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The White Orc is in there you'll know him if you see him! The leaders tomb is in the mod as well and there should be a book round the tomb with a little back story.
The comment about the treasure room around the sentinel is a fair comment and I think I willdo something for that.
Then I may add a new section to one of the expansion points.
Again, cheers for the ideas. And I'm glad you enjoy it. Still haven't explored it myself yet!
Spider cave. I love fighting spiders. The spider nests in Skyrim are awesome, but as always they are too small. The cave with the spider, you should make it more like Shelob's cave. More rounded tunnel mazes, more web, more eggs, a lot of small spiders, and more cocooned bodies.
I'm not trying to bash you. Quite the opposite. This place is amazing as is. It would just be better with more details and tweaks. Keep it up. It's great.
@amgen9 Get into the habit of opening your mini-map while exploring. Explore the areas not filled in yet.
Try to add more lore behind the cave/mine. It is just a beautiful place, but little going into the back story. I think I found one book, but it wasn't much to go on. Add a few handwritten books scattered around near dead bodies about their deaths. Was there a king/leader? Where is his body? Try adding a book he wrote about his demise.
White orc? I seem to recall something about a white orc being mentioned, but with many named orcs in a very dark area, it was hard to tell which was him/her. You should put generic "orc" over the useless orcs and the names on the important one(s).
One thing you need to fix is somewhere(I honestly forgot where) there is a large well. I jumped in it thinking there may be something there or a secret passage(like the hole near the exit), but instead got stuck inside with no way out.
Add more. Some areas needed items and loot. A lot of the areas that had boss/mini-boss fights and points of interest had little to nothing of value except what armor you got off killing the enemy. Add named armor/weapons and place them at points of interest.
Add something more to The Sentinel. It was a really cool atmosphere to fight it in, but after killing it, I had nothing to show for it other than the randomized loot on it. Add a treasure room(as stated above) behind it or add some reward(not leveled loot) for killing it.
I lost track of how long I explored this place. I'm not even sure I explored all of it yet. I was thought to expect some kind of treasure in the deep, but only got a boss fight. I love this place. It's just massive. It can be stressful when trying to explore it because it is so big, but that is the beauty of it. Great job on the place.
Just a few things I'd like to suggest:
Is there a treasure room? If not, there should be. Just a room with piles of static(non-movable) gold and gems. Add chests full of gold, gems, and treasures. Could place it in The Deep.