods.


Will this mod work with Dawnguard and Dragonborn?

At present, I haven't modified any of the boots or shoes from those mods. What that means is that, while the mod will work normally with the DLC installed, the footwear added by the DLC will look unchanged. I may get around to adding in the DLC boots one of these days, but possibly not.

Is this mod available on Skyrim Nexus?

Yes- it's at

Shouldn't the feet be further back with the knees slightly bent to put the paws or talons closer to a character's center of mass?

Yes. Unfortunately, that's easier said than done. It's one thing to shift the heels of boot models to the highest point that wouldn't clip with armor models, but to bend a character's knees would seem to require either modifying all of the armor in the game, all of the character animations in the game, or possibly both.

There are people working on that problem now, however, and I may take another crack at it myself at some point- so keep an eye out for future digitigrade mods my myself or others. In the mean time, digitigrade beast races will unfortunately have to rely on a bit of superhuman balance to stay upright.
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BluFireFox May 6 @ 9:39pm 
Silvereye, I had 2 Boots Equiped, the Nightingale and Theives Guild boots, im having a different Glitch than you, but, dont worry, the modder MIGHT Make a patch. or not.
Dr. Silvereye Feb 12 @ 5:40am 
The Nightingale boots don't equip =(
Pray the Rosary Jan 3 @ 12:27pm 
All i want is a pair of boots! how hard can it be?!
Pray the Rosary Jan 3 @ 7:44am 
Reminder modder, that falmer armor needs this, please fix asap, thanks.
EliteRock Jan 2 @ 2:34pm 
This is really something i was surprised wasnt in the base game. Nice mod!
Pray the Rosary Dec 28, 2016 @ 10:18am 
I'm surprised this isnt working on the Falmer armor set, being by default a bare foot armor..
Ravelord Neato Dec 15, 2016 @ 4:07pm 
will this mod work if i already have the raptor feet one on its own?
Pray the Rosary Dec 14, 2016 @ 8:52pm 
Doesnt work with Falmer Foot Armor, With Argonian. fyi
Irrwahn Nov 24, 2016 @ 12:27pm 
This is just so simple but epic!
Aquatic Charizard Nov 15, 2016 @ 5:13pm 
for some reason when i wear boots they don`t show? do you know why?