The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Digitigrade Khajiit + Argonian Raptor Feet
 
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34.009 MB
Oct 6, 2013 @ 5:46pm
Oct 11, 2013 @ 5:08pm
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Digitigrade Khajiit + Argonian Raptor Feet

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Description
Digitigrade Khajiit gives Khajiit unique, paw-like feet, while Argonian Raptor Feet gives Argonians velociraptor-style claws. If you'd like to use these two mods together, subscribe to this mod instead of either individual mod.


--Argonian Raptor Feet--

I felt something was missing from Argonians-- for a race of primeval lizard people, they seem awfully human-shaped. So, I made new Argonian-specific models for all of the boots and shoes in the game with a look inspired by the always popular velociraptor.

Note that this will conflict with any mod that alters boots, shoes or feet, so make sure it loads last. Also, please let me know if you find any clipping or incorrect model issues.


--Digitigrade Khajiit--

Ever since I released the Argonian Raptor Feet mod last year, I've been getting requests for a similar Khajiit mod- Well, here, finally, it is.

Like Argonian Raptor, this mod includes alternate versions of all of the boot and shoe models from the vanilla game, designed to give the Khajiit a look slightly closer to the beast races of Morrowind.

This won't be compatible with mods that alter the vanilla boots and shoes, and any boots added by mods will look unchanged, but it should work well with reskin mods.



FAQ:


Will this mod work with Dawnguard and Dragonborn?

At present, I haven't modified any of the boots or shoes from those mods. What that means is that, while the mod will work normally with the DLC installed, the footwear added by the DLC will look unchanged. I may get around to adding in the DLC boots one of these days, but possibly not.


Is this mod available on Skyrim Nexus?

Yes- it's at http://skyrim.nexusmods.com/mods/43833//?


Shouldn't the feet be further back with the knees slightly bent to put the paws or talons closer to a character's center of mass?

Yes. Unfortunately, that's easier said than done. It's one thing to shift the heels of boot models to the highest point that wouldn't clip with armor models, but to bend a character's knees would seem to require either modifying all of the armor in the game, all of the character animations in the game, or possibly both.

There are people working on that problem now, however, and I may take another crack at it myself at some point- so keep an eye out for future digitigrade mods my myself or others. In the mean time, digitigrade beast races will unfortunately have to rely on a bit of superhuman balance to stay upright.
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372 Comments
Natalie ShadowCaller Oct 7 @ 5:16pm 
i feel like this is how the feet should have been
Lordmiraaak Sep 29 @ 6:34am 
looks cool ill have this now
jprzeslanska Aug 30 @ 4:51am 
to any Khajiit or Argonian or both fan i strongly recommend this mod
Atlantycki Aug 2 @ 10:10am 
*COUGH I AM A FURRRIE COUGH"
Le Meme Machine Jul 26 @ 7:39am 
*COUGH THIS MOD IS FOR FURRIES COUGH*
Alviex Jul 15 @ 10:06am 
Much amaze, very mod, much feet. 10/10 paws
stebeven Jun 3 @ 1:31pm 
So I hate to unsub from such a nice mod but I'm tired of hearing barefoot noises and accientally having 5 pairs of boots equipped.
Kravenkd Jun 2 @ 12:25am 
I think some people are dumb. Of course some boots aren't going to equip. They didn't in Morrowind either.
why| gamekit.com May 28 @ 7:36pm 
someone actually asked why the big toe of the argonian's feet are up further than the rest of the toes... THEY'RE BASED OFF OF VELOCIRAPTOR FEET, FOR CRYING OUT LOUD!
Combat Medic "Valentine" May 6 @ 9:39pm 
Silvereye, I had 2 Boots Equiped, the Nightingale and Theives Guild boots, im having a different Glitch than you, but, dont worry, the modder MIGHT Make a patch. or not.