If you have not tried it yet, play the levels that this guide is based on:http://steamcommunity.com/sharedfiles/filedetails/?id=119559508http://steamcommunity.com/sharedfiles/filedetails/?id=121048968
This is going to be a high level description of the process I went through to create these levels. I'm not going to go into the details on how to use the PeTI or Bee Mod, there are other guides for that, but if you are interested in how I made these mazes, read on.
First off, when making a maze, if you don’t provide a way to take a look at where you are, people will get frustrated very quickly. You may be a rat in a maze, but you can’t smell the cheese to find your way through.
The solution to that problem was to make two mazes and let the players guide each other. This keeps the player in the maze, but gives them a way to find their way when they are lost.
[Viewing the maze from the entrance]
Looking at the screen shot, the player can easily use their ping tool to guide their partner to any place that appears relevant because they can see most of the maze from their vantage point.
After play testing this concept I quickly realized if it was just a straight maze, it wouldn’t be a challenge and not much fun. After all, if the only cooperation was to point your partner in the right direction, you could take one look at the maze, solve it and be done. That is why there is also a series of puzzles to solve.