Garry's Mod

Garry's Mod

7,957 ratings
FA:S 2.0 Alpha SWEPs - Rifles
Type: Weapon, Addon
Tags: Coop
File Size
24.189 MB
Sep 27, 2013 @ 6:16am
Feb 1, 2014 @ 11:59pm
18 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs - Rifles

Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more rifles to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[]

This optional pack adds 8 more rifles:
- M4A1
- G36C
- M14
- M21
- SG550
- SR-25
- M82

- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models
The M82 is missing it's lens and some scope textures. Nothing I can do about.

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire
Popular Discussions View All (9)
Mar 9 @ 5:04am
Sniper Rifle Adjustable Sensitivity
Aerthas Veras
Apr 23 @ 9:27pm
how to use bipods
Jul 2, 2016 @ 10:04am
meme guy
< >
PureMemez May 21 @ 8:07am 
When I equip any of them it appears as a normal hl2 pistol, and they don't shoot
SeductivePotato Apr 18 @ 10:47am 
M82 has a missing texture.
☭Leon☭ Apr 14 @ 10:48am 
i cant see the weapons in singleplayer ,i can use them but they are invisible. when i play co op all is going well ,all looks fine so i have no problems in Co op but in Singleplayer
Pico Mar 20 @ 1:57pm 
+•LaktoZZa cuz not all of the weapons are customizable it doesn't say any of them even are i guess your problem is odd but it's probably cuz you didn't install the base pack
•LaktoZZa• Feb 25 @ 4:52am 
I`m have one problem with this mod. I CAN`T MODIFY ALL WEAPONS! I spawn modifications.... and nothing
EnziniX Feb 9 @ 1:46pm 
I cant put attachments on the guns who can i fix it
✪XXXTuPac_ 👌 Jan 21 @ 4:19pm 
How do you put the gun against the wall?
浪人 [Kenshi] ru Dec 22, 2016 @ 3:35am 
Why in the mirror weapon fire is not licated beside the gun? Fix it please.
浪人 [Kenshi] ru Dec 22, 2016 @ 3:29am 
Why in the mirror some weapons have a different texture, and why the mirror arms don't have the silencer and scope?