Garry's Mod

Garry's Mod

8,458 ratings
FA:S 2.0 Alpha SWEPs - Rifles
Type: Weapon, Addon
Tags: Coop
File Size
24.189 MB
Sep 27, 2013 @ 6:16am
Feb 1, 2014 @ 11:59pm
18 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs - Rifles

Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more rifles to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[]

This optional pack adds 8 more rifles:
- M4A1
- G36C
- M14
- M21
- SG550
- SR-25
- M82

- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models
The M82 is missing it's lens and some scope textures. Nothing I can do about.

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire
Popular Discussions View All (10)
Mar 9 @ 5:04am
Sniper Rifle Adjustable Sensitivity
Aerthas Veras
Jul 25 @ 6:53pm
how to use bipods
Jul 2, 2016 @ 10:04am
< >
RETIKI Dec 8 @ 4:23pm 
the fuck is use key?
willracer4 Nov 12 @ 12:47pm 
lohuy bind something to slot1 aka weapon slot 1, where the crowbar, gravity gun, and physics gun are
WhiteEnderTV Nov 4 @ 7:35am 
JustLazy Nov 1 @ 10:39am 
I cant put Scops on Its says: NOT BOUND, slot1
atb 9PM Oct 30 @ 8:42pm 
Где обновы?!
Mr.LimeTime Oct 19 @ 9:04am 
bipod is "e" or your selected use key, the way I use it is with a blue barrel prop it is the perfect height for bipods.
FORZA Oct 14 @ 9:34pm 
Appears a pistol(half-life) instead of a weapon from the pack
d3ad6ull Oct 9 @ 6:27am 
how do u use the bypod
Marcel Sep 17 @ 4:00am 
Hey... ehm... i need some help... if i am shooting with one of these weapons, i haven't any sound... i can here the sounds when my friend is shooting but if i am shooting... i have no sounds :/.... can anybody help me please?
✪ GoNi Aug 31 @ 10:27am