Left 4 Dead 2

446 ratings
Day Break (Part #2)
Game Content: Campaigns
File Size
191.777 MB
Sep 23, 2013 @ 3:29pm
Oct 3, 2013 @ 3:06pm
2 Change Notes ( view )

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Day Break (Part #2)

In 1 collection by [DJMM] DannBo
Day Break (Campaign)
2 items
NOTE: This is VPK #2 for Day Break. This campaign requires both Parts/VPKs in order to work, so make sure you subscribe to the Day Break Collection.

After nearly five years of work, I'm happy to bring you my custom campaign: Day Break!

The survivors must escape San Francisco before the military bombs it! After their helicopter crashes on the roof of Day Break Inn & Suites, the survivors must make their way out of the city, across the Golden Gate bridge, and hopping on a boat to Alcatraz for rescue.

This is a five map campaign, designed and playtested for co-op and versus gamemodes, with a scavenge-style finale with a few added quirks. NOTE: Turn on instructor hints, as they will help you with some of the unfamiliar aspects for some of the events!

The survivors pass by many real-world places and landmarks on their way. While I have tried to be as true to the real San Francisco as possible, I have had to take some liberties with the area to make it suitable for Left 4 Dead 2 co-op and versus gameplay. That being said, I have tried to be as detailed and accurate as possible when it comes to landmarks (which include The Palace Of Fine Arts, Fort Point, The Golden Gate Bridge, the Lime Point Lighthouse, and Alcatraz Island) using all the resources available to me.

While I have put a lot of work into this, and have done plenty of playtesting, this is by no means perfect, and I will likely continue to update it in the future to fix any bugs players find or to make adjustments based on players' suggestions and the general feedback that I get on it. So feedback & suggestions are very welcome!

This campaign is also available in single vpk format for servers on L4Dmaps.com: http://www.l4dmaps.com/details.php?file=27072

Although this is primarily a solo project (and my hobby of the past four and half years during spare time while simultaneously pursuing a career in astrophysics), I want to thank everyone who was supportive of the project from its very beginning and offered their advice and time to help the campaign along, as well as the people who contributed a few custom assets to the project. There are too many people to list here, but I've included at the bottom of this description a short list of credits for any custom-made models that I did not make myself. For rest, thank you so much! You know who you are :)

Custom Models contributed by:
NatalyaAF (Mustang GT500 Redux model, via GameBanana)
thenone (Patio Lounge Chair, via GameBanana)
locololo2 (GMC CCKW Army Truck models via GameBanana)
jaek (XBOX 360 Elite w/ Red Ring model, via Gmod)
jayvernon (Game Controller model via Gmod)
Frils (Samsung TV model via Gmod)
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[DJMM] DannBo  [author] Jul 8 @ 6:03pm 

I have no plans of making another l4d2 campaign in the future. An update to this campaign to include scavenge and survival game modes is a possibility though.
Charlie Brown Jul 8 @ 5:51pm 
hey are you making another map by anychance? if you are im sure it will be great
Charlie Brown Jul 8 @ 5:50pm 
this map has changed my life DannBo
DevlxInstincts666 Jun 12 @ 6:20pm 
Trekker_8642 Apr 19 @ 10:40pm 
I love this map
BeastJunior Apr 6 @ 7:19am 
Loved the ending. First map in awhile that kept me intrested and swearing constantly. XD 10/10
The Barbarian Jan 24 @ 3:53am 
10 out of 10 best map everrr
MrThirsty247 Nov 5, 2014 @ 10:38am 
Umm how to describe this...JUST FRACKING AWESOME! :D 10/10
Gattsu125 Oct 13, 2014 @ 4:56pm 
AI controlled allies so annoying, mainly on the bridge after the boat. And what's the deal with the gnome. Brought him to the end and didn't notice anything special for him.

Either way, great campaign.
[THM] Orpheus602 Oct 1, 2014 @ 5:03am