Garry's Mod

Garry's Mod

8,445 ratings
FA:S 2.0 Alpha SWEPS - Pistols
Type: Weapon, Addon
Tags: Coop
File Size
8.095 MB
Sep 25, 2013 @ 11:23am
Feb 11, 2014 @ 7:42am
12 Change Notes ( view )

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FA:S 2.0 Alpha SWEPS - Pistols

Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more pistols to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[]

This optional pack adds 4 more pistols:
- Desert Eagle
- M1911
- OTS-33 Pernach
- P226

- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire.
Popular Discussions View All (9)
Mar 18, 2016 @ 6:26am
To Much Ammo
Jun 18, 2016 @ 7:26am
How to disable crosshairs?
Jul 28, 2017 @ 12:41am
P226 Bug
< >
michellewaine1979 Feb 15 @ 9:32am 
Can you add a beretta 92fs?
Huppana Feb 10 @ 2:49am 
i sometimes can't hear anything when the clip goes in...
⭐️ Ruby Dust ⭐(bday 1 day) Nov 17, 2017 @ 6:32pm 
no sound when you shoot i have tested my volume i only hear the shots whe they hit the ground
Uncle Alex Nov 9, 2017 @ 1:01pm 
They dont work... My guy, please fix, I love the mods more than the other cw 2.0.
FlankNinja Oct 5, 2017 @ 8:41pm 
you suck
GoNi Aug 31, 2017 @ 10:26am 
$_$ lobby Aug 18, 2017 @ 7:03am 
it dosent work for me
none of them
do you know da wei?! Jul 21, 2017 @ 11:13pm 
hey is it just me or is the barrel (when the clip is empty but not reloading) of the glock a bit weird?
great addon regardless!
Arma 3 Jun 14, 2017 @ 6:56am 
Quiet, moron. Uninstall your MLP addons before commenting.