Garry's Mod

Garry's Mod

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FA:S 2.0 Alpha SWEPS - Pistols
 
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Type: Weapon, Addon
Tags: Coop
File Size
Posted
Updated
8.095 MB
Sep 25, 2013 @ 11:23am
Feb 11, 2014 @ 7:42am
12 Change Notes ( view )

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FA:S 2.0 Alpha SWEPS - Pistols

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Description
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more pistols to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[www.firearms-source.com]

This optional pack adds 4 more pistols:
- Desert Eagle
- M1911
- OTS-33 Pernach
- P226


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire.
Popular Discussions View All (7)
5
Mar 18, 2016 @ 6:26am
To Much Ammo
p3stuff
3
Jun 18, 2016 @ 7:26am
How to disable crosshairs?
Landank
1
Feb 11, 2014 @ 5:35pm
controls
blackcia1
< >
294 Comments
Akimbo Jan 24 @ 6:39pm 
I have invisible guns, what should I do?
PasHaZaDeツ ϜϓſϞ Jan 10 @ 4:12am 
Errors ?
awesomeboy677 Jan 8 @ 11:32am 
I have a problem for some reason i cant add a supressor somebody help me ):
redstreak45 Dec 23, 2016 @ 11:36pm 
I dont have any problems with it and it is my favorite weapon mod thing.
darksoul Nov 17, 2016 @ 12:20pm 
THE P226 doesnt show up when i hold it
Borland Oct 23, 2016 @ 4:34am 
Hello, I have a problem, the weapon was invisible, and I would like to know how to solve this problem? For previously thank you for your time.
CrystalClear Oct 20, 2016 @ 5:11pm 
When I change fire mode and stuff when the little menu on the gun pops up it's in Russian, could somebody help me?
Gamergandalf (Civilgamers.com) Sep 2, 2016 @ 9:23am 
Why do i not get the text that pops up with the guns in english
unknown Jul 29, 2016 @ 8:23am 
Errors where console why lua getkayname
[ERROR] lua/patchplay/client/core.lua:207: bad argument #1 to 'GetKeyName' (number expected, got no value)
1. GetKeyName - [C]:-1
2. createAdvert - lua/patchplay/client/core.lua:207
3. displayMessages - lua/patchplay/client/core.lua:214
4. fn - lua/patchplay/client/core.lua:222
5. old_hook_call - RunString:110
6. unknown - lua/includes/modules/momo/compat.lua:23

Dogeater696969692 Jul 17, 2016 @ 7:03pm 
These comments are terrible.