This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Platforms: PC, Mac, Linux
Players: Single-player
Sep 29, 2013 @ 11:14am
Sep 27 @ 7:07am
Recent Announcements View All (8)
We have a date!
Beta out now, and a Making-of
  • We also added some gameplay elements like solid light rays - tubes you can reflect like light rays, but are able to walk on.
  • And there is a new effect which greyes out the region where you won't be able to set the other two points and make a full triangle. So creating them will be quicker and more fun!
  • The last levels are not fully tested, but you will be able to play through the complete game from now on. (If you preordered it via IndieGameStand, HumbleStore, Desura or GamersGate.)

Because the release date is crawling nearer and nearer (and won't slip through our fingers that easily like it did before), we decided to film a little series of stories that led to the creation of TRI. Have a look at the first episode, in which we talk about the beginning with the Ludum Dare #20 version.

The upcoming month are going to be very stressful AND exciting. TRI will be presented in the Leftfield Collection of the EGX Rezzed[] in Birmingham from March, 28th-30th and we are going to attend the A Maze in Berlin[] from April, 9th-11th. It would be cool to see you there, as it is a truly amazing event for indie game developers and gamers alike.

In the meantime we will be working on the characters, animations, cut scenes, sounds, voice overs and polish, polish, polish. So, stay tuned and if you played the beta, we would love to hear your feedback, of course.

Release date: 9th October 2014
TRI is a first-person puzzle exploration adventure game where you place corner points onto walls to build walkable triangular platforms. Find a way through the towers and dungeons in sophisticated levels.
Solve puzzles, climb vertiginous abysses, reflect light-rays and try not to lose your mind when you‘re falling upside-down. Don‘t worry - the TRIs will let you create your own paths in this magical world.

TRI is still in beta state.

Some (p)reviews!

Originally posted by Andy Moore, The Indie Mine:
As visuals go, this is one of the more unique and over-exaggerated worlds that I’ve come across in the indie game scene to date, with vibrant tones of orange and red painted against the towering structures found in each level. The cel-shaded aesthetic compliments the game’s East Asian themes, giving the world a somewhat mysterious aura that makes you want to explore.

Originally posted by Bobfish, Pixeljudge:
The art style is absolutely gorgeous, almost bordering on a sado-masochistic abundance of colour. This could well be the most inventive puzzle game since Portal.

Originally posted by Aleš Smutný,
It will make sense in some bizarre way.

Originally posted by Konstantinos Dimopoulos,
Spatial awareness. The calculated construction of triangles. Dungeons in towers. Vertiginous abysses. Wild falls. The creation of mystical paths. Reflected rays of light. Puzzles. Odd characters. Music. Transformable structures. Colours. TRI.

Originally posted by Chris Priestman, Indie Statik:
It‘s during these moments of precursor and reflection - teased by the level‘s close-knit and smart design - that a strange pleasure rises up in me.

Originally posted by Flavio Soldani,
The German developers seem to have done a great job crafting levels where our ability to create triangular platforms (and deform them in real time) will be put to the test, especially when we decide to dissect every room facilities until we find all secrets.

Who is the Rat King?

We are Jana Reinhardt and Friedrich Hanisch. Our main goal is to empower the player with new ways to interact with the environment.
Our previous game was the Rogue-like PITMAN.
We also spend a lot of time doing Game Jams, like Ludum Dare or the Global Game Jam. You might also know our other games The Sun Is Deadly, Tale of Scale, Rat Race and Me Against The Mutants.

Our composer is Ludwig Hanisch, who works with us since nearly forever.
Popular Discussions View All (4)
Nov 23, 2013 @ 3:15pm
Oculus support?
May 31 @ 2:07am
if i purchase it from humble widget now
May 23 @ 6:15am
< >
[ิ‿ิ] Sep 26 @ 1:39pm 
looks so much better than the alpha ! and the alpha was good ;)
Rat King  [author] Sep 12 @ 1:03pm 
@Decenteye, thanks for visiting us at the Gamescom - it was cool to watch you playing TRI! ;-)

@happyW12, yes, there will be Steam achievements!
happyW12 Sep 12 @ 9:47am 
Will this game have Steam achievements? Because then it will be perfect!
Decenteye Aug 20 @ 12:09pm 
I also played it at the gamescom. I needed 45 minutes to get through the level, just because I wanted to see every Corner of the level. It looks great and the mechanics are easy to understand even if you don't play the tutorial (not like me, who didn't even know that there was a tutorial). After I passed the level, I got a realy cool Tri-Badge. I recommend this game to everyone. I will definitely buy it.

Danke nochmal für den coolen Anstecker. Für mich das absolut geilste Souvenir. :D
Tycondryus Aug 20 @ 8:38am 
Tried it at gamescom! Very neat art and the gameplay is really pleasing, looking forward to playing it throught
Rat King  [author] Aug 4 @ 4:13am 
@Black, we had to prepare a lot for the Gamescom, so right now the planned release is September 2014! Stay tuned! :-)
Black Aug 1 @ 3:59pm 
Hey! Any idea when you're planning on releasing it?
Keep up the good work, every new version is a blast :).
Tri Jul 5 @ 8:42pm 
Agentnck Jun 30 @ 11:35am 
HOCgaming rules!
Totally need this!
Iskan Jun 21 @ 9:24pm 
Очень хочу чтоб она вышла!