31 ratings
Connections
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11.619 MB
Sep 24, 2013 @ 6:40am
Sep 29, 2013 @ 1:48pm
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In 1 collection by Stagger Lee
Stagger Lee's Portal 2 Collected Works
59 items
Description
Do what you must to activate the exit door.
19 Comments
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Stagger Lee  [author] Nov 29, 2013 @ 6:18pm 
I was hoping the title "Connections" would help people get the subtle hint that a laser needs to be brought to the exit door. Some got it, some didn't.
Bayram Nov 29, 2013 @ 12:55pm 
I found this map very disorienting and I'll try to explain why. I'm not familiar with the BEEmod that you use, mostly because I hate the GLaDOS chatter. So, when I met the walkways, I thought "Ahah! Stagger Lee is now improving his maps with Hammer". You can do anything with Hammer, so I started to look for an exit door other than the one clearly marked as such, thinking that your intent was to have the main exit door broken (not just to have the laser fail at the crucial time). It took me a long frustrating time to realize that I was just supposed to look for another laser source, but then it all fell into place. I'm in two minds about whether these mods are a good idea. They only work well when the player is clued in to what is and what isn't possible with the mods (except for the GLaDOS chatter, which never works well).
Jethro Q.Walrustitty Oct 1, 2013 @ 5:01pm 
Ithought it seemed rather short, but then saw peoples comments about exposives and buttons, so having another go now. After reading the other comments there's clearly more to the map than I saw! I just saw the room that shows in your screenshots and thats it.... need to explore!
Stagger Lee  [author] Oct 1, 2013 @ 12:55pm 
Many people have referenced the walking...
What I tried to recreate is being underground at Aperture and different testing buildings everywhere. The buildings are as small as they could get and house the items I have until I can get Dr. Who's Tardis technology going.
That's the only reason it is large. I'll abandon the idea of seperate testing rooms the player can walk outside of and go back to the usual "make the test only as big as it needs to be" formula that I typically do.
nintendo.erk Oct 1, 2013 @ 12:44pm 
As usual a really fun map, didn't like the size of some parts though, I'm just not a big fan of long walks. Other then that, really well done.
big red foot Oct 1, 2013 @ 12:02pm 
That was really good . It took me a little especially after not having to think on some of the other maps today
post-mortem Sep 30, 2013 @ 11:52pm 
That was actually a really good map. However, I'm sure some people will just give up when the laser in the exit room disappears; I almost did! Glad I kept looking around...
DeathWish808 Sep 30, 2013 @ 10:57am 
Yeah, they're just buggy. I hope they come out with an overhauled one soon. Still a fun map. I coated the first room almost completely even though I knew I just needed the 2 spots. I'm such a sucker for gel.
Stagger Lee  [author] Sep 30, 2013 @ 10:45am 
I did, actually. She didn't shut up though. Not sure what the deal is there.
DeathWish808 Sep 30, 2013 @ 10:41am 
Nicely done. A little too much walking from first area to 2nd area, but that's just me. Didn't use floor button in room with explosives. Didn't use stairs, but I can now see why they're there. My personal hatred is the buggy over-talkative repettive GlaDOS voice in that clean style. Switch it to the No Voices one. :-D