4023 ratings
FA:S 2.0 Alpha SWEPs - Shotguns
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Type: Weapon, Addon
Tags: Coop
File Size:
Posted:
Updated:
6.227 MB
Oct 3, 2013 @ 1:57am
Oct 22, 2013 @ 2:40am
4 change notes ( view )
Description
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more shotguns to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[www.firearms-source.com]

This optional pack adds 2 more shotguns:
- KS-23
- Remington 870

Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models
Some weapons have wrong models for third person view, this is because Firearms: Source 2.0 does not yet have models for some weapons. As such I'm using placeholders.

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_profgain_shotguns <0 - 1> - controls the amount of proficiency increase with each pump and shell insert. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire
185 Comments
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Sergei the Displacer Jan 19 @ 8:12pm 
amazing work, LOVE the inclusion of the KS-23. My only request would be adding variable shells for that one like you did with the Super 90. The KS-23 has one particularly nasty round called the "Баррикада" (Barricade) slug that can wreck a car's engine block up to 100 meters away; those would be a fun inclusion in a future update/pack
phlash_memory Jan 1 @ 11:39pm 
Totally agee with micky mouse on the mag 7 and spas 12. Maybe also the M1216?
Sanstriker Dec 22, 2014 @ 8:51pm 
I have a annoying bug, when i use your guns my screen starts shaing, do you know how to fix it?
fockbob Dec 22, 2014 @ 4:39am 
Please make new hand models for FA:S 2 would love that
Sᴇᴠᴇʀᴜs Sɴᴀᴘᴇ Dec 20, 2014 @ 6:33pm 
are you ever going to add more shotguns?
if you will i think they should be

-Mag-7

-Spas-12

-Model 1887

-AA12
leedle and jibblits Dec 20, 2014 @ 5:17pm 
miusic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NeZuS Nov 26, 2014 @ 5:31am 
that mod is cool!! we needs more weapon!!
Fames Nov 20, 2014 @ 10:50pm 
Apparently the M-3 Super doesn't level up.
Ender King Nov 9, 2014 @ 4:35am 
my attachments are bugged for the admin thing...i fucking restarted my gmod and the map and i have the attachments but i can use em just wtf!
Slender Man Nov 8, 2014 @ 11:56am 
can you make a mod for vietnam weapons, world war 2, world war 1, and korean war weapons