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Freefall
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7.586 MB
Oct 3, 2013 @ 1:22pm
Oct 5, 2013 @ 8:39am
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Description
SevenSilhouette and I both made a basic map shape and then we swapped the maps back and forth. Each time we both added, deleted, and changed things until we had a complete map.

We were not using any preconceived ideas. We let the maps evolve on their own with a little help from our input.

All things considered I'm very satisfied with both of their outcomes.

Other map HERE.

Difficulty: Easy-Medium
Difficulty Scale: 1...2...(3...4...5)...6...7...8...9...10

6 Comments
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DeathWish808  [author] Jun 7 @ 1:36pm 
Thanks!
kimist108 Jun 7 @ 1:35pm 
That was good old portal flinging! Fun test chamber.
Donderbus Nov 1, 2013 @ 12:56pm 
Well, to get the cube on the button was no problem (you can stand on the pedestal and shoot both portals) but how to get the second one in the room I couldn't figure out. Had to watch the play through for that.
DeathWish808  [author] Oct 5, 2013 @ 8:50am 
Ok, just watched a few playthroughs (also put up a walkthrough from before the lateat updates) and changed some minor things based on what I saw people were doing/attempting to do. I think everyone will be happier with these changes.

Thanks for the dems and feedback everyone.
DeathWish808  [author] Oct 5, 2013 @ 7:51am 
Will watch to see and may make changes based on your run, but no more than 2 trips are required.
Prototype Oct 4, 2013 @ 7:01pm 
My blindrun (split where I used quicksave): https://www.dropbox.com/s/ilecok31pci852b/freefall.dem https://www.dropbox.com/s/oodshcgiupgd574/freefall2.dem Not sure if what I did was intended, but the multiple trips around the portal "loop" to gain momentum quickly got annoying, perhaps you could somehow make that shorter.