Garry's Mod

Garry's Mod

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FA:S 2.0 Alpha SWEPs - Shotguns
 
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Type: Weapon, Addon
Tags: Coop
File Size
Posted
Updated
6.227 MB
Oct 3, 2013 @ 1:57am
Oct 22, 2013 @ 2:40am
4 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs - Shotguns

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Description
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more shotguns to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[www.firearms-source.com]

This optional pack adds 2 more shotguns:
- KS-23
- Remington 870

Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models
Some weapons have wrong models for third person view, this is because Firearms: Source 2.0 does not yet have models for some weapons. As such I'm using placeholders.

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_profgain_shotguns <0 - 1> - controls the amount of proficiency increase with each pump and shell insert. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire
Popular Discussions View All (3)
10
Aug 8 @ 12:06pm
Shotgun Console Error
aSharpDev
2
May 22, 2015 @ 9:39pm
There is one shotgun i gonna miss but could be added is
⌛️UPR The Marker💚
0
Jul 29, 2016 @ 4:22pm
Weird error
crazy
< >
233 Comments
Pedro Varunca Nov 9 @ 2:19pm 
hey bro i have a little problem the shotguns dont apear on my spawn list
Cpt.Battlecock In youtube Oct 6 @ 2:15am 
yo, if you could polish the immersion in this one, With the ks-23 when you have 0 bullet in the tube you reload the pump action you can see a ready bullet in the chamber but you shoot and theres nothing shooting out, if you could make a final animation it would make it more immersive
Putt Putt The Purple Car Oct 4 @ 5:39pm 
In the new version of fire arms source 2.0.2 there is a 870 world model you should add it in
Vermilion Sep 25 @ 7:04pm 
when i equip any FA:S Gun Its just the basic pistol and it wont fire
✪ GoNi | Farmskins.com Aug 31 @ 10:28am 
Cool!
Zyfer Jul 23 @ 5:36am 
Any idea how to fix this error?

[ERROR] addons/fas/lua/weapons/fas2_base_shotgun/shared.lua:291: attempt to call method 'RestartGesture' (a nil value)
1. ShotgunThink - addons/fas/lua/weapons/fas2_base_shotgun/shared.lua:291
2. unknown - addons/fas/lua/weapons/fas2_base/shared.lua:1041

Sorry if it's bothering you.
JZane24 Jul 22 @ 1:11pm 
i just get a pistol for every weapon even the other gun mods
Boomthicc the lemon Jul 17 @ 6:31pm 
how come i get script errors with shotgun reload
urafaggotlol Jul 10 @ 2:20pm 
what's the blood textures your using in the video?
Russian | PinkJay May 11 @ 3:25pm 
FIX YOUR SHOTGUN I CANT FIRE AFTER 1 SHOT OF A 12 GAUGE AND I HAVE TO RELOAD AFTER EVERY ONE SHOT FIX IT I WANT TO BLAST HEADS OFF WITH THE KS 23