182 ratings
CO-08 Escape Altis
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Gameplay: Multiplayer
Scenario type: Infantry, Vehicles
Map: Altis
Data type: Scenario
File Size:
Posted:
Updated:
0.623 MB
Sep 26, 2013 @ 2:35am
Dec 28, 2013 @ 4:30am
30 change notes ( view )

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Description
Recommended for play on dedicated servers.

You are a RECON-team sent to Altis to scout the situation but, you were captured by CSAT loyal AAF forces. You are being held in a temporary AAF prison waiting to be transfered to CSAT troops for interrogation. The guards took everything you had, weapons, maps, compasses, everything.

If you manage to escape your cage, be sure the AAF will send what they have along with more experienced CSAT troops to try to find you.All enemy units have heard about your activities and capture. If you are detected by an enemy unit, the unit will contact its headquarter within seconds.

To find your way home you will need to establish radio contact with your own HQ. Find a map, hijack a radio, and call for extraction.

Features
  • Randomised Starting Position: Your mission could start anywhere, from the salt flats to the mountains.
  • Randomised Infantry Patrols: The numbers, locations, and loadouts of infantry change with each play through.
  • Unique revive system: You might be down but you're not out. Crawl to safety and even provide covering fire until a teammate can rescue you.
  • Randomised Objectve Locations: Weapon depots and radios could be anywhere. Find a map, compass or even GPS to plot your course.
  • Randomised Vehicular Traffic: Military and civilian traffic move about the island and can be hijacked for your use.
  • Intelligent Enemies: The enemy will actively hunt you down or even call artillery on your location if you are spotted. They will send search choppers, helicopter gunships and even paratroopers to find, capture, and kill you.
  • Obey the rules of war: Civilians are neutral, killing one will turn them against you and they will inform the AAF and CSAT of your whereabouts.
  • Every game is different: Play it one time or a hundred times, no two games will be the same.

Click here for Escape Stratis
BI Forum Thread[forums.bistudio.com]

CO08 Escape Altis
18.12.2013

Requirements
Arma 3 v1.08 minimum


Changelog Highlights 1.6
  • Optimized and reworked complete mission framework
  • More use of A3 engine functions (faster and more reliable)
  • Completely new AI-Scripts (removed UPSMON)
  • New searchleader engine (for easier implementation of advanced AI and other new features)
  • Patrol Boats
  • Enemy artillery
  • more AAF - less CSAT
  • Completely new weapon and equipment balancing
  • Missionloading improves (no more 1 minute intro)
  • JIP loading improved
  • New Revive script
  • No more center map cheating
  • Attackchopper at escape
  • Extraction placement can be set to random, close or far.


Installation
Place the mission file in the MPmissions folder inside your Arma 3 installation.
Your ArmA3 installation should be in yoursteamfolder/steamapps/common


Contact us
BI Forums: Vormulac or NeoArmageddon
http://escape.modfact.net/


Credits and Thanks
BIS - OFP to ArmA3
Engima - Creating one of the greatest Arma missions ever.
Vormulac - Scripting and general confusion
NeoArmageddon - Scripting and configs
Hyperz - Scripting and configs

Special thanks to all voluntary and non-voluntary testers:
Armed-Tatics: Scruffy, Freshman, Maike, DERyoshi
Team Generhater: YayOrbitGum, Mefy, Koda, DrKillinger, Wilson, Dunkar, TotalConScience, Felix, Holo

License
This mission and all of it's content is released unter the Creative Commons Attribution Non-Commercial Share Alike Licence.
This license lets you remix, tweak, and build upon this work non-commercially, as long as you credit the author and license your new creations under the identical terms. Others can download and redistribute this work just like the by-nc-nd license, but you can also translate and make remixes based on this work. All new work based on this will carry the same license, so any derivatives will also be non-commercial in nature.


Disclaimer
We take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Mission.


Changelog
For a complete changelog please look at the official BIF-Thread

A Little Hint For a Better Game
Escape Chernarus is best played at difficulty level Veteran or Expert (since the mission's story is based on the idea that you are lost).

Known Issues
  • Inner guard seems to have an unlimited number of pistols.
  • If the revive system acts up kill the person affected then revive them, it should be fine afterwards.
  • There are still a few scripting errors (big black boxes with code in them) that pop up from time to time but these shouldn't be showstoppers.

Notes
  • Turning down spawn range, enemy frequency, and village patrol populations will increase performance and lower the difficulty.

Downloads
Escape Altis[www.dropbox.com]
Escape Stratis[www.dropbox.com]

Armaholic Mirror
Escape Altis and Stratis Co-08[www.armaholic.com]

Please post any errors or fixes or suggestions. The original and subsequent island ports were and still the most played missions on our server. I hope a new generation of Arma playerscan now enjoy them.

Changelog for Escape Altis.
Changelog for Escape Stratis.


Changelogs available on the workshop.

Git Repo[github.com] (Warning: Debugger options will often be left on, they can be found at the top of ServerInitialization.sqf)

BI Forum Thread[forums.bistudio.com]

Click here for Escape Stratis
Popular Discussions View All (2)
38
9 hours ago
Please post bugs here.
Vormulac
2
Dec 19, 2013 @ 3:34am
Intermittent Freezing every few minutes
Vormulac
302 Comments
< >
Blind 9 hours ago 
still haven't been able to beat this mission, I can clear the base just fine but it doesn't capture it ... what is the first task? the ally rendezvous?
kimblee_lucas91 Jun 24 @ 2:42pm 
i like it :D
Rhett Jun 17 @ 4:40pm 
Hey guys,

Was playing this mission again recently and had an idea:

I believe you should either be able to disable the artillery entirely (parameter), or (more work-intensively) have a way to find it on the map and disable it. Just for choice's sake. I find it a little bit cheap, personally. Or add some colored smoke to signal that it's coming, perhaps.

About to try the latest 1.7 build. :)

Blind Jun 15 @ 11:12am 
what is the ally rendezvous task? no one I've played with knows what this is about
Vormulac  [author] Jun 14 @ 8:01pm 
Personally I'm not sure, but IIRC Neo has fixed this in the beta build which is available in the BI thread.
Merlyn Jun 14 @ 2:46pm 
I'm having a weird problem at the moment where I become invincible after the first time I'm killed. My teammates can still kill me if they try but after I've been killed by the enemy once, after that I cannot die to enemy fire. Any idea what causes this?
Vormulac  [author] Jun 10 @ 7:18pm 
Thanks Shaky Bones, always good to hear about people's experiences. The problem with the extraction helicopters has been fixed locally but is not integrated into the release version yet. The next release will definitely have this integrated.
Shaky Bones Jun 9 @ 6:35pm 
Absolutly fantastic mission, arguably my favorite in fact. This mission is pretty much impossible solo, very difficult in a pair and it feels right at home with around 5 players or more.

A group of what would eventually be 6 of us (group started with just me and one other) we battled our way around Altis for damn near 4 hours with multple close calls to achieving the mission objective only to be gunned down by that damn heli or be blown to bits by a tank.

However the most heart breaking event was when we actually made it to the pick up point only to watch with our very own eyes the rescue helicopter fly right into the ocean, leaving us all wet, bloody and stranded.

A simply great fun, intense beyond anything I've experienced in Arma and as hardcore as it comes. Just a shame the ending ruins so much of its appeal if this is common.
Vormulac  [author] May 14 @ 6:50pm 
Sadly on the slow side on my end. Grad school and contract work has been eating up a lot of my time lately. Still coming along though. Neo's been posting updates in the BI thread.
Rhett May 12 @ 12:21pm 
How's progress going? Anxiously looking forward to the next version.