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FA:S 2.0 Alpha SWEPS - Pistols
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Type: Weapon, Addon
Tags: Coop
File Size:
Posted:
Updated:
8.095 MB
Sep 25, 2013 @ 11:23am
Feb 11 @ 7:42am
12 change notes ( view )

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Description
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more pistols to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[www.firearms-source.com]

This optional pack adds 4 more pistols:
- Desert Eagle
- M1911
- OTS-33 Pernach
- P226


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire.
Popular Discussions View All (1)
1
Feb 11 @ 5:35pm
controls
blackcia1
192 Comments
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XxSeether1992xX Apr 16 @ 5:59pm 
Would like to note that the P226 is bugged when it comes to the world model. The gun appears normal on your screen but to others it looks like it's stuck in your forearm and positioned a bit to high.
agent 47 chimp Apr 9 @ 5:18pm 
pls make a fiveseven pistol PLS
vladikbes Apr 9 @ 7:57am 
Пишет на каждом оружие что делать помогите? You have no attachments in the Sight category.
If you're in Sandbox - spawn them via the Entities tab.
As an Admin you can configure what attachments players are given when spawning in the Utilities section of the Spawn Me
Glasg0wned Apr 8 @ 1:44pm 
These weapon packs are amazing. Only noticable bug I've seen is that the hands clip with the attached scope of the Raging Bull when reloading 2-4 rounds.
THE OUTKAST'S INITIATIVE Apr 4 @ 2:42pm 
MAKE MORE OF THESE PACKS PLEASE!!!!!!!
American Twinkie Mar 29 @ 4:46pm 
For some reason, the Desert Eagle and OTS-33 Pernach are invisible and create errors. Any reason why? They still shoot but are invisible.
Lieutenant Alex Mar 17 @ 6:18pm 
Yeah, I'd like to see an M9 too. And I don't personally remember a Sig but the more, the merrier.
Kollberg41 Mar 6 @ 8:51am 
Add M9 please SPY PLEASE
Barnsey3017 Mar 5 @ 4:33am 
any reason why most of the guns on any of these packs ... does this
so the model of one of the gun is a tin can and that that people see when your draw your weapon ? ... are these only for a single player ? as i run a darkrp server and would like to use these but the model's are all messed up
【CFG OWNER】 Scardigne Feb 24 @ 9:16am 
Fix pp26 model. its above the player models hand.