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Artifacts Of Ultima
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Category: Weapons
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86.744 MB
Sep 26, 2013 @ 12:58pm
Jan 17 @ 1:35pm
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Description


The Ultima game series is by far one of my favorites. The first one I ever played was Ultima 6 (of course, I never properly finished it, since I was a kid. I think I had more fun farting around the world and dialing spam out of Iolo). From there I pooted around with Ultima 7, until I came to my all time favorite: Serpent Isle. I never finished THAT one legitimately, once again I had more fun farting around the world on cheatmode, pulling walls off buildings and leaping several lightyears ahead in the plot, not to mention trolling the teleport storms to see what sorta neat stuff would get zapped in next.

I'd say "Eff that nostalgia! Talk 'bout mod!" but, this mod is about nostalgia. Following up on my Black Sword mod, which brought one of the more notable weapons from Ultima 7 and Serpent Isle into Skyrim, this mod reaches into the pages of Ultima lore and hurries back with an armful of some of the weapons from those games, some even iconic to the series as whole.

So, without further ado, here's what you can find! Some of these are placed in the world and others are distributed in level lists, so keep your peepers peeled!

~Swords~

Sword of Defense: They say the best offense is a good defense. I say, why not have both? The Sword of Defense is a magical blade that, while not much to call home about in regards to damage, improves the effectiveness of your armor when wielded, as well as your Block skill, so you have a better chance in a tough battle.

Fire Sword: Unlike your run of the mill fire enchantment, this sword's blade is made of searing magical flame. There are two types, red and blue. Blue fire swords do more damage than red ones, and burn for longer. What's nice about these guys is they cast light when unsheathed, much like a torch, so if you have yourself a fire sword you have a built-in torch. Blue fire swords are a brighter lightsource than red ones.

The Magebane: A magician's worst nightmare, the Magebane is a magical scimitar that, while doing fair base damage, is absolutely devastating against spellcasters. The Magebane will absolutely vape your opponent's magicka, preventing them from casting their stupid ice storm spells that take you down to 5 hitpoints and slow you down so much a snail could outrun you. (Yes I am bitter about that)

The Dragonslayer: A modest looking sword, one would think that it wouldn't do much. And you'd be right. At least, against normal folk. As its name implies, the Dragonslayer will make dragons its beech, doing about 1.5 times more damage to dragons than Dragonbane does at its max level. It's equivalent to a glass sword in base damage, so it makes for a decent weapon against dragons and non-dragons alike. The damage is done through a perk, much like with the silver sword, so this can be enchanted to your heart's content.

Glass Sword: Unrelated to the vanilla Glass Sword, THESE glass swords are the worst nightmare of virtually anything. While somewhat modest in appearance, aside from the crystalline blade, the true colors of these swords is revealed when you hit someone with it. These swords will kill almost anything dead in one hit (Unless its like, pretty dang strong. Like Alduin maybe?). Those that are lucky enough to survive will be pretty bad off after a whack with one of these babies. However, there are a few caveats: You can only use a glass sword once. One strike, and the sword breaks, being promptly removed from your inventory. On top of that, these swords are very rare, so if you find one, don't use it on something not worth your time. These things are best used as an absolute last resort against a nasty opponent. Glass swords can be found (rarely) or crafted, and they are not temperable. Be warned, they WILL break if your opponent blocks, but the sheer amount of damage they do could circumvent that. It's still best to wait for an opening before striking to make sure your opponent eats the whole sword.

~Wands & Staves~

Lighting Wands shoot, well, lightning bolts, carrying limited charges as well, fewer than your average staff. There is a variant you can find called the Lightning Rod, which is blue instead of green, and launches Chain Lightning into the luckless saps you wave it at.

Fire Wands launch burny fieryness into the faces of your enemies. They're not as potent as the Firedoom Staves, but they still pack a decent punch. Fire Wands come in two types, red and blue, blue ones doing more damage than the red one, though blues have less charges.

The Firedoom Staff is a nasty sum of a beach, express mailing explosive doom to whatever chucklehead with an iron dagger tries to step to ya. They don't have the seeking property they did in Ultima, but they provide some nice kabooms. Like the Fire Wand, there's a red type and a blue type, the blue type doing more damage and delivering a larger blast, though it has fewer charges than the red version.

~Special~

Hoe of Destruction: A pretty outlandish weapon, the Hoe of Destruction was made when a confused mage, on commission from a warrior to magically enhance his sword, instead put the enchantments on a hoe he was to fix for a farmer. As a result, the Hoe of Destruction was created. The Hoe does as much as a daedric battleaxe, though swings faster, and is distinguished by its glowing red head.

Death Scythe: A terrible and frightening weapon, the Death Scythe is one of the best weapons you can find. Only three exist, so better keep your peepers peeled as you're exploring. This wicked scythe, blued from the death magics woven into it, absorbs a good bit of health from your opponent, but on top of that, it kills their magicka like the Magebane does and "curses" them, by frying their stamina to keep them from power attacking, slowing them, and reducing the effectiveness of their armor.

~Future Plans!~

The Infinity Bow and the Magic Bow are tentatively planned. The Magic Bow I'm not sure will add much, and the Infinity Bow might be a bit tricky, not so much in terms of its model but rather the whole infinite ammo shebang.

Feel free to suggest weapons you'd like to see next! Most of these are from Serpent Isle and older, however I'm ambivalent on adding weapons from Ultima 8 and 9 since I wasn't very fond of 8 and never touched 9 out of fear I'd contract body horror or something (and after seeing Spoony's review on Ultima 9, I don't regret that choice). So, if you suggest the addition of weaponry from those two entries in the series, there's no guarantee I'll add them. There's no guarantee I'll add suggested weapons overall. It depends on if I feel the suggested weapon would be a good addition and not insanely complex to do.

~Incompatibilites~

The mod should play nice with most mods, at least, since while there are changes to some areas, they're relatively minor. I'd be wary of mods that overhaul the College of Winterhold, since a couple minor changes were made to the Arch-Mage's quarters for the mod, so how it'll play with overhauls to the place might be unpredictable. I'd suggest keeping the mod low in the load order to minimize possible conflicts with such mods, and if you do run into a major issue or two, don't hesitate to let me know.

~Known Bugs~

The glass sword might not break on one hit like it's supposed to. The script issues have been fixed, but there are certain circumstances where the sword won't break: Killcams, hitting a follower, or in the hands of a follower.
118 Comments
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DEvasto  [author] Jul 14 @ 8:41am 
Some weapons are level-listed, but the more unique ones have been placed in the world. There's a hint in Sky Haven Temple for one of them, but the others will require some searching.
Tristan Jul 14 @ 1:03am 
where i can find it???
DEvasto  [author] Jun 20 @ 3:59pm 
Some are level listed, others you can find in the world, and one is craftable. Glass swords, the wands, staves, fire swords and swords of defense are level-listed, while the Magebane, Death Scythe, Hoe of Destruction, and the Dragonslayer are found in the world. Glass swords are craftable but they require peer gems and a fairly high smithing skill in order to do so.
paizuriprincess Jun 19 @ 11:39pm 
And how do I acquire these exactly?
DEvasto  [author] May 28 @ 4:57pm 
Runes could be held in hand, to some extent, they'd basically have to be a shield if they were to be held. Moonstones not so much 'cause they're pretty small and no animation exists for just holding something, but they'd make nice decorations. I did have thoughts a long time back about making a functional Orb of the Moons, but that'd be tricky to pull off.

Also, if you don't mind the Nexus, I released an update to the Nexus version of AoU that adds new weapons and fixes. If I could, I'd put it here on the workshop, but files have a 100 meg limit and to reach that I'd have to compress and downscale all the textures, and even then it might not be enough.
westingtyler May 28 @ 3:40am 
Instant download. Gotta check out your other sword mod. I want to see runes and moonstones added, even if just for decoration. You should be able to hold them in your hand, like in the opening of Ultima VI, and they should have cool hi res engraved textures. An black moonstone came in the box with my Ultima VI, and random people got runes as well, like for a contest. It would be awesome to collect them in game, even if they are hidden well and not craftable. Now those are some collectibles I would scour Skyrim for!
huthbruth Apr 13 @ 9:19am 
thank mate
DEvasto  [author] Apr 12 @ 7:45am 
M'kay, well the standard fire sword is XX0063A8, while the blue fire sword is XX00A44D. The "XX" denotes the load order number, which you can find out with Wrye Bash or by typing help "fire sword" into the console, with the quotes around fire sword, to see their ID numbers.
huthbruth Apr 12 @ 4:46am 
Hey man thanks for the tip, but even after allmost a whole night of searching I still found nothing. and I was just wondering if you could give me the Id
DEvasto  [author] Apr 11 @ 3:53pm 
It'll show up in loot, but the fire swords aren't terribly common. Giants and their lewt chests might be fair game for 'em.