Portal 2

Portal 2

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18.741 MB
Sep 27, 2013 @ 3:13am
Sep 28, 2013 @ 7:23am
3 Change Notes ( view )

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In 2 collections by srs bsnss
Afternoon Testing Initiative
4 items
Srs Bsnss' Hammer Maps
16 items
Description
This is a map to experiment with creating a custom style. You guys may remember my last one; "Prioritize". I wanted to try and work on the feedback that I got from that.

Also, this one is more puzzle-oriented. Should be about medium difficulty. No ninja moves required, just logic.

I tried pretty hard to make the skybox-world transition look natural, but I just couldn't get it. I went and worked on other things for a while, but today I stumbled across the .bsp and decided that I may as well upload it.

***Intended Solution demo file:***

{LINK REMOVED}

1. Place file in steamapps/common/portal 2/portal2
2. Launch Portal 2
3. In console, type 'playdemo clear'
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40 Comments
Prop_Dynamicish | trade.tf Mar 24 @ 9:05am 
sad that it's short. I would love to see more maps with that theme.
Do you still map?
GrtWhtBuf Feb 15 @ 11:45am 
Nice & challenging, thanks
Petutski Jan 25 @ 9:17am 
Got all the way to the exit and it would not open. Restarted. Did exactly the same process and the door opened fine. ?? Anyway, thanks!
srs bsnss  [author] Dec 28, 2016 @ 3:02am 
Thanks for the heads up! I'll see what I can do.
tim.burget Dec 25, 2016 @ 10:54am 
@srs bsnss: Steam removed the link to the demo file. You might want to find a different website to host your demo file.
srs bsnss  [author] Sep 23, 2016 @ 3:44am 
Thanks @jandlml, appreciate it!
jandlml Sep 22, 2016 @ 10:04pm 
that was cool,lots of fun!
chroncile Mar 19, 2016 @ 2:51am 
Thanks bro, appreciate it.
srs bsnss  [author] Mar 15, 2016 @ 5:11am 
There is! Because of the 1000 character limit on comments, I've added the tutorial to my user page on the Valve Developer Community - hopefully that helps you out! https://developer.valvesoftware.com/wiki/User_talk:Srs_bsnss
chroncile Mar 14, 2016 @ 3:07am 
How did you add the vac tube with the moving cubes? I'm trying to them to one of my maps, but it seems I need to manually line up a set of tubes to match a specific cube animation. Am I doing it wrong? There has to be an easier to do it, no?