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Race for Religion (BNW)
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0.320 MB
Sep 23, 2013 @ 6:31pm
Jul 3 @ 9:28am
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In 1 collection by Machiavelli
Machiavelli's modular mods (BNW)
5 items
Description
Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion!
  • Every pantheon belief provides a way to generate faith. Pick one that fits your circumstances and strategy. Using it well will ensure your success in the Race for Religion!
  • Once you have a religion your founder belief will spread it to the corners of your empire and beyond! Proselytize and profit at the same time.
  • A cornucopia of follower beliefs guarantees that no two games of Race for Religion will unfold the same. No matter your unique style or strategy there is a follower belief that will benefit you! Try to find all the subtle synergies you can!
  • Enhancer beliefs will allow your foreign worshipers to contribute to your cause. Become an international religion and nothing will be able to stop you!
  • Reformation beliefs provide alternative ways to spend faith. They enable faith to be used to acquire buildings, military units or even Great People.

Discussion thread on CivFanatics | Download from CivFanatics
If you like the mod and want me to prioritize development of it let me know by rating the mod, making it one of your favorites, or by posting in the comments or discussion thread.

Key Mechanical Differences:
  • Dozens of new beliefs.
  • The cost to found a Pantheon does not increase as other players found Pantheons. Founding a Pantheon always costs 10 faith.
  • When a religion is enhanced the distance at which it generates pressure is reduced from 10 to 6.

FAQ:
  • Q: Why did a belief that gives a lump sum of X gold/culture/science/etc (such as Initiation Rites) give me Y gold/culture/science/etc?
  • A: Lump sums of gold/culture/science are often scaled based on game speed. If you are playing on a non-default game speed the description will not be accurate.

  • Q: Why did nothing change after I started a game with this mod?
  • A: Are you running Civilization 5 in a language other than English? English is the only language currently supported in Race for Religion.

  • Q: Is this mod compatible with mod X?
  • A: This is not an easy question to answer but here is a good rule of thumb. If mod X changes beliefs it will not be compatible. But if mod X doesn't than it is almost certainly compatible. Mods that add new religions without changing beliefs will be compatible (so long as the author of the other mod did some specific technical things they usually do).

  • Q: I like most of this mod but hate X! Can I turn off X?
  • A: It may be possible, see the 'how to use options' section below. If there is something else you want to be an option let me know by posting in the CivFanatics thread or by leaving a comment below and I'll see if it can be included in future versions.

How to use options:
In your 'Sid Meier's Civilization 5/MODS/Race for Religion(v X)/Options' directory there are multiple directories. You can turn off an option by adding an underscore to the name of the folder. For example, changing 'Enhancer spread penalty' to '_Enhancer spread penalty'.
  • Turning off 'Enhancer spread penalty' makes it so enhancing a religion doesn't reduce the distance it generates pressure.
  • Turning off 'Pantheon costs' makes it so the faith cost to found a Pantheon increase as normal.

Providing Feedback:
You can leave a comment below or post in the CivFanatics thread.

Known Issues:
  • If Byzantine takes a second founder belief as their bonus belief, their religion will spread at 14 distance instead of 10 until they enhance
  • If Byzantine takes an enhancer belief as their bonus belief, their religion will spread at 6 distance
  • Underground Sect's pressure from spies won't show in the city banner UI but it is being given (visual issue only)
  • Reliquary only gives faith when a great person is consumed if you founded the religion.
  • The gold provided by Tithes does not show up in the gold-per-turn UI. (visual issue only)
  • The faith provided by Pilgrimage is listed in the UI as coming from a 'founder belief' instead of 'enhancer belief'. (visual issue only)
129 Comments
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Machiavelli  [author] Jul 6 @ 3:51am 
You'll have to enable logging[forums.civfanatics.com] which is very simple (changing a text file). Then the log files can be found at "C:\Users\{username}\Documents\My Games\Sid Meier's Civilization 5\Logs". The ones I would be interested in are: database.log, xml.log and lua.log.

You would need to start up a game with all the mods you are using and then provide me a copy of your database.log file. If you have a save game from a little before you pick underground sects and you load that saved game, pick underground sects, see the "too-many-spies-problem" than save a copy of your lua.log and provide it to me and I can a look and see if it indicates what the problem is.

If something is not working properly with Underground Sects it could imply a similar problem with "The Radiant City" and "Apostles of the Prophet".
bobingbobs Jul 5 @ 9:10pm 
Yes I was playing with a bunch of mods. To many to list here. A few of them are City State Diplomacy mod with DLL. Revolutions mod pack. A few wonder adding mods. Cultural Capitals mod. And a few others that just buff a few units, and some buildings. As for the database lua files. I have no idea how to get them. Dont worry though I'll just delete the underground sects part. Thanks
Machiavelli  [author] Jul 3 @ 10:00pm 
Bobingbobs, I did a quick test and when playing with only Race I get only one spy from Underground Sects. The spy is technically provided by a building called "underground sects" that should show up in your capital. Do you see that building?

One possible cause of the issue could be that you have 6 cities and each of them have a copy of the buildling. Can you provide your database and lua log files? Were you playing with any other mods when you saw this behavior?
bobingbobs Jul 3 @ 4:30pm 
great mod but one bug. When chousing underground Sect before the renasance era you get 6 spys and espianouge is unlocked imediatly
Machiavelli  [author] Jun 24 @ 7:13pm 
I won't need the saves if that is the issue. I already know how to solve it. The solution didn't get included in the most recent version but I plan to do a small update (no gameplay changes) soon that will include it.

A temporary workaround you could use would be to disable the enhancer spread penalty. You would have to load a save from before the AI enhanced a religion for this workaround to be successful.
[Fruc]Ebon Jun 24 @ 6:21pm 
That is actually exactly it. There are 3 religions left. I do have a couple saves from that game.
Machiavelli  [author] Jun 24 @ 4:14pm 
There is a known issue[forums.civfanatics.com] where the AI will sometimes take the Pantheon belief "Goddess of Hunting and Foraging" as its enhancer slot, is that what you are seeing? I assume there are still religions left to found when you were trying. Do you have a save (auto-save would be fine) from the game?
[Fruc]Ebon Jun 24 @ 2:40pm 
I seem to have run into an issue. Both myself and another civ chose the same pantheon belief. I just received my great prophet, but I cannot create a religion because the other civ beat me to it. I receive a message that says the belief I chose was already chosen by another player. Has anyone reported this happening before?
Monk Preston Jun 18 @ 3:22pm 
I see! Very nice! Well, you've got yourself another subscriber!
Machiavelli  [author] Jun 17 @ 6:02pm 
The realism angle I was going for with reducing spread distance on enhancement would be that as a religion ages it may become complacent in providing value to its followers (or in worst cases corrupt). While a new religion is more responsive to the needs of its followers and the issues of the day. A new religion would also still have its founding figures alive and converting potential followers.