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Material VMT Fix Resource
By Sync.
Kringle is glowing ?
Sore Eyes showing white iris when there's a light ?
Concierge showing fire texture ?

Everything you need to know, all in one place !
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Before we start
You need to get yourself a VTFEdit, Notepad++ works too. I recommend VTFEdit for starters.

When I say 'comment out', it means adding two slashes // before the text on that certain line.
If you comment out a line, Source Filmmaker will ignore that line. For instance,
// Can't touch this.
Source Filmmaker will not read this line because it has two slashes.
That's all you need to know, because in this guide there's a lot to comment out, so get about it.

Also don't forget this command.
mat_reloadallmaterials
bio_demo_patch
// "$detailblendmode" 6
bio_heavy_wig + bio_heavy_wig_blue
// "$detailblendmode" 6
brain_of_gold_1
// "$selfillum" "1"
"$selfillum" "0"
cave_bear + cave_bear_blue + cave_rag
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
cave_beard
//"$detailblendmode" 6
c_bonesaw_xmas_lights + c_bonesaw_xmas_lights_blue
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
c_scattergun_gold
//"$detailblendfactor" .01
"$detailblendfactor" 0
Ditch w_scattergun_gold for now
demo_bonehat
//"$detailblendmode" 6
fob_illum + fob_illum_blue
// "$selfillum" "1"
ghost_aspect_1 + ghost_aspect_1_blue
// "$selfillum" "1"
heavy_wolf_chest
// "$detailblendmode" 6

//"$one" 1
heavy_wolf_helm
// "$detailblendmode" 6

//"$one" 1
hm_duck + hm_duck_blue + hm_duck_suit + hm_duck_suit_blue
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
hwn_ghost_pj
// "$detailblendmode" 1
medic_gasmask + medic_gasmask_blue
//"$detailblendmode" "6"
pumpkin_lantern
Copypaste[pastebin.com]
qc_flask_liquid
//"$basetexture" "models\player\items\all_class\qc_flask_liquid"
robo_medic_blighted_beak + robo_medic_blighted_beak_blue
// $selfillum "0"
robo_pyro_figment_filament_1
//"$selfillum" "1"
"$selfillum" "0"
sbox2014_war_goggles + sbox2014_war_goggles_blue
// "$selfillum" "1"
"$selfillum" "0"
smnc_pyro_illum + smnc_pyro_illum_blue
//"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
//"$detailscale" "5"
//"$detailblendfactor" .01
//"$detailblendmode" 6
//">=DX90"
//{
// "$selfillum" 1
//}
sore_eyes
VertexLitGeneric > UnlitGeneric
spy_winterjacket
//"$detailblendmode" 6"
starve_hair
//"$detailblendmode" "6"
tuxxy + tuxxy_blue + tuxxy_scout
// "$colortint_tmp" "[1 1 1]"
"$colortint_tmp" "[0 0 0]"
tw_coat_spy + tw_coat_spy_blue
TBA
voodoojuju_hat
//"$colortint_tmp" "[50 50 50]"
"$colortint_tmp" "[0 0 0]"
xms_allclass_beard
//"$detailblendmode" "6"
xms_snowcoat
//"$detailblendmode" "6"
//"$colortint_tmp" "[165 43 32]"
"$colortint_tmp" "[0 0 0]"
This guide needs to grow
If you have a solution to fix certain texture of the model, please share and I'll include it into this guide with your credit.

Other than that, any feedback is appreciated.





Thanks, and have fun.
43 Comments
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ΩShadowHunter_BatΩ May 7 @ 5:51am 
I reinstalled SFM with everything fine except that the Toowoomba Tunic's paintable spot is black. And for some reason, before I reinstalled SFM, all of my files were fixed without actually changing anything.
Ygg Mar 2 @ 8:20am 
oh yeah same for medic_gasmask
Ygg Mar 2 @ 8:17am 
for the wolfenstein items (heavy_wolf_chest & heavy_wolf_helm) you'll also want to comment out "$one" "1" = [ // "$one" "1"] or you'll have some issues with the mdoel going black when colliding with other models & randomly flickering with a blue glow.
Duderock Jan 27 @ 11:31am 
Anyone got a fix for the apparition's aspect or ghost_aspect?
Pink AngelϟESS Jan 23 @ 4:58pm 
My All-Father turned brown?
vMajx- Jan 20 @ 8:57pm 
By the way can you do the bill's hat? Thanks
vMajx- Dec 16, 2014 @ 8:19pm 
Thank your very much!!!
Mr Stabby Mc Stab Nov 27, 2014 @ 11:52pm 
Do the executioner next pls. And the bill's hat.
[ S-W-C ] Blaze Nov 7, 2014 @ 1:14pm 
Anyone else's all farther coming up brown instead of white?
Sync.  [author] Oct 25, 2014 @ 5:52am 
Updated, go check some new additions.