Source Filmmaker

Source Filmmaker

193 ratings
Material VMT Fix Resource
By Sync.
Kringle is glowing ?
Sore Eyes showing white iris when there's a light ?
Concierge showing fire texture ?

Everything you need to know, all in one place !
 
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Before we start
You need to get yourself a VTFEdit[nemesis.thewavelength.net], recommended for starters.

When I say 'comment out', it means adding two slashes // before the text on that certain line.
If you comment out a line, Source Filmmaker will ignore that line. For instance,
// Can't touch this.
Source Filmmaker will not read this line because it has two slashes.
That's all you need to know, because in this guide there's a lot to comment out, so get about it.

Also don't forget this command.
mat_reloadallmaterials
bio_demo_patch
// "$detailblendmode" 6
bio_heavy_wig + bio_heavy_wig_blue
// "$detailblendmode" 6
brain_of_gold_1
// "$selfillum" "1" "$selfillum" "0"
cave_bear + cave_bear_blue + cave_rag
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
cave_beard
//"$detailblendmode" 6
c_bonesaw_xmas_lights + c_bonesaw_xmas_lights_blue
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
c_scattergun_gold
//"$detailblendfactor" .01 "$detailblendfactor" 0
Ditch w_scattergun_gold for now
demo_bonehat
//"$detailblendmode" 6
drg_pyro_bubblehelmet
// "$detailblendmode" 6
fob_illum + fob_illum_blue
// "$selfillum" "1"
ghost_aspect_1 + ghost_aspect_1_blue
// "$selfillum" "1"
heavy_wolf_chest
// "$detailblendmode" 6

//"$one" 1
heavy_wolf_helm
// "$detailblendmode" 6

//"$one" 1
hm_duck + hm_duck_blue + hm_duck_suit + hm_duck_suit_blue
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
hwn_ghost_pj
// "$detailblendmode" 1
invasion_corona_australis_1 + invasion_corona_australis_1_blue
// "$selfillumtint" "[1.000000 1.000000 1.000000]" "$selfillumtint" "[0.686275 0.121569 0.133333]"
// "$selfillumtint" "[1.000000 1.000000 1.000000]" "$selfillumtint" "[0.239216 0.580392 0.800000]"
or
// "$selfillum" "1"
medic_gasmask + medic_gasmask_blue
//"$detailblendmode" "6"
pumpkin_lantern
Copypaste[pastebin.com]
qc_flask_liquid
//"$basetexture" "models\player\items\all_class\qc_flask_liquid"
robo_medic_blighted_beak + robo_medic_blighted_beak_blue
// $selfillum "0"
robo_pyro_figment_filament_1
//"$selfillum" "1" "$selfillum" "0"
sbox2014_war_goggles + sbox2014_war_goggles_blue
// "$selfillum" "1" "$selfillum" "0"
smnc_pyro_illum + smnc_pyro_illum_blue
//"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" //"$detailscale" "5" //"$detailblendfactor" .01 //"$detailblendmode" 6 //">=DX90" //{ // "$selfillum" 1 //}
sore_eyes
VertexLitGeneric > UnlitGeneric
spy_winterjacket
//"$detailblendmode" 6"
starve_hair
//"$detailblendmode" "6"
tuxxy + tuxxy_blue + tuxxy_scout
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
tw_coat_spy + tw_coat_spy_blue
TBA
voodoojuju_hat
//"$colortint_tmp" "[50 50 50]" "$colortint_tmp" "[0 0 0]"
xms_allclass_beard
//"$detailblendmode" "6"
xms_snowcoat
//"$detailblendmode" "6"
//"$colortint_tmp" "[165 43 32]" "$colortint_tmp" "[0 0 0]"
This guide needs to grow
If you have a solution to fix certain texture of the model, please share and I'll include it into this guide with your credit.

Other than that, any feedback is appreciated.





Thanks, and have fun.
< >
88 Comments
GORYGIRL1996 Aug 8 @ 7:31pm 
WHAT ABOUT THE LEFT 4 DEAD MODELS? I HAVE ISSUES WITH THERE EYES/BEARDS
Void Egg Jul 11 @ 7:50pm 
Has anyone found a fix for the Phobos Filter?
Lord demomedic May 11 @ 6:59pm 
need help with the The Ruffled Ruprecht
Qoutex Apr 22 @ 11:31am 
Please add the weight room warmer
Fluttercreep© Apr 8 @ 3:33am 
need help with the Hunter Heavy, its black
Luken™ Mar 8 @ 2:25pm 
How do i fix the Toy Soldier (xms2013_sniper_shako)?
Dom Feb 4 @ 6:16am 
New to SFM not entirely sure how to apply the fix :S
- \/G - Epsilon Jan 20 @ 7:51pm 
<333333
- \/G - Epsilon Jan 20 @ 7:51pm 
THANK YOU SO MUCH
- \/G - Epsilon Jan 20 @ 7:51pm 
I FINALLY FIGURED OUT ON WHAT TO DO! XDDDD