49 ratings
Material VMT Fix Resource
By Sync.
Kringle is glowing ?
Sore Eyes showing white iris when there's a light ?
Concierge showing fire texture ?

Everything you need to know, all in one place !
Rate  
Favorite
Favorited
Unfavorite
Before we start
You need to get yourself a VTFEdit, Notepad++ works too. I recommend VTFEdit for starters.

When I say 'comment out', it means adding two slashes // before the text on that certain line.
If you comment out a line, Source Filmmaker will ignore that line. For instance,
// Can't touch this.
Source Filmmaker will not read this line because it has two slashes.
That's all you need to know, because in this guide there's a lot to comment out, so get about it.

Also don't forget this command.
mat_reloadallmaterials
cave_beard
//"$detailblendmode" 6
demo_bonehat
//"$detailblendmode" 6
hm_duck
Just paint it gold lol.
medic_gasmask
//"$detailblendmode" "6"
qc_flask_liquid
//"$basetexture" "models\player\items\all_class\qc_flask_liquid"
robo_pyro_figment_filament_1
//"$selfillum" "1"
"$selfillum" "0"
smnc_pyro_illum + smnc_pyro_illum_blue
VertexLitGeneric > UnlitGeneric
/*"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6
">=DX90"
{
"$selfillum" 1
}*/
sore_eyes
VertexLitGeneric > UnlitGeneric
spy_winterjacket
//"$detailblendmode" 6"
starve_hair
//"$detailblendmode" "6"
xms_allclass_beard
//"$detailblendmode" "6"
xms_snowcoat
//"$detailblendmode" "6"
//"$colortint_tmp" "[165 43 32]"
"$colortint_tmp" "[0 0 0]"
voodoojuju_hat
//"$colortint_tmp" "[50 50 50]"
"$colortint_tmp" "[0 0 0]"
w_scattergun_gold
//"$detailblendfactor" .01
"$detailblendfactor" 0
//"$envmap" "effects/saxxy/saxxy_gold"
"$envmap" "cubemaps/cubemap_gold001"
This guide needs to grow
If you have a solution to fix certain texture of the model, please share and I'll include it into this guide with your credit.

Other than that, any feedback is appreciated.



Thanks, and have fun.
33 Comments
< >
Kissa Miau Jul 30 @ 11:21am 
Voodoo Juju is still white after I tried this fix and I have restarted SFM several times
mewsick Jul 25 @ 4:04pm 
Hey Sync. :] thanks for the material fixing help. Just wanted to ask about the Merc's Mohawk, or 'Lil moe' in sfm. I comment out the $basetexture line, and it seems to work fine, however when I add a light, it just goes completely black. Please help
CoolPotato Jul 23 @ 5:25pm 
Executioner plez :3
TheNoobThatWas Jul 10 @ 3:15pm 
Can someone tell me how fix the Cave Bear? I tried to do the same thing that it says to do with the Beard, but it doesn't work on the bear. Can someone help me?
Sync.  [author] Jun 26 @ 4:43am 
Then it isn't the material issue.
Hayden the PotatOS Jun 22 @ 2:38am 
Also, it won't let me paint the Texas Ten Gallon
Hayden the PotatOS Jun 22 @ 2:38am 
Weight Room Warmer is black, anyone know a fix?
I'm_Awesome_Jason™ Apr 24 @ 4:24pm 
So for "$colortint_tmp" "[0 0 0]",you put the zeros insted of [165 43 32]" on //"$colortint_tmp" "[165 43 32]"?
Cartré the Almighty Apr 18 @ 9:25am 
For me, the Kringle is invisible, and the Professor's Pineapple is a pure, godawful bright white.
Cmp™ - OnLaptop Mar 25 @ 8:31am 
Weird... it worked fine for me. I'll experiment a bit more and report back.
Either way, thanks for making this guide =)