Source Filmmaker

Source Filmmaker

121 ratings
Material VMT Fix Resource
By Sync.
Kringle is glowing ?
Sore Eyes showing white iris when there's a light ?
Concierge showing fire texture ?

Everything you need to know, all in one place !
 
Rate  
Favorite
Favorited
Unfavorite
Before we start
You need to get yourself a VTFEdit[nemesis.thewavelength.net], recommended for starters.

When I say 'comment out', it means adding two slashes // before the text on that certain line.
If you comment out a line, Source Filmmaker will ignore that line. For instance,
// Can't touch this.
Source Filmmaker will not read this line because it has two slashes.
That's all you need to know, because in this guide there's a lot to comment out, so get about it.

Also don't forget this command.
mat_reloadallmaterials
bio_demo_patch
// "$detailblendmode" 6
bio_heavy_wig + bio_heavy_wig_blue
// "$detailblendmode" 6
brain_of_gold_1
// "$selfillum" "1"
"$selfillum" "0"
cave_bear + cave_bear_blue + cave_rag
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
cave_beard
//"$detailblendmode" 6
c_bonesaw_xmas_lights + c_bonesaw_xmas_lights_blue
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
c_scattergun_gold
//"$detailblendfactor" .01
"$detailblendfactor" 0
Ditch w_scattergun_gold for now
demo_bonehat
//"$detailblendmode" 6
fob_illum + fob_illum_blue
// "$selfillum" "1"
ghost_aspect_1 + ghost_aspect_1_blue
// "$selfillum" "1"
heavy_wolf_chest
// "$detailblendmode" 6

//"$one" 1
heavy_wolf_helm
// "$detailblendmode" 6

//"$one" 1
hm_duck + hm_duck_blue + hm_duck_suit + hm_duck_suit_blue
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
hwn_ghost_pj
// "$detailblendmode" 1
medic_gasmask + medic_gasmask_blue
//"$detailblendmode" "6"
pumpkin_lantern
Copypaste[pastebin.com]
qc_flask_liquid
//"$basetexture" "models\player\items\all_class\qc_flask_liquid"
robo_medic_blighted_beak + robo_medic_blighted_beak_blue
// $selfillum "0"
robo_pyro_figment_filament_1
//"$selfillum" "1"
"$selfillum" "0"
sbox2014_war_goggles + sbox2014_war_goggles_blue
// "$selfillum" "1"
"$selfillum" "0"
smnc_pyro_illum + smnc_pyro_illum_blue
//"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
//"$detailscale" "5"
//"$detailblendfactor" .01
//"$detailblendmode" 6
//">=DX90"
//{
// "$selfillum" 1
//}
sore_eyes
VertexLitGeneric > UnlitGeneric
spy_winterjacket
//"$detailblendmode" 6"
starve_hair
//"$detailblendmode" "6"
tuxxy + tuxxy_blue + tuxxy_scout
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
tw_coat_spy + tw_coat_spy_blue
TBA
voodoojuju_hat
//"$colortint_tmp" "[50 50 50]"
"$colortint_tmp" "[0 0 0]"
xms_allclass_beard
//"$detailblendmode" "6"
xms_snowcoat
//"$detailblendmode" "6"
//"$colortint_tmp" "[165 43 32]"
"$colortint_tmp" "[0 0 0]"
This guide needs to grow
If you have a solution to fix certain texture of the model, please share and I'll include it into this guide with your credit.

Other than that, any feedback is appreciated.





Thanks, and have fun.
< >
57 Comments
Sync.  [author] Jan 26 @ 4:05pm 
How you indent your stuff won't affect the outcome of the material.
That's just coding etiquette.
Blaze Jan 26 @ 2:06pm 
Do the lines have to be written out as you have shown? i.e. Bio_demo_patch required one tap of the "tab" button whereas the bio_heavy_wig requires two taps of the "tab" button.
Hige Dec 27, 2015 @ 6:33am 
Bill's hat, Graybanns :)
_domi Nov 30, 2015 @ 3:24pm 
I need some help with the Space Diver for Pyro
Keylime Oct 3, 2015 @ 4:40pm 
how do I get to where I comment out stuff?
Lunarus Sep 12, 2015 @ 10:59am 
SO, I don't know if you guys still check this, but i need help. I'm new to SFM and i'm trying to paint the Cut Throat, I have no idea where to even find the place to comment out
"$detailblendmode" "6"
♠Cheese-Man♠ Sep 2, 2015 @ 4:36am 
And secondly the lady killer. Anything else I wouldn't currently know.
♠Cheese-Man♠ Sep 2, 2015 @ 4:34am 
The Executioner needs a fix. It stays permanently black.
PaladinWat † Jul 27, 2015 @ 12:30pm 
Anything on the weird fire texture painted onto the Doe-Boy hat?
StreetBacon Jun 23, 2015 @ 12:42pm 
NVM, found out the material files were in tf_movies too. Also, this came in handy:
http://steamcommunity.com/sharedfiles/filedetails/?id=253849032