4587 ratings
FA:S 2.0 Alpha SWEPS - Pistols
Type: Weapon, Addon
Tags: Coop
File Size:
8.095 MB
Sep 25, 2013 @ 11:23am
Feb 11, 2014 @ 7:42am
12 change notes ( view )

Subscribe to download: FA:S 2.0 Alpha SWEPS - Pistols

Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more pistols to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[www.firearms-source.com]

This optional pack adds 4 more pistols:
- Desert Eagle
- M1911
- OTS-33 Pernach
- P226

- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire.
Popular Discussions View All (2)
Dec 29, 2014 @ 5:43am
To Much Ammo
Feb 11, 2014 @ 5:35pm
< >
riabede Feb 23 @ 12:46pm 
cool map
noswad21 Feb 18 @ 7:53am 

☻/ This is Bob. Copy and paste him
/▌ all over the workshop so he can take over!
/ \
tenacious wallaby Feb 5 @ 8:41pm 
This mod is great!!! thx so much for this it's seriously pretty awesome.
ŴąřķöĮåķĄ Jan 17 @ 8:23am 
I have selected "give on spawn" and binded all of my buttons but still nothing
ŴąřķöĮåķĄ Jan 17 @ 8:23am 
spy, the atatchments dont atatch, why ?
Yagaman67 Jan 1 @ 11:11pm 
Sleeves wont work pls fix
Satnavboy100 Dec 31, 2014 @ 2:58pm 
hey dude what do i to make custom ammo spawns on servers
Inteleken Dec 27, 2014 @ 6:41am 
не работает костюмизация оружия.нажимаю на "c" и не чего
Mr.Karlo Dec 6, 2014 @ 2:10pm 
Spy you are the best!
Eltaris Dec 6, 2014 @ 8:25am 
Can I do something with amount of ammo ? I want to spawn gun without additional magazines