Garry's Mod

Garry's Mod

7,550 ratings
FA:S 2.0 Alpha SWEPs - SMGs
 
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Type: Weapon, Addon
Tags: Coop
File Size
Posted
Updated
10.006 MB
Oct 3, 2013 @ 1:52am
Jan 26, 2014 @ 1:34am
9 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs - SMGs

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Description
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more sub-machine guns to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[www.firearms-source.com]

This optional pack adds 4 more sub-machine guns:
- MP5K
- MP5SD6
- IMI Uzi
- M11A1 (MAC-11)

Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models
Some weapons have wrong models for third person view, this is because Firearms: Source 2.0 does not yet have models for some weapons. As such I'm using placeholders.

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire
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204 Comments
BOBY Jul 13 @ 5:37pm 
Damage that you did not make the P90 and MP7
ZEPfIR Jul 12 @ 10:08am 
You have no attachments in the Barrel category.
If you're in Sandbox - spawn them via the Entities tab.
As an Admin you can configure what attachments players are given when spawning in the Utilities section of the Spawn Menu.
?????
Zen56 Apr 25 @ 6:36am 
@ExplosionCherry, This is outdated and old and unsupportive. So no updates are coming like the ThirdPerson view for the MP5.
ExplosionCherry Mar 26 @ 1:54pm 
fix your mp5 third person view

thebloxxer11 (TF2 F.D.A.) Jan 28 @ 2:59pm 
The IMI UZI goes invisible if you swap weapons to it while sprinting.
cool cat Jan 18 @ 7:32am 
HH

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Vactioner (G.E.W.P) Jan 16 @ 7:30am 
hey every time i try to get a weapon frome the pack the game glitches and gives me a non-fireable pistol. Please help me with my problem.
TFK Dec 10, 2016 @ 5:12pm 
Do you plan on adding an option to enable c_hands?
Borland Oct 23, 2016 @ 4:35am 
Hello, I have a problem, the weapon was invisible, and I would like to know how to solve this problem? For previously thank you for your time.
PilotoftheFalcon ♥ Oct 2, 2016 @ 1:40pm 
How many proficienies do the weapons have each? So far, I got one per the ones I've used