1158 ratings
Realistic Water Two
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Category: Audio, Graphics, Landscape
File Size:
Posted:
Updated:
59.305 MB
Sep 29, 2013 @ 10:45am
Nov 21, 2013 @ 2:36pm
4 change notes ( view )
Description
**Troubleshooting**

Version: 1.11 High

See Nexus[skyrim.nexusmods.com] link for list of changes.

Dependencies:

Addon: Realistic Water Two - Legendary
Modifies the water in the official DLCs and add waves to various locations.

Compatibility:
  • Not compatible with any other water mods.
  • This mod must be placed after any mod that modifies a cell near a body of water. Therefore I recommend placing this mod VERY low in your mod list or there will be seams in the water.

Overview:

This is Realistic Water Textures revived and remade from scratch. New water surface textures were carefully crafted in an attempt to imitate the fluid motion of water. Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified.

Water - Visual:
Rivers and creeks are the only bodies of water with an obvious flow direction. It was strange seeing lake, pond and ocean water flowing only in one direction and by definition lakes and ponds don't flow. Instead, they will appear to ripple and bob in place to emulate the vertical movement of real life, standing water.

Lake, pond, river and ocean water are a bit more blue. In a mountainous region like Skyrim, water should be fairly cold. Colder water limits the growth of freshwater algae and other plant particles, which tends to give water its greenish hue. Ocean and river water are now bluest followed by lake, pond then marsh water. Keep in mind this mod was balanced with vanilla lighting so other lighting mods will affect the color.

In addition, I've gone through almost every interior and exterior cell with water and made cell edits when appropriate to allow unique water types for the four major bodies of water in Skyrim: oceans, lakes, rivers and marshes/ponds. Without cell edits, lakes and ponds would share the same texture and settings as the ocean. I've also used cell edits to correct the flow of rivers if possible. Regardless, I had already attempted to craft river water in such a way that multiple flow directions could be interpreted depending on the angle of view.

Water - Audio:
Now that lake, pond and ocean water are separated, it's possible to give them unique, ambient sound effects. Ponds are silent. Lakes and oceans have gentle, gurgling, steady waves. To match the quality and volume of the new sounds, the river ambient sound effect was replaced as well. The volume of the new sound effects can be configured through the default game menu (Settings>Audio). Finally, the volume of waterfalls and rapids has been increased.

Bobbing Objects:
Cell edits are also used to allow some icebergs, ice chunks and rowboats floating in the water to animate and gently bob around. Without cell edits to modify specific references, the references that are on land would also bob. Bobbing icebergs will occasionally emit a cracking sound effect. Bobbing ice chunks will gurgle.

Waterfalls:
Large waterfalls have been sped up animation-wise, retextured and more splash particles have been added. Waterfall mists have more volume. All done via mesh and texture edits.

Other:
Foam effects have been retextured.
Rain ripples will no longer slide across the surface of the water. Rain and water drop ripples have been retextured and transparency has been increased.
Small "fake water" rapids and the foamy streams in Whiterun and Markarth have been sped up animation-wise.
"Shiny" rocks near bodies of water now look wetter.

Credits:

See Nexus link for list of contributors.

My Workshop Mods:

Wet and Cold
Exhaustion
Splash of Rain
Shooting Stars
Rainbows
Deadly Spell Impacts
Realistic Water Two
iNeed - Food Water and Sleep
Sleep Tight
Loot and Degradation

Donations are always welcomed.[www.paypal.com]
160 Comments
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[SLRAG] Sirknobbles10k™ Jan 11 @ 6:31pm 
@generaliman
Well, it gives me an error called Order 66.




Sorry, couldn't resist.
generaliman Dec 9, 2014 @ 9:21am 
hey i just downloaded this mod but when i run the game it gives me a errror calld error 16?? i think
hellp?
Friday the Thirteenth Nov 24, 2014 @ 9:04pm 
How does this compare to W.A.T.E.R.?
Mr Weenie Oct 5, 2014 @ 5:22pm 
how doesthis mpact your pc
cak12king Sep 22, 2014 @ 12:13am 
its great!
CLAVDIVS CAESAR Sep 8, 2014 @ 4:59pm 
This looks really nice. Does anyone have an opinion in how well it compared to W.A.T.E.R.?
Jacerrenyra Sep 8, 2014 @ 8:00am 
Amazing as always, isoku.
Wilder Muffin Aug 26, 2014 @ 3:20pm 
Love the look of this Mod but since subscribing i cant see ANYTHING under water (The screen literally shows a single colour throughout while underwater).
Anyone else had this issue and know a way to fix it?
Also, i tried turning this mod off on startup to double check it was this but it just CTD everytime unless its turned back on.
artgmmorris Jul 17, 2014 @ 5:41am 
Just gave this mod a try,used pure water before this I looked at it night & day beautiful water effects not as clear as PW but more realistic.But as we know the test is up north first thing I noticed was the bobbing ice wow adds so much,but as I pan to the right & down seams & what looks like a scan box the width lengh of the screen only by ice.Im running no other water mods & its bottom of my list,I was wonder if anybody else has this problem.
HatPickle Jul 12, 2014 @ 11:03pm 
@Cordax

No. this mod dosn't require any DLCs. though there is another mod for DLC players.