Source Filmmaker

Source Filmmaker

156 ratings
Material VMT Fix Resource
By Sync.
Kringle is glowing ?
Sore Eyes showing white iris when there's a light ?
Concierge showing fire texture ?

Everything you need to know, all in one place !
 
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Before we start
You need to get yourself a VTFEdit[nemesis.thewavelength.net], recommended for starters.

When I say 'comment out', it means adding two slashes // before the text on that certain line.
If you comment out a line, Source Filmmaker will ignore that line. For instance,
// Can't touch this.
Source Filmmaker will not read this line because it has two slashes.
That's all you need to know, because in this guide there's a lot to comment out, so get about it.

Also don't forget this command.
mat_reloadallmaterials
bio_demo_patch
// "$detailblendmode" 6
bio_heavy_wig + bio_heavy_wig_blue
// "$detailblendmode" 6
brain_of_gold_1
// "$selfillum" "1"
"$selfillum" "0"
cave_bear + cave_bear_blue + cave_rag
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
cave_beard
//"$detailblendmode" 6
c_bonesaw_xmas_lights + c_bonesaw_xmas_lights_blue
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
c_scattergun_gold
//"$detailblendfactor" .01
"$detailblendfactor" 0
Ditch w_scattergun_gold for now
demo_bonehat
//"$detailblendmode" 6
drg_pyro_bubblehelmet
// "$detailblendmode" 6
fob_illum + fob_illum_blue
// "$selfillum" "1"
ghost_aspect_1 + ghost_aspect_1_blue
// "$selfillum" "1"
heavy_wolf_chest
// "$detailblendmode" 6

//"$one" 1
heavy_wolf_helm
// "$detailblendmode" 6

//"$one" 1
hm_duck + hm_duck_blue + hm_duck_suit + hm_duck_suit_blue
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
hwn_ghost_pj
// "$detailblendmode" 1
medic_gasmask + medic_gasmask_blue
//"$detailblendmode" "6"
pumpkin_lantern
Copypaste[pastebin.com]
qc_flask_liquid
//"$basetexture" "models\player\items\all_class\qc_flask_liquid"
robo_medic_blighted_beak + robo_medic_blighted_beak_blue
// $selfillum "0"
robo_pyro_figment_filament_1
//"$selfillum" "1"
"$selfillum" "0"
sbox2014_war_goggles + sbox2014_war_goggles_blue
// "$selfillum" "1"
"$selfillum" "0"
smnc_pyro_illum + smnc_pyro_illum_blue
//"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
//"$detailscale" "5"
//"$detailblendfactor" .01
//"$detailblendmode" 6
//">=DX90"
//{
// "$selfillum" 1
//}
sore_eyes
VertexLitGeneric > UnlitGeneric
spy_winterjacket
//"$detailblendmode" 6"
starve_hair
//"$detailblendmode" "6"
tuxxy + tuxxy_blue + tuxxy_scout
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
tw_coat_spy + tw_coat_spy_blue
TBA
voodoojuju_hat
//"$colortint_tmp" "[50 50 50]"
"$colortint_tmp" "[0 0 0]"
xms_allclass_beard
//"$detailblendmode" "6"
xms_snowcoat
//"$detailblendmode" "6"
//"$colortint_tmp" "[165 43 32]"
"$colortint_tmp" "[0 0 0]"
This guide needs to grow
If you have a solution to fix certain texture of the model, please share and I'll include it into this guide with your credit.

Other than that, any feedback is appreciated.





Thanks, and have fun.
< >
71 Comments
for the voodoo juju hat
But I do have a question, when I do
//"$colortint_tmp" "[50 50 50]"
"$colortint_tmp" "[0 0 0]"
do I cut this one and paste ^ that on it
"$colortint_base" "{190 190 191}"
"$colortint_tmp" "[50 50 50]"
oh wait...nvm I found out, Im stupid cx
can I have a directory, of where do I put this stuff at
Dog Jul 12 @ 8:54am 
c_scattergun's 9th skin is really buggy. Didn't manage to fix it.
@Chromo
it actually does its like either the 8th skin for the stock scatter gun or probably the 9th you just have to right click on that weapon and hover over set skin and find, But the problem is with it is that for some reason it has a fire texure on it :/ Im gonna try this out
DJxbob24 Jul 1 @ 8:39am 
how to fix the cross-comm express eyepiece to make it blu or red?
Dog May 29 @ 2:27am 
Also, the c_scattergun_gold doesn't appear in sfm anymore. Here's a fix for the w_scattergun_gold :

//"$detailblendfactor" .01
"$detailblendfactor" 0

and

//"$envmap" "effects/saxxy/saxxy_gold"
"$envmap" "cubemaps/cubemap_gold001"
Dog May 28 @ 9:00am 
Thanks a lot, this guide is exactly what I was looking for :-)
Machelix May 22 @ 8:20am 
*facepalm* I had the VMT files in the workshop level, and I was fixing them in the tf folder but not that one... my bad. ^^;