Garry's Mod

Garry's Mod

7,032 ratings
FA:S 2.0 Alpha SWEPs - Shotguns
 
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Type: Weapon, Addon
Tags: Coop
File Size
Posted
Updated
6.227 MB
Oct 3, 2013 @ 1:57am
Oct 22, 2013 @ 2:40am
4 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs - Shotguns

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Description
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more shotguns to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[www.firearms-source.com]

This optional pack adds 2 more shotguns:
- KS-23
- Remington 870

Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models
Some weapons have wrong models for third person view, this is because Firearms: Source 2.0 does not yet have models for some weapons. As such I'm using placeholders.

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_profgain_shotguns <0 - 1> - controls the amount of proficiency increase with each pump and shell insert. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire
Popular Discussions View All (4)
9
Apr 21 @ 11:58am
Shotgun Console Error
aSharpDev
2
May 22, 2015 @ 9:39pm
There is one shotgun i gonna miss but could be added is
⌛️UPR The Marker💚
0
Jan 12 @ 6:26pm
Is There Anyway to Get Reload Efficiency Faster?
[POOT] Stark
< >
223 Comments
RainbowStache Apr 10 @ 3:05pm 
Jesus, so many people are having problems with the shotguns xd
terdmizer123 Feb 18 @ 5:00pm 
uh evert time i take out one my screen gets really shacky and i start having like a sezure and the gun start flying everywhere, help.
Defalt Feb 7 @ 5:06pm 
I like the realistic features you put into your guns, like many Opportunities to customize your weapons, I would really like you to add some more shotguns than just two. Thanks for reading!
Floon Jan 7 @ 10:05pm 
TO FIX
[fas20] lua/weapons/fas2_m3s90/shared.lua:531: attempt to call method 'RestartGesture' (a nil value)
1. ShotgunThink - lua/weapons/fas2_m3s90/shared.lua:531
2. unknown - lua/weapons/fas2_base/shared.lua:1041

JUST DELETE LINE 291 IN THE FAS2_BASE_SHOTGUN FILE INSIDE OF LUA/WEAPONS
Joker [Ze] Jan 1 @ 4:17pm 
do u keep proficiencies after you leave your game?
Sweaty Ballz Dec 17, 2016 @ 6:31am 
I would love buckshot to the KS-23
[ZnZ] Heroe10x Nov 8, 2016 @ 5:24pm 
i cant see the weapon or hear it
Borland Oct 23, 2016 @ 4:34am 
Hello, I have a problem, the weapon was invisible, and I would like to know how to solve this problem? For previously thank you for your time.
crazy Jul 29, 2016 @ 3:45pm 
Fix this error pls
[fas20] lua/weapons/fas2_m3s90/shared.lua:531: attempt to call method 'RestartGesture' (a nil value)
1. ShotgunThink - lua/weapons/fas2_m3s90/shared.lua:531
2. unknown - lua/weapons/fas2_base/shared.lua:1041
Bugs Bunny | CSGOMASSIVE Jul 26, 2016 @ 3:20pm 
its fucking error