Arma 3
257 ratings
CO-08 Escape Altis
Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
File Size
0.623 MB
Sep 26, 2013 @ 2:35am
Dec 28, 2013 @ 4:30am
30 Change Notes ( view )

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CO-08 Escape Altis


Updated version 1.7.1 is out now. Includes many updates and works for a tonne of maps.

Many thanks for NeoArmageddon and Scruffy for their continued efforts on this mission.

BI forum thread with downloads.[]

For now this is where to grab the new version. I'll post links to the workshop page when NeoArmageddon gets it set up.

Recommended for play on dedicated servers.

You are a RECON-team sent to Altis to scout the situation but, you were captured by CSAT loyal AAF forces. You are being held in a temporary AAF prison waiting to be transfered to CSAT troops for interrogation. The guards took everything you had, weapons, maps, compasses, everything.

If you manage to escape your cage, be sure the AAF will send what they have along with more experienced CSAT troops to try to find you.All enemy units have heard about your activities and capture. If you are detected by an enemy unit, the unit will contact its headquarter within seconds.

To find your way home you will need to establish radio contact with your own HQ. Find a map, hijack a radio, and call for extraction.

  • Randomised Starting Position: Your mission could start anywhere, from the salt flats to the mountains.
  • Randomised Infantry Patrols: The numbers, locations, and loadouts of infantry change with each play through.
  • Unique revive system: You might be down but you're not out. Crawl to safety and even provide covering fire until a teammate can rescue you.
  • Randomised Objectve Locations: Weapon depots and radios could be anywhere. Find a map, compass or even GPS to plot your course.
  • Randomised Vehicular Traffic: Military and civilian traffic move about the island and can be hijacked for your use.
  • Intelligent Enemies: The enemy will actively hunt you down or even call artillery on your location if you are spotted. They will send search choppers, helicopter gunships and even paratroopers to find, capture, and kill you.
  • Obey the rules of war: Civilians are neutral, killing one will turn them against you and they will inform the AAF and CSAT of your whereabouts.
  • Every game is different: Play it one time or a hundred times, no two games will be the same.

Click here for Escape Stratis
BI Forum Thread[]

CO08 Escape Altis

Arma 3 v1.08 minimum

Changelog Highlights 1.6
  • Optimized and reworked complete mission framework
  • More use of A3 engine functions (faster and more reliable)
  • Completely new AI-Scripts (removed UPSMON)
  • New searchleader engine (for easier implementation of advanced AI and other new features)
  • Patrol Boats
  • Enemy artillery
  • more AAF - less CSAT
  • Completely new weapon and equipment balancing
  • Missionloading improves (no more 1 minute intro)
  • JIP loading improved
  • New Revive script
  • No more center map cheating
  • Attackchopper at escape
  • Extraction placement can be set to random, close or far.

Place the mission file in the MPmissions folder inside your Arma 3 installation.
Your ArmA3 installation should be in yoursteamfolder/steamapps/common

Contact us
BI Forums: Vormulac or NeoArmageddon

Credits and Thanks
BIS - OFP to ArmA3
Engima - Creating one of the greatest Arma missions ever.
Vormulac - Scripting and general confusion
NeoArmageddon - Scripting and configs
Hyperz - Scripting and configs

Special thanks to all voluntary and non-voluntary testers:
Armed-Tatics: Scruffy, Freshman, Maike, DERyoshi
Team Generhater: YayOrbitGum, Mefy, Koda, DrKillinger, Wilson, Dunkar, TotalConScience, Felix, Holo

This mission and all of it's content is released unter the Creative Commons Attribution Non-Commercial Share Alike Licence.
This license lets you remix, tweak, and build upon this work non-commercially, as long as you credit the author and license your new creations under the identical terms. Others can download and redistribute this work just like the by-nc-nd license, but you can also translate and make remixes based on this work. All new work based on this will carry the same license, so any derivatives will also be non-commercial in nature.

We take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Mission.

For a complete changelog please look at the official BIF-Thread

A Little Hint For a Better Game
Escape Chernarus is best played at difficulty level Veteran or Expert (since the mission's story is based on the idea that you are lost).

Known Issues
  • Inner guard seems to have an unlimited number of pistols.
  • If the revive system acts up kill the person affected then revive them, it should be fine afterwards.
  • There are still a few scripting errors (big black boxes with code in them) that pop up from time to time but these shouldn't be showstoppers.

  • Turning down spawn range, enemy frequency, and village patrol populations will increase performance and lower the difficulty.

Escape Altis[]
Escape Stratis[]

Armaholic Mirror
Escape Altis and Stratis Co-08[]

Please post any errors or fixes or suggestions. The original and subsequent island ports were and still the most played missions on our server. I hope a new generation of Arma playerscan now enjoy them.

Changelog for Escape Altis.
Changelog for Escape Stratis.

Changelogs available on the workshop.

Git Repo[] (Warning: Debugger options will often be left on, they can be found at the top of ServerInitialization.sqf)

BI Forum Thread[]

Click here for Escape Stratis
Popular Discussions View All (2)
Mar 22, 2015 @ 8:49am
Please post bugs here.
Dec 19, 2013 @ 3:34am
Intermittent Freezing every few minutes
< >
ShittyIvan Sep 17 @ 2:42am 
Overpowered guard chopper at spawn is overpowered. X-Ray vision and heatseeking bullets, impossible to avoid even in buildings...
Mr.c Aug 9 @ 6:50pm 
they spawn while u run
A Harmless Cat Aug 9 @ 8:29am 
any ones that use mods like rhs escalation?
Bear Aug 7 @ 2:56am 
Hey, any eta on Tanoa escape?
Yung Olly Jun 29 @ 2:56pm 
Is there a way to get the wepons cahes to spawn with weapons from the NIarms collection?
[NGR] Herr Shi May 26 @ 9:31pm 
Could you please bring out a version WITHOUT that damn revive system?

My friend's and I always use ACE during our mission's and these two system's interfere one another greatly.
lues May 15 @ 2:15am 
where my fps on this map?
domo Apr 22 @ 8:55am 
Sometimes me and my friends can't pick up some items like binoculars, map, gps, night vision - any reason for this? Not sure if it's class related
metman98uk Apr 6 @ 5:04pm 
how do you escape? we got to the extraction zone, destroyed a few attack boats and an attack helicopter but nothing happened