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CO-08 Escape Altis
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
File Size
Posted
Updated
0.623 MB
Sep 26, 2013 @ 2:35am
Dec 28, 2013 @ 4:30am
30 Change Notes ( view )

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CO-08 Escape Altis

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Description

==============================================================
UPDATE
==============================================================
Updated version 1.7.1 is out now. Includes many updates and works for a tonne of maps.

Many thanks for NeoArmageddon and Scruffy for their continued efforts on this mission.

BI forum thread with downloads.[forums.bistudio.com]

For now this is where to grab the new version. I'll post links to the workshop page when NeoArmageddon gets it set up.
==============================================================
UPDATE
==============================================================



Recommended for play on dedicated servers.

You are a RECON-team sent to Altis to scout the situation but, you were captured by CSAT loyal AAF forces. You are being held in a temporary AAF prison waiting to be transfered to CSAT troops for interrogation. The guards took everything you had, weapons, maps, compasses, everything.

If you manage to escape your cage, be sure the AAF will send what they have along with more experienced CSAT troops to try to find you.All enemy units have heard about your activities and capture. If you are detected by an enemy unit, the unit will contact its headquarter within seconds.

To find your way home you will need to establish radio contact with your own HQ. Find a map, hijack a radio, and call for extraction.

Features
  • Randomised Starting Position: Your mission could start anywhere, from the salt flats to the mountains.
  • Randomised Infantry Patrols: The numbers, locations, and loadouts of infantry change with each play through.
  • Unique revive system: You might be down but you're not out. Crawl to safety and even provide covering fire until a teammate can rescue you.
  • Randomised Objectve Locations: Weapon depots and radios could be anywhere. Find a map, compass or even GPS to plot your course.
  • Randomised Vehicular Traffic: Military and civilian traffic move about the island and can be hijacked for your use.
  • Intelligent Enemies: The enemy will actively hunt you down or even call artillery on your location if you are spotted. They will send search choppers, helicopter gunships and even paratroopers to find, capture, and kill you.
  • Obey the rules of war: Civilians are neutral, killing one will turn them against you and they will inform the AAF and CSAT of your whereabouts.
  • Every game is different: Play it one time or a hundred times, no two games will be the same.

Click here for Escape Stratis
BI Forum Thread[forums.bistudio.com]

CO08 Escape Altis
18.12.2013

Requirements
Arma 3 v1.08 minimum


Changelog Highlights 1.6
  • Optimized and reworked complete mission framework
  • More use of A3 engine functions (faster and more reliable)
  • Completely new AI-Scripts (removed UPSMON)
  • New searchleader engine (for easier implementation of advanced AI and other new features)
  • Patrol Boats
  • Enemy artillery
  • more AAF - less CSAT
  • Completely new weapon and equipment balancing
  • Missionloading improves (no more 1 minute intro)
  • JIP loading improved
  • New Revive script
  • No more center map cheating
  • Attackchopper at escape
  • Extraction placement can be set to random, close or far.


Installation
Place the mission file in the MPmissions folder inside your Arma 3 installation.
Your ArmA3 installation should be in yoursteamfolder/steamapps/common


Contact us
BI Forums: Vormulac or NeoArmageddon
http://escape.modfact.net/


Credits and Thanks
BIS - OFP to ArmA3
Engima - Creating one of the greatest Arma missions ever.
Vormulac - Scripting and general confusion
NeoArmageddon - Scripting and configs
Hyperz - Scripting and configs

Special thanks to all voluntary and non-voluntary testers:
Armed-Tatics: Scruffy, Freshman, Maike, DERyoshi
Team Generhater: YayOrbitGum, Mefy, Koda, DrKillinger, Wilson, Dunkar, TotalConScience, Felix, Holo

License
This mission and all of it's content is released unter the Creative Commons Attribution Non-Commercial Share Alike Licence.
This license lets you remix, tweak, and build upon this work non-commercially, as long as you credit the author and license your new creations under the identical terms. Others can download and redistribute this work just like the by-nc-nd license, but you can also translate and make remixes based on this work. All new work based on this will carry the same license, so any derivatives will also be non-commercial in nature.


Disclaimer
We take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Mission.


Changelog
For a complete changelog please look at the official BIF-Thread

A Little Hint For a Better Game
Escape Chernarus is best played at difficulty level Veteran or Expert (since the mission's story is based on the idea that you are lost).

Known Issues
  • Inner guard seems to have an unlimited number of pistols.
  • If the revive system acts up kill the person affected then revive them, it should be fine afterwards.
  • There are still a few scripting errors (big black boxes with code in them) that pop up from time to time but these shouldn't be showstoppers.

Notes
  • Turning down spawn range, enemy frequency, and village patrol populations will increase performance and lower the difficulty.

Downloads
Escape Altis[www.dropbox.com]
Escape Stratis[www.dropbox.com]

Armaholic Mirror
Escape Altis and Stratis Co-08[www.armaholic.com]

Please post any errors or fixes or suggestions. The original and subsequent island ports were and still the most played missions on our server. I hope a new generation of Arma playerscan now enjoy them.

Changelog for Escape Altis.
Changelog for Escape Stratis.


Changelogs available on the workshop.

Git Repo[github.com] (Warning: Debugger options will often be left on, they can be found at the top of ServerInitialization.sqf)

BI Forum Thread[forums.bistudio.com]

Click here for Escape Stratis
Popular Discussions View All (2)
47
Mar 22 @ 8:49am
Please post bugs here.
Vormulac
2
Dec 19, 2013 @ 3:34am
Intermittent Freezing every few minutes
Vormulac
321 Comments
< >
Vormulac  [author] May 22 @ 5:19pm 
I didn't make an escape for Kunduz Vally. You'll have to talk to the mission author.

All requests should be sent to NeoArmageddon and Scruffy over at the BIS forums. [forums.bistudio.com]

I've officially handed the development of the escape missions over to them as I just don't have the time anymore. The mission is in good hands.
Kolljak May 22 @ 10:15am 
Also can you fix escape for Kunduz Vally. it doesnt work.
Kolljak May 21 @ 3:16pm 
Could you make an Escape Altis Jurrasic Edition with the jurrasic arma mod. plox :D Raptors and dinos for days....
Vormulac  [author] Apr 10 @ 4:26pm 
Updated version 1.7.1 is out now. Includes many updates and works for a tonne of maps.

Many thanks for NeoArmageddon and Scruffy for their continued efforts on this mission.

BI forum thread with downloads. [forums.bistudio.com]

For now this is where to grab the new version. I'll post links to the workshop page when NeoArmageddon gets it set up.
NeoArmageddon  [author] Apr 1 @ 5:01am 
A new version was released today: http://forums.bistudio.com/showthread.php?190421-co10-Escape

@Kolljak & locdog The despawing items/weapons/magazines is a bug in the latest A3 patch and has nothing to do with escape, look it up in the A3 feedback tracker.

@Anders, Antwolf Have you played the latest version or some modded? The AI is not spawning endlessly around the players. AI only spawns when you move arpund the map. The AI is comming because you were detected by them and the commander sends patrols towards your last known position. When you barricade in a house for a few minutes, the incomming AIs will become much less.
locdog Mar 29 @ 1:44am 
would love to see an update please. the despawning weapons and items break the expirience to near unplayability especily in a piar
Kolljak Mar 21 @ 7:53pm 
Can you please fix this map its is plagued with multiple bugs such as ammo being eaten items being eaten random teloportations and other problems.
Maverick Zer0 Mar 9 @ 1:06pm 
Is it possible to play this Scenario but on the Chernarus map through ArmA 3? Using the All In ArmA mod or something?

[TPU] AsRock Feb 22 @ 5:55pm 
Would be awesome to see a new version as old one now is buggy as hell sadly with the arma 3 updates since.

We would be willing to help with beta testing too.

Hope ya can find the time.
Ninja Jan 30 @ 9:38am 
Need an option to disable fatigue.